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  1. #11
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Thanks for posting this , now I can have little peace of mind that they will do something for the casual dungeon accuracy caps. I think if they just lower the cap in that content would fix it all and lower acc caps in such as places don't hurt anyone.
    (1)

  2. #12
    Player
    vedanforlife's Avatar
    Join Date
    Jun 2012
    Posts
    14
    Character
    Amoras Sterrund
    World
    Hyperion
    Main Class
    Warrior Lv 79
    The most reasonable fix in my opinion would be:

    Lower the acc cap in expert dungeons.
    Change Aero/Aero2/Aero3 to have 100% hit rate.

    Astro and Scholar already have "free" damage on their DoTs. I can see them not wanting to "force" healers to DPS if they don't want to, but there is almost always enough downtime to throw out a couple of DoTs. I could also see them adding a free 5% hit rate on Cleric Stance.
    (1)

  3. #13
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I personally hate seeing "Miss" on my Stone 3, Assize or Aero 3 casts. I dislike how SE is letting healers be lazy when it comes to content... No DPS or tank is allowed to be as lazy, so why are healers allowed to be lazy just cause of this accuracy nonsense?
    Seeing a healer stand there holding their staff/starglobe/book is a big piss off for someone who mains heals...
    (3)

  4. #14
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,972
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Once again, the only reason AST and SCH Bio DoTs always hit is because they are un-aspected DoTs that do not do initial damage. Their ticks do damage. All Aero skills are aspected, have initial damage, and therefore are subject to accuarcy.
    (1)

  5. #15
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    I suspect they will just lower the accuracy required to hit mobs in Expert Dungeons. I highly doubt that they intend anyone to ever miss in an Ex Dungeon.
    (0)

  6. #16
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Well it is an Expert dungeon. Honestly, I was excited as a healer and a bored gamer to have a bit of variety in the healing job role as required by the ACC situation and being able to meld gear. Some actual thought was needed on building set(s), but now it would seem they backtracked so as to make melding only needed for Savage. I honestly don't understand the problem and I am an offensive-minded healer. I melded some ACC to right side pieces and never missed in EX since. Wasn't terribly expensive and I'm not pentamelded. I was going to get a crafter right side for accurate speed runs and another right side for heal-specific runs. Thought that was pretty neat as a goal, myself. That all seems kind of worthless now and it's back to simple mode. *shrugs* I don't really care, but they could honestly make some effort to make stats and builds somewhat less simple-minded.
    (0)

  7. #17
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by AeraLure View Post
    Well it is an Expert dungeon.
    What does that even mean, lol. I don't think we've ever got a set of Expert dungeons that was as light on healing as this one, and it's not like the bar was set high to begin with.

    --

    Semi-related complaint (not really a complaint, but still): I forgot that Materias are disabled in ilv-synced content so I had a bad surprise when I found myself missing again in Fractal Continuum today, after 5 weeks of 100% accuracy bliss. Missing feels terrible when you can't do anything about it.

    Completely related complaint: the i230 anima Weapons have no materia slots (I'm aware they have higher stat caps than regular gear but who thought that was a good idea after releasing 3 sets of slotted weapons with 3.2?) so RIP my accuracy build, back to trying to pentameld my rings while waiting for 3.3.
    (1)

  8. #18
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    I think the problem SE is having with this issue isn't how to solve it, but rather what they want the healer role to be. On one hand you have the more casual/purist crowd who want to play a healer and just heal people. These people love cleric stance because its a clever way to solve the questing/grinding aspect of the role but that's really only for soloing. Then you have the more advanced players who like having the variety of options, and the ability to still have something to do when running dungeons with overgeared people.

    SE have already stated that raids do not factor in healer dps, and make healers subject to accuracy like regular dps so its difficult for them to contribute without huge effort on their part. So I don't think they want healers to dps but don't know how to take that aspect away without leaving a void.

    Personally I think this is more a problem with secondary stats being so useless and healers not having enough utility options for helping the party.
    (1)
    Youtube Channel: http://www.youtube.com/c/PharazonGaming

  9. #19
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pharazon View Post
    I think the problem SE is having with this issue isn't how to solve it, but rather what they want the healer role to be. On one hand you have the more casual/purist crowd who want to play a healer and just heal people. These people love cleric stance because its a clever way to solve the questing/grinding aspect of the role but that's really only for soloing. Then you have the more advanced players who like having the variety of options, and the ability to still have something to do when running dungeons with overgeared people.

    SE have already stated that raids do not factor in healer dps, and make healers subject to accuracy like regular dps so its difficult for them to contribute without huge effort on their part. So I don't think they want healers to dps but don't know how to take that aspect away without leaving a void.

    Personally I think this is more a problem with secondary stats being so useless and healers not having enough utility options for helping the party.
    I do agree with this assessment and made similar comments about this in the past. S-E has designed themselves into an interesting conundrum with this. I wouldn't say it's a bad thing per say as there are worst things that S-E has done in the past in terms of balance and what not.

    I do find this discussion about Healer accuracy has interesting parallels to the healer party bonus debate. Accuracy is a function of caster DPS that healer's should have no bearing on yet here we are discussing healer accuracy. On the other side, PIE vs MND party bonus is a function of the healer's kit and performance and what BLMs want should have no bearing yet there is a lot of input from BLM players in those threads.
    (1)

  10. #20
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kerrigen View Post
    What does that even mean, lol.
    What do you mean what does that mean? It's supposed to be an Expert dungeon. It would be nice if it posed something of even a remote challenge. The way ACC is there is completely fine. Actually makes an offensive-minded healer have to consider melding in that direction to do that more efficiently, whereas healers that wish to play another way could meld differently - or - not at all. To reduce the ACC requirements there means the only relevancy melding has is for Savage, since everywhere else it's not even needed. Makes a difference? Sure, but as you said, you can go in blind and reflex heal with minimally required gear and come out just fine. Disappointed SE is backpedaling.
    (1)
    Last edited by AeraLure; 03-31-2016 at 11:43 PM.

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