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  1. #1
    Player
    Fyce's Avatar
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    Oct 2013
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    Character
    Fyce Alvey
    World
    Cerberus
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    Summoner Lv 100
    I'm a bit late but I want to answer these claims:

    Quote Originally Posted by Ghishlain View Post
    Adlo's shield w/ CRIT of 548 starts to match and exceed Aspected Benefic's shield when you average it all out
    The average is irrelevant and crits are unreliable. More often that not, they are wasted in the sense that they were not needed because you already planned to mitigate some incoming damage without a crit Adlo.
    Regular Nocturnal Aspected Benefics have a stronger shield than Adlo, and are instant cast. Saying that "Adlo is better" because of crits, isn't relevant.
    Quote Originally Posted by Ghishlain View Post
    Deployed Adlo (even no Crit) is better than Aspected Helios
    Of course it is. But why are you comparing the two? One is a 2mn cooldown used only when you'd need to mitigate moderate to high raid damage, the other is a bread and butter raid mitigation AoE on GCD. The setup and uses are completly different. No Noct.AST would only use Aspected Helios in order to mitigate this kind of damage. They'd use another cooldown with it, which is easier to do since they're usually on a shorter timer than SCH cooldowns.
    So, really, comparing the two is pointless.
    Quote Originally Posted by Ghishlain View Post
    Supervirus + Sacred Soil + Succor is better than Disable + Collective Unconsciousness + Aspected Helios more often than naught (additional 5% reduced on a 10K attack is 500 damage, Aspected Helios needs to heal for an impossible 10K without Sect bonus to get that 500 mitigation back)
    I have absolutly no clue what you're talking about.
    - Supervirus is a stat reduction, which doesn't equate raw mitigation. Disable is raw mitigation, meaning that it's 10% flat, while Supervirus is more like 7-9% (and doesn't work on darkness damage).
    - Sacred Soil is 10% mitigation and cost an Aetherflow stack. Collective Unconscious is 10% mititagion and add a strong regen.
    - Succor has a 150 potency shield, Nocturnal Aspected Helios has a 157.5 potency shield.

    If anything, of the two sets of mitigation abilities and cooldowns you're comparing here, the AST one is slightly stronger due to Disable being better, A.Helios having a very small potency bonus and CU applying a regen.
    Also, I have no idea where you 5% thing comes from.


    People seems to compare the two jobs like they'd use the same amount of cooldown at the same time, without considering that the overall liberty of cooldown usage is completly different. You can't just say SCH X skill is better than AST Y, because chances are that they are used completly differently ingame, making the "on paper" maths completly pointless.
    (2)

  2. #2
    Player Kaurie's Avatar
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    Kaurie Lorhart
    World
    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Fyce View Post
    I'm a bit late but I want to answer these claims:

    The average is irrelevant and crits are unreliable. More often that not, they are wasted in the sense that they were not needed because you already planned to mitigate some incoming damage without a crit Adlo.
    Regular Nocturnal Aspected Benefics have a stronger shield than Adlo, and are instant cast. Saying that "Adlo is better" because of crits, isn't relevant.
    I strongly disagree. If I crit an adlo on a tank, now I know they have a solid 10k+ shield and I can swap to cleric and get some DPS in. Otherwise, I'll be prepping up to adlo again. Crits are definitely not irrelevant and what make Adlo as godly as it is. Without crit and without fairy, adlo would be fairly lack luster.


    Of course it is. But why are you comparing the two? One is a 2mn cooldown used only when you'd need to mitigate moderate to high raid damage, the other is a bread and butter raid mitigation AoE on GCD. The setup and uses are completly different. No Noct.AST would only use Aspected Helios in order to mitigate this kind of damage. They'd use another cooldown with it, which is easier to do since they're usually on a shorter timer than SCH cooldowns. So, really, comparing the two is pointless.
    It isn't pointless, because AST has nothing to compete with that kind of mitigation. It being on a 2 minute timer is fine, as all encounters seem to be timed around spreading that sort of damage over 2-3 minute intervals. Again, this is due to the way Square has decided to create encounters. If they weren't designed this way, it'd be a different story.

    I have absolutly no clue what you're talking about.
    - Supervirus is a stat reduction, which doesn't equate raw mitigation. Disable is raw mitigation, meaning that it's 10% flat, while Supervirus is more like 7-9% (and doesn't work on darkness damage).
    - Sacred Soil is 10% mitigation and cost an Aetherflow stack. Collective Unconscious is 10% mititagion and add a strong regen.
    - Succor has a 150 potency shield, Nocturnal Aspected Helios has a 157.5 potency shield.
    Supervirus will prevent much more damage than Disable and has a slightly longer duration (reducing more attacks as well as more %). Yes, Disable reduces darkness damage which is great for reducing the damage from the Cochma in Seph EX - though, that reduction is rarely if ever required there. I don't know of any other major aoe hits that Disable exceeds Supervirus though. Sacred Soil is instant and allows the scholar to continue casting AND the pet to continue casting - you can whispering dawn, fey cov, sacred soil and DPS at the same time which is significantly better than collective unconcious in the same situation.

    If anything, of the two sets of mitigation abilities and cooldowns you're comparing here, the AST one is slightly stronger due to Disable being better, A.Helios having a very small potency bonus and CU applying a regen.
    Again, disable is actually worse - usually. The fact that CU keeps you from doing other actions makes it worse, and the small potency bonus *1.3 shields does make that aspected helios nicer.

    Also, I have no idea where you 5% thing comes from.
    I believe that is the 5% additional damage that Supervirus prevents over Disable


    People seems to compare the two jobs like they'd use the same amount of cooldown at the same time, without considering that the overall liberty of cooldown usage is completly different. You can't just say SCH X skill is better than AST Y, because chances are that they are used completly differently ingame, making the "on paper" maths completly pointless.
    This is precisely what you are doing except in reverse.

    Also on that last note and the whole supervirus + disable thing, there is also other mitigation such as E4E. That 10% damage reduction is pretty significant and stacks up with virus etc.
    (0)
    Last edited by Kaurie; 04-21-2016 at 02:09 AM.

  3. #3
    Player
    Fyce's Avatar
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    Fyce Alvey
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    Cerberus
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    Summoner Lv 100
    Quote Originally Posted by Kaurie View Post
    I strongly disagree. If I crit an adlo on a tank, now I know they have a solid 10k+ shield and I can swap to cleric and get some DPS in. Otherwise, I'll be prepping up to adlo again. Crits are definitely not irrelevant and what make Adlo as godly as it is. Without crit and without fairy, adlo would be fairly lack luster.
    Still, it's unreliable. Like Parry.
    It's nice when it happens, but you never plan expecting it. Since you should always plan for a regular Adlo, then I'll just say that N.A.Benefic's shield is strictly better and is instant cast (meaning that you can weave cleric stance and DPS better than Adlo).

    Quote Originally Posted by Kaurie View Post
    It isn't pointless, because AST has nothing to compete with that kind of mitigation. It being on a 2 minute timer is fine, as all encounters seem to be timed around spreading that sort of damage over 2-3 minute intervals. Again, this is due to the way Square has decided to create encounters. If they weren't designed this way, it'd be a different story.
    Deployment tactics doesn't have the same use as N.A.Helios. Don't compare the two. Deployment tactics is unique and has no equivalent. The comparison is pointless.

    Quote Originally Posted by Kaurie View Post
    Supervirus will prevent much more damage than Disable and has a slightly longer duration (reducing more attacks as well as more %). Yes, Disable reduces darkness damage which is great for reducing the damage from the Cochma in Seph EX - though, that reduction is rarely if ever required there. I don't know of any other major aoe hits that Disable exceeds Supervirus though. Sacred Soil is instant and allows the scholar to continue casting AND the pet to continue casting - you can whispering dawn, fey cov, sacred soil and DPS at the same time which is significantly better than collective unconcious in the same situation.
    Supervirus is also available for SMN. For physical tank busters, it's also available for WHM and BLM. Disable can stack with these virus, doesn't leave antibodies and is on a 30s shorter cooldown.
    You are comparing two skills, trying to say which one is better, without even considering that they can work together.

    As for Sacred Soil, you don't consider the context of when you'd use it, its 1 stack cost, nor the strong regen applied by CU.

    Comparing like that, in a vacuum, without context, it's really a bad thing and gives people the idea that something is better than something else, while it's not true at all in practice.
    For instance, not considering the regen on CU prevent people from thinking about the consequences of that effect, which is to allow the WHM not to cast Medica II or use a Medica instead of a Cure III.
    These kind of comparisons cut so much stuff from getting the full picture that they are the worst.


    Quote Originally Posted by Kaurie View Post
    Again, disable is actually worse - usually. The fact that CU keeps you from doing other actions makes it worse, and the small potency bonus *1.3 shields does make that aspected helios nicer.
    See above. Besides, N.A.Helios's Shield isn't 130%.

    Quote Originally Posted by Kaurie View Post
    This is precisely what you are doing except in reverse.
    No, I'm actually saying that these comparisons are pointless, while arguing why they're wrong in the first place.

    Quote Originally Posted by Kaurie View Post
    Also on that last note and the whole supervirus + disable thing, there is also other mitigation such as E4E. That 10% damage reduction is pretty significant and stacks up with virus etc.
    ... which can also be used by WHM, SMN, BLM.


    I mean, you throw "x+y+z is better than a+b+c! yeah!" without putting that in context. You don't even consider the fact that you may not even need that kind of mitigation or that healing post buster is a thing that exist.
    What I'm trying to fight is this implied 'rule' that says "if you want mitigation, go SCH, don't go AST, it's worse". No, that's not true at all. It depends on the context of the fight and other parameters like the needed DPS from healers, the needed HPS and burst heal needed, and whatnot.

    Getting the full picture before saying that a job is better than another is crutial when making comparisons. Yet, most people in this thread don't.
    (2)

  4. #4
    Player Kaurie's Avatar
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    Kaurie Lorhart
    World
    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Fyce View Post
    Still, it's unreliable. Like Parry.
    It's nice when it happens, but you never plan expecting it. Since you should always plan for a regular Adlo, then I'll just say that N.A.Benefic's shield is strictly better and is instant cast (meaning that you can weave cleric stance and DPS better than Adlo).
    I plan for crit adlos all the time. There are often periods where I can cast several adlo's to get a crit and then deploy it. I do this in both Savage and Seph EX with fairly good success.

    Deployment tactics doesn't have the same use as N.A.Helios. Don't compare the two. Deployment tactics is unique and has no equivalent. The comparison is pointless.
    Kind of the point.

    Supervirus is also available for SMN. For physical tank busters, it's also available for WHM and BLM. Disable can stack with these virus, doesn't leave antibodies and is on a 30s shorter cooldown.
    You are comparing two skills, trying to say which one is better, without even considering that they can work together.
    Actually, you compared the two skills directly trying to say Disable was better. You've adjusted your argument after realizing the Supervirus is better. In another post, I noted how my static weaves in Disable between our SMN's and my Virus.

    As for Sacred Soil, you don't consider the context of when you'd use it, its 1 stack cost, nor the strong regen applied by CU.

    Comparing like that, in a vacuum, without context, it's really a bad thing and gives people the idea that something is better than something else, while it's not true at all in practice.
    For instance, not considering the regen on CU prevent people from thinking about the consequences of that effect, which is to allow the WHM not to cast Medica II or use a Medica instead of a Cure III.
    These kind of comparisons cut so much stuff from getting the full picture that they are the worst.
    You keep comparing things, and then saying that comparisons are irrelevant only when SCH wins, but not when AST wins :|

    That said, you get the strongER regen applied by Whispering Dawn coupled with your sacred soil if you choose to use it - and you're not stuck immobile.


    See above. Besides, N.A.Helios's Shield isn't 130%.
    Oh I thought it was 130% like Aspected Benefic? My bad.

    No, I'm actually saying that these comparisons are pointless, while arguing why they're wrong in the first place.
    Except, you're wrong in almost every way. "Well 13 is bigger than 15 if we subtract 5 off 15", is effectively what you keep on saying. You keep talking about how it is horrible to look at things in a vacuum, but then say how we cannot take into account things like Deployment tactics because there is no AST equivalent.

    ... which can also be used by WHM, SMN, BLM.
    Not sure the point of this, but yes all of them are capable of using it. You can have near 100% up time if you have all 4 in your party.

    I mean, you throw "x+y+z is better than a+b+c! yeah!" without putting that in context. You don't even consider the fact that you may not even need that kind of mitigation or that healing post buster is a thing that exist.
    What I'm trying to fight is this implied 'rule' that says "if you want mitigation, go SCH, don't go AST, it's worse". No, that's not true at all. It depends on the context of the fight and other parameters like the needed DPS from healers, the needed HPS and burst heal needed, and whatnot.

    Getting the full picture before saying that a job is better than another is crutial when making comparisons. Yet, most people in this thread don't.
    No, I am saying that Scholar has a fuller toolkit for mitigation, and AST has a fuller toolkit for buffs. Both AST and SCH can do both, but each excel in different ways. I never said 1 job is better, I said 1 job is better at X and the other job is better at Y.
    (0)

  5. #5
    Player
    HPDelron's Avatar
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    Feb 2016
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    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Fyce View Post
    Still, it's unreliable. Like Parry..
    Parry is a terrible analogy. Parry happens or doesn't happen simultaneously with the damage, in other words the decision isn't made about if the mitigation happens or not until the mitigation is needed. With Aldo, once it crits it gives you information about the upcoming hits.If an Aldo crits you know ahead of time if the upcoming hits will be mitigated. Once you crit, the tank has 12k Shield on them and you know the next 12k worth of damage will be mitigated. Since you know this for sure you can act appropriately. Redirecting your time and resources if the extra mitigation afforded by the crit gives you room to so. If you don't get the crit you can act like you always have. Since the information on the shield size comes after a cast and as part of your normal healing activity, the crit is always actionable.

    With something like parry it never gives guaranteed information about the future. The tank can have some variety of fantastical "Super Parry!" with a 90% chance of occurring that mitigates all damage and heals them to full and you still can't rely on that the way you can a shield. This is because you won't find out until it's too late. Parry and things like it are not readily actionable. At no moment can you say "Oh yeah. We don't have to heal that damage Super Parry! will take care of it"

    You also can't try to "Fish" for parries, that is willingly take a bunch of 0 damage hits and save any parries you get for later. You can with shields. You can cast a bunch of admittingly MP inefficient Aldos that do nothing, in hopes of getting the crit. Even when the target(s) aren't actively taking damage. Then if it crits, you still get value from that crit so long as damage occurs in the eternity that is a 30s shield.
    (0)
    Last edited by HPDelron; 04-21-2016 at 06:57 AM.

  6. #6
    Player
    Pells's Avatar
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    Character
    P'lha Tahl
    World
    Balmung
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    Scholar Lv 90
    Quote Originally Posted by HPDelron View Post
    Parry is a terrible analogy. [...] Since you know this for sure you can act appropriately. Redirecting your time and resources if the extra mitigation afforded by the crit gives you room to so. If you don't get the crit you can act like you always have. Since the information on the shield size comes after a cast and as part of your normal healing activity, the crit is always actionable.
    This makes a crit adlo more comparable to Bloodletter or Shield Swipe. Neither of which I ever hear complaints about being unreliable.
    (0)
    Oooh, shiney...

  7. #7
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
    World
    Phoenix
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    Marauder Lv 1
    Quote Originally Posted by Fyce View Post
    I have absolutly no clue what you're talking about.
    It's been tried and tested before that stat reduction in percentages translates into a percentage less damage dealt, assuming enemies use the same formula like the players. Ergo: -15% str, dex, int and mnd reduces physical and magical (healing) by roughly 15%. Also, disable can't be considered "flat mitigation" if Virus isn't. It reduces action potency by 10%. Then there's the thing that CU renders you immobile/unable to perform actions for it's uptime where sacred soil does not. But let's not go there.
    (2)

  8. #8
    Player
    HPDelron's Avatar
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    Duran Felden
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    Jenova
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    Scholar Lv 70
    Quote Originally Posted by Lyrica_Ashtine View Post
    It's been tried and tested before that stat reduction in percentages translates into a percentage less damage dealt, assuming enemies use the same formula like the players. Ergo: -15% str, dex, int and mnd reduces physical and magical (healing) by roughly 15%. Also, disable can't be considered "flat mitigation" if Virus isn't. It reduces action potency by 10%. Then there's the thing that CU renders you immobile/unable to perform actions for it's uptime where sacred soil does not. But let's not go there.
    What we can say is that disable and virus play nice with each other. In that using Virus locks you out of additional Vriuses, but not disable. Meaning that your maximum uptime for mitigation debuffs is greater when mixing the two, or you can stack them for more peak mitigation. This is probably the more relevant factor to consider for composition than which of the two is stronger.

    It could be argued this creates a "Pro" for AST in that their abilities compliment and compound with those of a SCH better than do WHMs or another SCH. If we want to be really silly and run with edge case mitigation you can have Bole + Virus + Disable + Sacred Soil + CU + Galvanize + Stone Skin out of an AST/SCH combo and you can't really get anything else comparable out of any other two healer setup.
    (0)

  9. #9
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by HPDelron View Post
    What we can say is that disable and virus play nice with each other. In that using Virus locks you out of additional Vriuses, but not disable. Meaning that your maximum uptime for mitigation debuffs is greater when mixing the two, or you can stack them for more peak mitigation. This is probably the more relevant factor to consider for composition than which of the two is stronger.
    Definitely. In my static we run Diurnal AST + SCH(me) and we have a SMN. That means we can have 2 superviruses with a disable in between.
    If we want to be really silly and run with edge case mitigation you can have Bole + Virus + Disable + Sacred Soil + CU + Galvanize + Stone Skin out of an AST/SCH combo and you can't really get anything else comparable out of any other two healer setup.
    What is kind of sad is that Fey Illum + Defiance + Adlo/crit + Deploy would mitigate more than bole/virus/disable/sacred soil/cu/succor/stone skin :\
    (0)

  10. #10
    Player
    HPDelron's Avatar
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    Duran Felden
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    Jenova
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    Scholar Lv 70
    Quote Originally Posted by Kaurie View Post
    Definitely. In my static we run Diurnal AST + SCH(me) and we have a SMN. That means we can have 2 superviruses with a disable in between.

    What is kind of sad is that Fey Illum + Defiance + Adlo/crit + Deploy would mitigate more than bole/virus/disable/sacred soil/cu/succor/stone skin :\
    Except, those aren't mutually exclusive. It's only really meaningful to talk about which does more when you have to choose between the two things. Fey Illum + Defiance + Aldo Crit is all to produce a big Galvanize effect. Which as we see slots comfortably into the overall picture and since Galvanize stays up anything that reduces the damage going into the shields leaves more of that big, beefy safety barrier for later.

    I know we're already off into stupid theoretical maximums with no real application but heck, why not throw in mantra & dissipation while we're at it for good measure?
    (0)

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