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  1. #31
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by shao32 View Post
    snip
    Having access to Keen Flurry would mean you could stack it with Dark Dance for a 68% increase in parry. That is a pretty substantial chance to proc a Reprisal. Keep in mind that for 20 seconds you are also parrying 20% of physical attacks +68% of the time. You could do this every 90secs if you want. I think an argument can be made that that is better than what we get with Foresight. Also, internal release doesn't fit with DRK quite as well as it does with WAR. WARs stacks increase its chances to crit so IR makes sense. DRK would benefit much better from the raw dps BfB would add.
    (0)

  2. #32
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    OP-Snip
    Despite the fact that people seem to treat your posts with disdain(wont comment on the merit of that), i'm glad to see this idea catching on. However, why do you think the BfB skill needs to be changed if added to DRK? The real benefit is the boost to OT dps, making PLD and DRK a more viable option. Being able to BfB while MT is a secondary benefit. While in Grit/Darkside, BfB brings you to +0% inc and +.45%out going damage. Maybe that sounds insignificant, its actually 5.45% increase to your dps when BfB is activated while in Grit. Right now stance dancing is arguable hardest on DRK (post 3.2 tank changes). Grit being on GCD and costing a large amount of MP(more valuable to DRK than PLD) means its a big investment to step out. BfB as is would give DRK the chance to generate more aggro while in Grit, give it moments of "pseudo" stance dancing, and better OT presence. I am curious why it would need to be buffed before adding it to DRK?
    (0)

  3. #33
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Snip
    While you ask for something intresting, the sheer amount of balance needed to make this happen, is not something that SE will go with. What are you willing to give up for it? Glad cross or Mrd Cross? How are you gonna balance it for Lancer/Dragoon, and by extension, every other job that uses lancer as a sub job? You have neat idea's, but you need to think things through. The system is the way it is for a reason, and while I'm all for good ideas, this is not one.
    (2)

  4. #34
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nyghtmarerobu View Post
    snip
    Well to be fair balancing is not his job, it's SE's. Also I don't see DRK getting lancer cross class would shift the balance between tanks and dps. BfB is (iirc) 10% dmg increase for 20s with 80s cd, effectively a 2.5% dps increase overall. If anything it'll affect balance between tanks, but I don't think it'll disturb dps jobs.

    For now dropping gladiator cross class for a tank is not feasible, until we see a job that has its own provoke skill for tank swaps (in which case I'd expect them to give every tank job/class their own provoke).

    Honestly I don't see this happening until a new expansion comes out though.
    (0)

  5. #35
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    They won't change cc skills and DRK won't get better overnight with a patch.

    Point is for optimal performance the party needs to be built around the DRK.

    And for the DRK it's go MT or go home.
    (0)

  6. #36
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Tanathya View Post
    Where? Lol. Look, it's fine if you like it on FFXIV, enjoy it like I do (even though I stopped looking at it as a dark knight), but please, don't make things up, which is what you always do.
    While it isn't "most" people like he was saying Dark Knight tanking was a thing for a time in FFXI as DRK/NIN. 2 spells that DRK possessed, Sleep II and Stun, had high CE and VE (Volatile Enmity and Cumulative Enmity) values when cast. You combine that with all the rest of the DRK job abilities, Soul Eater, Last Resort, Weapon Bash, which drew a lot of hate themselves and then combine all of that with the relic scythe Apocalypse. It gave access to the weapon skill called Catastrophe which absorbed up to 70% done and gave it back to the player as HP. They added Dread Spikes later which absorbed a hundred percent of physical damage dealt to you back as HP. With all of that you had a effective blink tank with shadows (Utsusemi: Ichi / Ni) from the Ninja subjob.

    I know I tanked Ultima Weapon and Omega Weapon quite a few times in this set up and then again in Abyssea for seal farming/key item farming. The precedent is definitely there, but I wouldn't use a blanket term like "most" people to describe it.

    Quote Originally Posted by Chronons View Post
    Despite the fact that people seem to treat your posts with disdain(wont comment on the merit of that), i'm glad to see this idea catching on. However, why do you think the BfB skill needs to be changed if added to DRK? The real benefit is the boost to OT dps, making PLD and DRK a more viable option. Being able to BfB while MT is a secondary benefit. While in Grit/Darkside, BfB brings you to +0% inc and +.45%out going damage. Maybe that sounds insignificant, its actually 5.45% increase to your dps when BfB is activated while in Grit. Right now stance dancing is arguable hardest on DRK (post 3.2 tank changes). Grit being on GCD and costing a large amount of MP(more valuable to DRK than PLD) means its a big investment to step out. BfB as is would give DRK the chance to generate more aggro while in Grit, give it moments of "pseudo" stance dancing, and better OT presence. I am curious why it would need to be buffed before adding it to DRK?
    I definitely like the idea myself. Its basically Innvigorate/Keen Flurry/B4B/Feint(for PvP purposes only) vs Awareness/Convalesence if you take Provoke out of the picture. I just wonder, if mathed out, will Keen Flurry be able to match or beat out Awareness Convalesence, because I kind of like both for trash pulls.

    But this switch would be more about increased DPS and getting more parry to proc Reprisal and Low Blow anyway so there's that.

    Quote Originally Posted by aleph_null View Post
    Honestly I don't see this happening until a new expansion comes out though.
    I feel the same way. I can't imagine any changes to DRK will be drastic until a new expansion hits. We may see some more modest tweaks in the next raid cycle though.
    (1)

  7. #37
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Chronons View Post
    Having access to Keen Flurry would mean you could stack it with Dark Dance for a 68% increase in parry. That is a pretty substantial chance to proc a Reprisal. Keep in mind that for 20 seconds you are also parrying 20% of physical attacks +68% of the time. You could do this every 90secs if you want. I think an argument can be made that that is better than what we get with Foresight. Also, internal release doesn't fit with DRK quite as well as it does with WAR. WARs stacks increase its chances to crit so IR makes sense. DRK would benefit much better from the raw dps BfB would add.
    still is a parry skill , the only reason DRK want KF is for reprisal procs and dark dance do that job well vs foresitgh a buff who mitigate all physical damage incoming, you loose bloodbath and this is one of the best self heals buff you can get for now, DRK have the best aoe arsenal for a tank(yeah decimate is more powerfull but is lock it behind 5 stacks) make it dark passenger+abysal drain+ bloodbath+ blood price you best friend for big pulls in dungeons.

    blood for blood is a dps tool, of course give a nice chunk of damage boost, but the price is take more damage and DRK have a nice dps now they dont need this skill for nothing.

    ok this was in the side if whe take off marauder cross class, now paladin, provoke i dont need say nothing about this one and i don't think SE go to make changes around this, meay in 4.0 they make every tanke have they own provoke but i don't think they put a tank class the posibility to get a skill ti increse the damage taken, convalescence now, living dead best friend and a help for healers jobs, this skills means better AST and SCH shields and better regens, awaraness if you use it, not something good but still better that nothing.

    pugilist side, internal release can buff shalted earth and scourge tics much, meaby the dps increse is not so big compared to BFB but you dont get any extra damage so you can easy use it in MT nad OT spot, and second wing is a instan heal so nothing to say is much better compared to a parry skill.

    dark knight dont need for now lost forefight and less vs a rng skill this change only reduce our defensive arsenal for a little dps boost, and drk never run out tp for need invigorate, in the next expansion well see but still have the posibility to devs add a damage buff to the arsenal with the new skills.
    (0)
    Last edited by shao32; 04-05-2016 at 10:24 AM.

  8. #38
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by shao32 View Post
    still is a parry skill , the only reason DRK want KF is for reprisal procs and dark dance do that job well vs foresitgh a buff who mitigate all physical damage incoming, you loose bloodbath and this is one of the best self heals buff you can get for now, DRK have the best aoe arsenal for a tank(yeah decimate is more powerfull but is lock it behind 5 stacks) make it dark passenger+abysal drain+ bloodbath+ blood price you best friend for big pulls in dungeons.
    Parry blocks 20% of the incoming damage every time it procs. KF and DD means you can do this 68% more often for 20 secs every 90 secs. You do not believe that is better or comparable mitigation than +20% def for 20secs every 120secs?

    Just as an aside, Bloodbath works with physical attacks only. So I believe it doesn't proc with any of DRKs AoE abilities which are all magic based damage.
    (0)

  9. #39
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Chronons: if i use a defensive un a tank búster i prefer by far one you are secure to get the mitigation vs one how can offer my ass to the boss, shepirot for example tank towers, DRK only have 2 skill for physical, 3 with foresight, 3 defensive vs 3 towers, you want to try ir with keen and darkdance or is not better have foresight up and hace the chance with parry dark dance? Double check mitigation vs 1 rng one, yes more recast but better result, this game you know when the boss hit hard in any moment
    (0)

  10. #40
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    This does include keen furry right cuz if ur mting with everything that lancers have seems a bit op( 70% but if we got lancer keen furry it will be 110%) ifinite low blow(only for physical dmg)
    (0)

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