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  1. #31
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    289
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by jmanfrw View Post
    Ex dungeons are so easy on the heals that I have to dps or fall asleep.
    The dungeons themselves can be pretty simple, so your run as a healer can go pretty well for being in Cleric Stance almost the whole time.
    That is, provided your party is on point as well. You're not always gonna get a tank that knows how/when to use their cooldowns and/or has great enough gear that you'll barely see their HP drop past half. As well as having DPS who won't constantly let themselves get smacked unnecessarily. o:
    (0)

  2. #32
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Judge_Xero View Post
    My only concern is in the roles of support heals and main heals. There is really nothing to do as support heals other than DPS even during Raids.
    At least the secondary stats are garbage so outside of possibly Pie, you may as well meld accuracy at a loss of maybe 3% healing.
    It'd be nice if they upped the damage and mitigation a bit.

    I kinda think if they don't want healers doing loads of dps then they need to create environments where healing is actually required. The main reason healers do so much dps is because there's so little healing to do

    Tanks can often sit in dps stance and still need no healing. Tank stance isn't really used to reduce damage cos there's nothing reduce. Only thing a lot of people use tank stances for is the enmity boost.

    If they shifted the focus away from dps dps dps and even more dps it could do a lot to adjust the way healers and tanks are expected to do so much.
    (0)

  3. #33
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dzian View Post
    I kinda think if they don't want healers doing loads of dps then they need to create environments where healing is actually required.
    Simply requiring healing doesn't do IMO. My meager i228 AST can currently heal for 6,5k per GCD, non crit and without boosts for well over a minute non-stop, further tools not included. On equally equipped DPS, that's a third of a health bar. On tanks, a 5th. You don't even have to start healing before someone reaches like 10%, incoming tankbusters aside, because it takes so little time to get someone back up. That means that if you simply increase the damage to the point healers have to heal regularly, the HP would be flying around like a ping-pong ball or a black mages mana, which would make the whole thing immensely stressful to deal with. If you ever healed in the Feast, you can catch a glimpse of what that would look like.

    I don't think that's a good way to go about it.
    (0)

  4. #34
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dzian View Post
    I kinda think if they don't want healers doing loads of dps then they need to create environments where healing is actually required.
    Considering that they have made the exact opposite decisions when designing new expert dungeons by placing more gates around the map so you can't pull half the dungeon at once I'm pretty sure the current system where healers do loads of DPS is what they intend.
    (0)

  5. #35
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zojha View Post
    Simply requiring healing doesn't do IMO. My meager i228 AST can currently heal for 6,5k per GCD, non crit and without boosts for well over a minute non-stop, further tools not included. On equally equipped DPS, that's a third of a health bar. On tanks, a 5th. You don't even have to start healing before someone reaches like 10%, incoming tankbusters aside, because it takes so little time to get someone back up. That means that if you simply increase the damage to the point healers have to heal regularly, the HP would be flying around like a ping-pong ball or a black mages mana, which would make the whole thing immensely stressful to deal with. If you ever healed in the Feast, you can catch a glimpse of what that would look like.

    I don't think that's a good way to go about it.
    That's kind of my point. the healer situation is just one small part of a much bigger problem. and the problem is partly how heavily biased towards dps virtually all content is. healing and mitigation are trivial at best. as evidenced by the overall lack of healing tanks needs even in dps stance, a lot of tanks use tank stance for nothing more than an enmity boost because the survival aspect is laughable

    some people are saying just throw acc on healer gears but I think the real problem goes much deeper than that because it ties into content design and tanks and many other aspects and maybe that's why the devs are still discussing it.

    if they don't want healers to be forced into dps then they somehow need to rework healing so it takes more than a fairy / regen to keep a tank alive even in there dps stances, and to do that they need to rework tanks and also rework content. it's a much bigger problem than just throwing some accuracy on healer gear I think.

    Quote Originally Posted by Supersun View Post
    Considering that they have made the exact opposite decisions when designing new expert dungeons by placing more gates around the map so you can't pull half the dungeon at once I'm pretty sure the current system where healers do loads of DPS is what they intend.
    those gates aren't there to make the healers dps though. they've been there for a long time because in the earlier dungeons people would quite literally pull everything all the way to the first boss, seal off the arena and reset hate on everything they've pulled. kill the first boss and then repeat for the second and third bosses. that's why they started adding gates and stuff, not to make healers dps
    (0)
    Last edited by Dzian; 10-10-2016 at 09:35 PM.

  6. #36
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dzian View Post
    those gates aren't there to make the healers dps though. they've been there for a long time because in the earlier dungeons people would quite literally pull everything all the way to the first boss, seal off the arena and reset hate on everything they've pulled. kill the first boss and then repeat for the second and third bosses. that's why they started adding gates and stuff, not to make healers dps
    Yeah, but from Antitower and Ampador Hard and onward they've been adding MORE gates, and using the gates to control pull sizes.

    Like there are gates in Wanderer's Palace Hard, but there's still a pull or 2 that definitely require the healer to toss a cure or 2.
    (1)

  7. #37
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    If they want to make healers less focused on DPS, then they need to lower the windows where it's possible to dps, not just make it annoying to do so. When I chose to play a healer, I was expecting to heal. I don't really like the squeezing in DPS at every opportunity; HOWEVER, I like standing around even less. I wish more healing was needed in general.
    (0)

  8. #38
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Tanks and dps shouldn't complain about Acc on healers. Healer dps is not needed but it helps. if healers don't dps. Tanks and Dps need to increase there own personal dps by alot and it can be stressfull to the healers
    (0)

  9. #39
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    I don't think it has to do with giving healers an "edge" and more so to do with trying not to encourage healer DPS being required.

    With things the way they are now, very few statics are going to turn away healers for not having capped accuracy since they know the cost is quite high.

    However, give healers free accuracy, and now statics will automatically expect you to do like 900 DPS or something.

    This also causes DPS to become complacent, as if healers can bring 1000 DPS, that's 1000 less that they have to do. So a good healer can end up "carrying" some bad DPS.
    That's exactly how after Gordias Savage we don't have better DPS. Only more healers parading to be DPS and people honestly believing healer DPS was ever factored into the raid's require DPS at all. .___.
    (0)

  10. #40
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Jukebox12 View Post
    Tanks and dps shouldn't complain about Acc on healers. Healer dps is not needed but it helps. if healers don't dps. Tanks and Dps need to increase there own personal dps by alot and it can be stressfull to the healers
    Try to explain this to my daily slackers in my expert runs *sigh*
    (0)

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