

That was true in ARR when a crit hit was a flat +50% damage, but they changed it so critical damage increases with critical hit rate.I'm just going to point out here that the first 10% increase in crit chance has more value than the next 10% you get. +10% with a base 5% means you'll triple the amount of crit hits over time. Going from 15% to 25% does not have the same proportional increase, however. Which is pretty much the opposite of spell speed. Not like you can stack either that much that the effective gains differ a lot
Base: 5% chance +45% damage
+10%: 15% chance +55% damage
+20%: 25% chance +65% damage
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