Quote Originally Posted by Nektulos-Tuor View Post
I would rather have different mechanics then the ones given altogether and change the flavor of the class to be less like Samurai and Paladin, Warrior altogether.

Like, really though. Magic Defense Tank? Parry? Really?

Warrior Stance dancing is so much funner of a mechanic, also very rewarding. Dark Knight feels more like a chore to play then fun, you don't really get a rewarding feeling for playing the class.

Dark Knight would be a heck of a lot more interesting if it was based off sacrifice, lifetaps and sustain through magic and had its own flavor and well; just not be a copy of the other two classes with Samurai skills thrown in. Look at the Dark Knight abilities in FFXI:

http://ffxiclopedia.wikia.com/wiki/Dark_Knight

Look how interesting those abilities are. It can work if you PUT effort into making it work.

What I suggest, is merely making the Tank more like Dark Knight should be.


Flavor and Lore should be the biggest part of any class. When you don't have either you have something broken.



No, I don't use a Parser. I look at abilities and see a higher potential of damage. However, admitting to using a parser is a bannable offense, do you use one? If so tell me so I can report you. :P
You can't have a tank that sacrifices HP it would be a healers worst nightmare. DRK in ffxi was a dps not a tank and even then they hit the floor more than any other job. Yes DRK in ffxi could tank but it didn't use half of its skills to do so, you couldn't souleater, you couldn't last resort unless you used dread spikes, absorb spells and blood weapon and once those were all on cooldown you were just a gimpy PLD with no defensive cooldowns.

I don't know why you keep bringing up samurai, there is no samurai in ffxiv and in ffxi it played nothing like DRK does here. For the majority of people dark arts does feel rewarding when used right, I love getting 850 potency worth of damage off in the span of 1 GCD by using dark arts, or dark arts dark mind + shadowskin/wall for magical tank busters to watch them bounce off. Dark arts dark dance doesn't get enough credit, that + dark arts blindside in dungeons makes you dodge so much, it would be nice if it was a % chance to dodge rather than +evasion which is a non-existent stat by endgame though. But that's more a change I'd like to see to evasion cooldowns in general not DRK specific.