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  1. #61
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    If they want to sell DRK as the answer to anti magic then I need to see a silence on this thing. And it don't have one.
    (0)

  2. #62
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MagiusNecros View Post
    If they want to sell DRK as the answer to anti magic then I need to see a silence on this thing. And it don't have one.
    I would suggest removing a lot of Dark Art Effects or changing them to be more meaningful or different. Problem I have with it is DRK does not have infinite Mana and there are clearly better choices to DA.

    Maybe I should learn Japanese?

    I see a thread on complaining about Dark Knight mana consumption AND Parry being worthless (rofl)

    I have wanted to post but it just feels rude to try and communicate when you don't fully grasp the language.
    (0)
    Last edited by Nektulos-Tuor; 04-10-2016 at 02:26 AM.

  3. #63
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Against magic and if OT parry does become worthless.

    You also have to consider at 7k MP popping DA will cost around 2k MP(for me in full Eso it's like 1.8k). With BW/BP it doesn't matter but at the times MP is scarce without those you'll have to live off of Siphon(CnS if burst isn't your thing) and situational yet tactical use of Sole Survivor(great for trash pulls in dungeons and maybe a few overworld situations or add phases). Situational as in being in a situation where thing will die in less then 15 seconds and you can "get the buff".

    I think it just currently boils down to min maxing your MP bar and I sorta know how because I've played BLM for so long and know how many spells I will be getting off before I need to refresh.
    (0)

  4. #64
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I would suggest removing a lot of Dark Art Effects
    Nay. You want to change DRK into a paladin? People already complain that shadowskin is a copied rampart and you would like to to make DRK "even less funny" as you stated two pages ago?

    And as we are already at statements made two pages ago:
    "Warrior does so much more damage and a real DPS class does so much more damage then Dark Knight its not even funny."

    DPS not making more dmg than tank is a sad dps.
    Tanks dps are almost equal. WAR is slightly higher, if DRK is not MT. Honestly, you are not using parsers at all right? Otherwise, you woudn't post such things. :P
    (1)

  5. #65
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Yuni_Queen View Post
    Nay. You want to change DRK into a paladin? People already complain that shadowskin is a copied rampart and you would like to to make DRK "even less funny" as you stated two pages ago?

    And as we are already at statements made two pages ago:
    "Warrior does so much more damage and a real DPS class does so much more damage then Dark Knight its not even funny."

    DPS not making more dmg than tank is a sad dps.
    I would rather have different mechanics then the ones given altogether and change the flavor of the class to be less like Samurai and Paladin, Warrior altogether.

    Like, really though. Magic Defense Tank? Parry? Really?

    Warrior Stance dancing is so much funner of a mechanic, also very rewarding. Dark Knight feels more like a chore to play then fun, you don't really get a rewarding feeling for playing the class.

    Dark Knight would be a heck of a lot more interesting if it was based off sacrifice, lifetaps and sustain through magic and had its own flavor and well; just not be a copy of the other two classes with Samurai skills thrown in. Look at the Dark Knight abilities in FFXI:

    http://ffxiclopedia.wikia.com/wiki/Dark_Knight

    Look how interesting those abilities are. It can work if you PUT effort into making it work.

    What I suggest, is merely making the Tank more like Dark Knight should be.


    Flavor and Lore should be the biggest part of any class. When you don't have either you have something broken.

    Quote Originally Posted by Yuni_Queen View Post
    Tanks dps are almost equal. WAR is slightly higher, if DRK is not MT. Honestly, you are not using parsers at all right? Otherwise, you woudn't post such things. :P
    No, I don't use a Parser. I look at abilities and see a higher potential of damage. However, admitting to using a parser is a bannable offense, do you use one? If so tell me so I can report you. :P
    (0)
    Last edited by Nektulos-Tuor; 04-12-2016 at 06:43 AM.

  6. #66
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I would rather have different mechanics then the ones given altogether and change the flavor of the class to be less like Samurai and Paladin, Warrior altogether.

    Like, really though. Magic Defense Tank? Parry? Really?

    Warrior Stance dancing is so much funner of a mechanic, also very rewarding. Dark Knight feels more like a chore to play then fun, you don't really get a rewarding feeling for playing the class.

    Dark Knight would be a heck of a lot more interesting if it was based off sacrifice, lifetaps and sustain through magic and had its own flavor and well; just not be a copy of the other two classes with Samurai skills thrown in. Look at the Dark Knight abilities in FFXI:

    http://ffxiclopedia.wikia.com/wiki/Dark_Knight

    Look how interesting those abilities are. It can work if you PUT effort into making it work.

    What I suggest, is merely making the Tank more like Dark Knight should be.


    Flavor and Lore should be the biggest part of any class. When you don't have either you have something broken.



    No, I don't use a Parser. I look at abilities and see a higher potential of damage. However, admitting to using a parser is a bannable offense, do you use one? If so tell me so I can report you. :P
    You can't have a tank that sacrifices HP it would be a healers worst nightmare. DRK in ffxi was a dps not a tank and even then they hit the floor more than any other job. Yes DRK in ffxi could tank but it didn't use half of its skills to do so, you couldn't souleater, you couldn't last resort unless you used dread spikes, absorb spells and blood weapon and once those were all on cooldown you were just a gimpy PLD with no defensive cooldowns.

    I don't know why you keep bringing up samurai, there is no samurai in ffxiv and in ffxi it played nothing like DRK does here. For the majority of people dark arts does feel rewarding when used right, I love getting 850 potency worth of damage off in the span of 1 GCD by using dark arts, or dark arts dark mind + shadowskin/wall for magical tank busters to watch them bounce off. Dark arts dark dance doesn't get enough credit, that + dark arts blindside in dungeons makes you dodge so much, it would be nice if it was a % chance to dodge rather than +evasion which is a non-existent stat by endgame though. But that's more a change I'd like to see to evasion cooldowns in general not DRK specific.
    (3)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #67
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cabalabob View Post
    You can't have a tank that sacrifices HP it would be a healers worst nightmare. DRK in ffxi was a dps not a tank and even then they hit the floor more than any other job. Yes DRK in ffxi could tank but it didn't use half of its skills to do so, you couldn't souleater, you couldn't last resort unless you used dread spikes, absorb spells and blood weapon and once those were all on cooldown you were just a gimpy PLD with no defensive cooldowns.

    I don't know why you keep bringing up samurai, there is no samurai in ffxiv and in ffxi it played nothing like DRK does here. For the majority of people dark arts does feel rewarding when used right, I love getting 850 potency worth of damage off in the span of 1 GCD by using dark arts, or dark arts dark mind + shadowskin/wall for magical tank busters to watch them bounce off. Dark arts dark dance doesn't get enough credit, that + dark arts blindside in dungeons makes you dodge so much, it would be nice if it was a % chance to dodge rather than +evasion which is a non-existent stat by endgame though. But that's more a change I'd like to see to evasion cooldowns in general not DRK specific.
    Shadowknight, Necromancer+Tank Pet, Dark Knight in XI (tank), Reaver in RIFT (before it was abolished and changed into a crappy DPS class..). And probably soon to be Dire Lord in Pantheon.
    I think even Death Knights in WoW had HP sacrificing abilities before they were nerfed and dumped down and changed a million times.

    Just because you don't know how it works doesn't mean it doesn't work. I also bring up Samurai because Dark Knight has Samurai skills, parry tanking sounds more like a Samurai thing, and the developers probably were making Samurai And Dark Knight and decided to shove those skills into Dark Knight because its easier.

    Just blatantly saying it doesn't work tells me you have little experience in other games. It does work, you just have to be smart with it.

    Also, Soul Eater could work: Sacrificing 10% life to make the next three attacks heal you for 10% each hit and deal more damage? I mean seriously, its that easy; sure its risky but that has flavor to it as well. Maybe your at full HP with no heavy hits coming with regeneration and simply don't need it? Maybe the White Mage is using his biggest heal and it will heal you to full regardless of how much HP you have, so you use it right before?

    I don't think anyone, developers especially want to try new things. I mean, the developers are afraid to add anything in cause it can be abused. That is why we never get anything interesting in video games these days.

    Here, I can make up an ability in 5 seconds that would work.

    ____________

    Dark Mind
    Activate to sacrifice 10% of your life. Your next 3 attacks deal 50 more potency and heal you for 10% of your max life each hit.

    Dread Spikes:
    20% of all damage is prevented and reflected as physical damage onto the enemy, while lowering damage dealt by 20% and increasing enmity.

    Blood Price
    Activate to sacrifice 10% of your life. Grants healing over time effect to self, Increases damage dealt by 10%.

    Blood Weapon
    Drench your weapon in your own blood. Sacrifice 20% of your own life over 20 seconds to increases attack speed by 10% and converts a large amount of physical damage dealt into HP. This combos well with Dread Spikes.

    Abyssal Drain
    Plunge your sword in the ground and root yourself and to channel an attack that drains all targets around you. Deals more damage in potency and heals more the more health the target has. Take the animation from Unleash.

    Shadowskin
    Pledge yourself to a demon of shadows surrounding you with a shield. Decrease life by 1% every second for 20 seconds.
    Decreases damage taken by 20%.
    Short recast.

    Sole Survivor
    Drain 8% health from all grouped allies to restore 15% of your own health every second for 5 seconds.

    Unleash
    Sacrifice 5% of your life to deal unaspected damage with a potency of 120 to target and enemies near it. Absorbs 100% of damage dealt as HP.

    Syphon Strike
    Delivers an attack with a potency of 100.
    Combo Action: Hard Slash
    Combo Potency: 260
    Combo Bonus: Increases your max health by 15% for 10 seconds.

    Souleater
    Delivers an attack with a potency of 100.
    Combo Action: Syphon Strike
    Combo Potency: 320
    Combo Effect: Heals the Dark Knight for 10% of his max life.

    March of Death
    Increases the party's casting speed reduction by 30%. When an ally or enemy dies add 5 seconds to the current duration, has no limit.

    Stuff like this.

    The largest issue with people is they think "Sacrifice life to improve dps!?"
    (0)
    Last edited by Nektulos-Tuor; 04-12-2016 at 08:18 AM.

  8. #68
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    The largest issue with people is they think "Sacrifice life to improve dps!?"
    Yes it'd be nice if Dark Knights got more OT utility but not like this, so many tanks would use these sacrificing abilities because it "gives more emnity" or "does more dmg must use it for max threat!". After that they hit the floor harder then a Dragoon tanking the floor with an 8 ton brick attached to its ass. WoW did use these "sacrifice hp" abilities and did it work? Yes. In dungeons? Yes. Raids? No. And that's the issue with putting these abilities in FF14 they just don't work with the current set up and how the game is made. This isn't Rift, EQ2, WoW etc every time I see you post in the tanking forums you quote game after game go play them instead then? I know it's your opinion but your opinions are so allover the place that I can't help but cringe every time I read these retarded posts.

    Drks are meant to be tanks the most SE would do with Drks is make them lifestealing tanks in 4.0 there's nothing wrong with Drks toolkit it's how you use it and clearly you don't use it effectively as every damn post you have on the forums mocks the class into oblivion. I main Drk and I love it for what it's worth no class is perfect and SE has to balance so much on this game, hell just look at paladins when Gordias Savage came out no one played paladin why didn't you bitch then? Oh wait that's right no experience whatsoever my bad lol.

    Just gonna leave this here as quoted by someone in the past about you:

    Your opinions are complete moot because you have no personal experience.

    Me: I like pie!
    You: I hate pie! Pie should be changed! Note: I never had pie in my life, but it should be changed in every way, remove pie, or make it taste different, look and smell different.
    Also, you try hard to weave this game into your personal likings IE. WoW or Everquest or whatever games you played then promptly complain about near all aspects of this game.
    Everyone else is making suggestions based on what they have done and wanting some new, or like how the systems works.
    It makes absolute no sense to attack people because you hate how this game works, and the kicker of it all: YOU DON'T EVEN PLAY THE CONTENT to be making any arguments.
    You bring not much into the discussion because you have not done the content to discuss anything
    (2)
    Last edited by Awful; 04-12-2016 at 09:26 AM.

  9. #69
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Shadowknight, Necromancer+Tank Pet, Dark Knight in XI (tank), Reaver in RIFT (before it was abolished and changed into a crappy DPS class..)
    I'm truly sorry, but lol. Go away Nektulos, just get out and never come back. You have no idea what you're talking about, period. You've been told this many times, and you just proved it to me, even though I've always seen you as a wannabe creative person, but that was me putting in some effort and turning a blind eye on your threads.

    DRK is designed to be the antithesis of a tank in FFXI (not gonna go over the classic iterations again) by giving it its signature ability/ies-high risk/reward DD role, so give up there. Just give up, learn to love DRK here, which is a tank, like I did, or stick to WAR and shut up already, because at this point, you've got someone else against you, me. And you've got enough people on these forums against you already.
    (2)
    Last edited by Tanathya; 04-12-2016 at 09:46 AM.

  10. #70
    Player
    rjspencer4's Avatar
    Join Date
    Jan 2015
    Location
    Mac Anu
    Posts
    335
    Character
    Despair Senpai
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    No



    bad
    (3)

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