Here's some Feedback (and suggestions) about Tome Farming:

Out of all of the current PvP issues, Tome farming has taken the crown jewel as being the number one issue I'd like to see addressed, and I'm not alone here. We all knew that this would happen, because there's a long history of it happening. The PvP community has been complaining about tome farmers since the Secure days. Many of us feared, and warned SE, that it would happen again in previous threads, and now it has and is a MASSIVE problem. Ranked game modes, in particular, should never allow for this kind of behavior because it ruins it for the serious players who want to actually win. It's hard enough keeping a consistent winning record with random players, doing it with an AFK tome farmer is next to impossible.

There's really no way to sugar-coat this. The only viable solutions are harsh, but at this point I'd say that they are necessary. Tomes need to be restricted in PvP. You should get NOTHING for losing. Only the victors take the spoils. I understand why SE has not done this in the past, because it deters casual PvP'ers from joining the game mode, but there isn't really another option (unless SE is willing to spectate each match to ensure it's fair, which is far less realistic).

Now, that said, IF SE restricts tome bonuses, real PvP'ers won't mind so much. They queue for the fun of it, not the rewards they're getting, so it's not a big deal. I do understand that casual queues will suffer, though. For that reason, I think it may also be necessary to offer casual players a different incentive to continue to queue for PvP. That's where the Wolf's Mark system comes in:

On top of restricting tome bonuses for losing, please provide us with more variety in vendor items to encourage casual players to queue in. Crafting materials, housing items, minions, mounts, anything that can be bought at the GC vendors (including cross GC items), even some of the Rowena items that are usually reserved for Tome currencies should be made available to buy at a PvP vendor. Do this (essentially providing casual players yet another method to gather tome items) and you will be securing more queues for PvP, as well as specialty items that are only available through PvP.

*A possible problem with this would be that SE might think Wolf Marks are simply too easy to obtain. If that is the case, then it should also be possible for them to add a currency for this purpose. "Wolf Tokens," for example, could be handled in a similar fashion to the ever growing list of Extreme Primal and Raid drop items that are exchangeable at Rowena's. Cap them at 2000. Allow them to be collected at a smaller interval than Wolf Marks, and have them be exchangeable at a special PvP vendor. Problem solved. You might even get more queues this way, as it will appeal to a broader audience than just relic hunters.