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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Viridiana View Post
    And what's stopping them from organizing a run? Laziness?

    Of course, that assumes your point is even remotely valid. . .
    What's stopping players from a run? How 'bout organization? These players relied on their linkshells for organization, but were not granted access. I think you know what's stopping players from trying to organize randoms. Where do we start? Time wasted trying to start one, unfamiliarity with strangers, etc. Come on use your head.

    Quote Originally Posted by Viridiana View Post
    Hey Noc! Think we can organize a 5-PGL run tomorrow, just to prove a point? :P
    Har har har.. Let me ask you something. What point do you prove regarding MP costs affecting LNC, PGL, and MRD by running it with 5 players out of the thousands of players in the game?

    Quote Originally Posted by MeowyWowie View Post
    That's an issue with the community, not the game.
    You're partially right.

    DEV TEAM => GAME DESIGN => COMMUNITY => PLAYERS

    The community affects the players but the game design affects the community. Take your blinders off.
    (3)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Neptune View Post
    What's stopping players from a run? How 'bout organization? These players relied on their linkshells for organization, but were not granted access. I think you know what's stopping players from trying to organize randoms. Where do we start? Time wasted trying to start one, unfamiliarity with strangers, etc. Come on use your head.

    Har har har.. Let me ask you something. What point do you prove regarding MP costs affecting LNC, PGL, and MRD by running it with 5 players out of the thousands of players in the game?

    You're partially right.

    DEV TEAM => GAME DESIGN => COMMUNITY => PLAYERS

    The community affects the players but the game design affects the community. Take your blinders off.
    Seems to me they need to find a new LS then. If your LS is so crappy that it has to rely on ARC/CNJ parties in order to clear the dungeon, it's not worth running with them. By the same token, if your LS is so stupid that they think the only way to beat the dungeon is with ARC/CNJ parties, they're obviously not going to progress very far. As to organizing randoms, if people can stand around Uldah shouting for grind parties, it's not that far off to stand around shouting for Darkhold parties. If as many people are being oppressed as you seem to think, they should have lots of takers.

    As to what I hope to prove, if we can beat the dungeon with 5 players being in what's one of the "un-favored" classes, that immediately halts your crazy ARC/CNJ theory in its tracks. If the game is balanced such that we can beat the dungeon with, say, MRD, CNJ, THM, PGL x5; then the entirety of this alleged problem lies with the community. . .
    (2)