Quote Originally Posted by Viridiana View Post
And what's stopping them from organizing a run? Laziness?

Of course, that assumes your point is even remotely valid. . .
What's stopping players from a run? How 'bout organization? These players relied on their linkshells for organization, but were not granted access. I think you know what's stopping players from trying to organize randoms. Where do we start? Time wasted trying to start one, unfamiliarity with strangers, etc. Come on use your head.

Quote Originally Posted by Viridiana View Post
Hey Noc! Think we can organize a 5-PGL run tomorrow, just to prove a point? :P
Har har har.. Let me ask you something. What point do you prove regarding MP costs affecting LNC, PGL, and MRD by running it with 5 players out of the thousands of players in the game?

Quote Originally Posted by MeowyWowie View Post
That's an issue with the community, not the game.
You're partially right.

DEV TEAM => GAME DESIGN => COMMUNITY => PLAYERS

The community affects the players but the game design affects the community. Take your blinders off.