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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Claymore65 View Post
    Definition of Defensive: "Made or carried on for the purpose of resisting attack: "

    Please. Don't make the "Offense is the Best Defense" argument with regard to stats in games. While on some level I agree that high damage can push phases/etc, on a basic level parry reduces more damage than crit, because it actually reduces damage. It reduces damage, thus it is a defensive stat. Saying otherwise negates the basic definition of defensive.

    While I disagree with your entire post on Dark Knights, especially since Dark Arts is the mechanic I'd want to see expanded instead of made useless, this just goes too far. Crit is an offensive stat, and Parry is a defensive one (albeit one that isn't particular effective). Saying otherwise is inane.
    If a fight lasts 10 minutes, and a fight lasts 1 minute, what really reduced more damage?

    I know that is a very crappy example. However Parry is just not a useful stat, its worthless pretty much in the long run; only really good for procing things on Dark Knight. Seriously though? I don't mind if the Dark Arts abilities were buffed to be as good as other classes and Dark Arts made them even more so, but it seems like some abilities are gutted so that Dark Arts makes them actually good, not a cool bonus. The other fact is you can't Dark Arts everything. So you end up with abilities that are just tattered versions of other classes.

    Also, having high offense IS a defensive mechanic. Just ask the Tiger Tank Vs the Sherman and see interviews of Sherman Tankers.

    Also, according to the Japanese Forums; I think they are going to redesign it to be much better.
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    Last edited by Nektulos-Tuor; 04-13-2016 at 06:35 AM.