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  1. #1
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    taisai i dont think ive ever seen you in pvp
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  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by xxczx View Post
    taisai i dont think ive ever seen you in pvp
    Seen Sotek? Cos then you might as well have. I generally only post to repeat their opinion, since apparently SE takes issue with people calling them out on paid for extra Retainers when this game really doesn't have adequate inventory space anymore...

    Quote Originally Posted by kisada View Post
    drk still definitely needs adjustments. just no utility at all.

    i've always thought that tar pit should be given a vacuum/black hole type ability instead of the HP drain. it would make it actually useful in pvp instead of what more or less is the bottom tier tank.
    Like a reverse Mythril Tempest? Certainly wouldn't mind the extra interrupt skill...
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    Last edited by Nalien; 04-18-2016 at 03:29 AM.

  3. #3
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nalien View Post
    Seen Sotek? Cos then you might as well have. I generally only post to repeat their opinion, since apparently SE takes issue with people calling them out on paid for extra Retainers when this game really doesn't have adequate inventory space anymore...



    Like a reverse Mythril Tempest? Certainly wouldn't mind the extra interrupt skill...
    yep. introducing skills with gameplay mechanics like these would add a lot of diversity and robustness to the game mode.
    (0)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by kisada View Post
    yep. introducing skills with gameplay mechanics like these would add a lot of diversity and robustness to the game mode.
    Well, I definitely want this now, it adds a lot more use to the Heavy effect as well since you'd be able to put more distance between people with a drag effect, absolutely amazing for mage LBs too... Now I'm just wondering if SE can actually implement something like that... Void Arks first boss does something similar during one of the phases, so I guess there is a precedent for it, somewhat similar to Holmgang was well, although both those examples also lock people out of moving for a time to actually make the effect noticeable. I wonder how effective it would be on someone who is presumably still moving about... Might need a greater range of effect to be noticeable?

    Self healing is still somewhat of an issue though, considering both Paladin and Warrior are OK in that department and can heal other party members too, while Dark Knight can barely heal itself and do absolutely nothing for its party. A well placed Clemency or Thrill of War can really ruin your chances and Dark Knight just doesn't have anything remotely similar. I guess a draw-in Tar Pit on the melee to pull them off the healer, and Carnal Chill on the ranged might be worthwhile, but that still seems somewhat underwhelming.
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    Last edited by Nalien; 04-18-2016 at 07:00 AM.

  5. #5
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nalien View Post
    Well, I definitely want this now, it adds a lot more use to the Heavy effect as well since you'd be able to put more distance between people with a drag effect, absolutely amazing for mage LBs too...
    Right, this is kind of why i want this with DRK. It goes from a job with no utility to a job where you can combo things with other aoe type jobs. That adds a great deal of value to DRK where it is otherwise at the bottom of the tank totem pole. And i think these kinds of mechanics, as i mentioned before, make for really fun and diverse gameplay whereas the current metagame is "i burst you, you burst me, now let's trade LB's" etc. It's pretty vanilla and unimaginative atm.

    And the more of these kinds of mechanics you add to not just drk, but other jobs, the much stronger and healthier the game becomes. Instead of the game devolving to "target this guy all at once, use offensive/defensive buffs/lb's and see who wins" there is now an element of "ok that is an ability we have to now watch out for so we actually have to execute a proper gameplan, or we have to use our calculated judgment in order to win." To me that's the game that i really want to see played in feast.

    If i wanna be picky i think a slightly bigger aoe is fine on the ability. The HP absorb is pretty useless and should be replaced with the black hole effect. I wouldn't mind them buffing it even a little bit more at the expense of a longer CD and essentially creating a job "ultimate" ability.

    On that tangent, one thing i think the game might want to experiment with (and is something that would REALLY add to gameplay) is to either buff the signature long CD pvp abilities and turn them into "job ultimates." Additionally they could add new skills outright which would true job ultimates while getting rid of LB's, a change i would love to see happen.
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