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  1. #1
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by AeraLure View Post
    Well it is an Expert dungeon.
    What does that even mean, lol. I don't think we've ever got a set of Expert dungeons that was as light on healing as this one, and it's not like the bar was set high to begin with.

    --

    Semi-related complaint (not really a complaint, but still): I forgot that Materias are disabled in ilv-synced content so I had a bad surprise when I found myself missing again in Fractal Continuum today, after 5 weeks of 100% accuracy bliss. Missing feels terrible when you can't do anything about it.

    Completely related complaint: the i230 anima Weapons have no materia slots (I'm aware they have higher stat caps than regular gear but who thought that was a good idea after releasing 3 sets of slotted weapons with 3.2?) so RIP my accuracy build, back to trying to pentameld my rings while waiting for 3.3.
    (1)

  2. #2
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kerrigen View Post
    What does that even mean, lol.
    What do you mean what does that mean? It's supposed to be an Expert dungeon. It would be nice if it posed something of even a remote challenge. The way ACC is there is completely fine. Actually makes an offensive-minded healer have to consider melding in that direction to do that more efficiently, whereas healers that wish to play another way could meld differently - or - not at all. To reduce the ACC requirements there means the only relevancy melding has is for Savage, since everywhere else it's not even needed. Makes a difference? Sure, but as you said, you can go in blind and reflex heal with minimally required gear and come out just fine. Disappointed SE is backpedaling.
    (1)
    Last edited by AeraLure; 03-31-2016 at 11:43 PM.

  3. #3
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by AeraLure View Post
    What do you mean what does that mean? It's supposed to be an Expert dungeon. It would be nice if it posed something of even a remote challenge. The way ACC is there is completely fine. Actually makes an offensive-minded healer have to consider melding in that direction to do that more efficiently, whereas healers that wish to play another way could meld differently - or - not at all.
    But there's absolutely no challenge whatsoever in expert dungeons, especially the current batch. It would be nice if there was any challenge in healing them, but there isn't. There's nothing expert in expert dungeons, leveling dungeons are more difficult. When there's no challenge with healing all that remains is overhealing, jumping around and emoting, or utilizing your globals to contribute with damage.

    Having to be mindful of your accuracy if you want to be as efficient as possible doesn't add any challenge to the expert dungeons. It's just a minor annoyance that you can get rid of at the cost of something else, but it's still an annoyance. I respect the opinion that accuracy caps somehow add depth to the gameplay and freedom in gearing up but I don't share it.
    (1)
    Last edited by Kerrigen; 04-01-2016 at 12:04 AM.