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  1. #1
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    I think the problem SE is having with this issue isn't how to solve it, but rather what they want the healer role to be. On one hand you have the more casual/purist crowd who want to play a healer and just heal people. These people love cleric stance because its a clever way to solve the questing/grinding aspect of the role but that's really only for soloing. Then you have the more advanced players who like having the variety of options, and the ability to still have something to do when running dungeons with overgeared people.

    SE have already stated that raids do not factor in healer dps, and make healers subject to accuracy like regular dps so its difficult for them to contribute without huge effort on their part. So I don't think they want healers to dps but don't know how to take that aspect away without leaving a void.

    Personally I think this is more a problem with secondary stats being so useless and healers not having enough utility options for helping the party.
    (1)
    Youtube Channel: http://www.youtube.com/c/PharazonGaming

  2. #2
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pharazon View Post
    I think the problem SE is having with this issue isn't how to solve it, but rather what they want the healer role to be. On one hand you have the more casual/purist crowd who want to play a healer and just heal people. These people love cleric stance because its a clever way to solve the questing/grinding aspect of the role but that's really only for soloing. Then you have the more advanced players who like having the variety of options, and the ability to still have something to do when running dungeons with overgeared people.

    SE have already stated that raids do not factor in healer dps, and make healers subject to accuracy like regular dps so its difficult for them to contribute without huge effort on their part. So I don't think they want healers to dps but don't know how to take that aspect away without leaving a void.

    Personally I think this is more a problem with secondary stats being so useless and healers not having enough utility options for helping the party.
    I do agree with this assessment and made similar comments about this in the past. S-E has designed themselves into an interesting conundrum with this. I wouldn't say it's a bad thing per say as there are worst things that S-E has done in the past in terms of balance and what not.

    I do find this discussion about Healer accuracy has interesting parallels to the healer party bonus debate. Accuracy is a function of caster DPS that healer's should have no bearing on yet here we are discussing healer accuracy. On the other side, PIE vs MND party bonus is a function of the healer's kit and performance and what BLMs want should have no bearing yet there is a lot of input from BLM players in those threads.
    (1)

  3. #3
    Player
    jmanfrw's Avatar
    Join Date
    Feb 2016
    Location
    Gridania
    Posts
    26
    Character
    Bael Hobbs
    World
    Coeurl
    Main Class
    Botanist Lv 60
    I think the bigger problem with healer acc is there is nothing else to do half the time. Ex dungeons are so easy on the heals that I have to dps or fall asleep.

    If they want to make healers heal then make them heal. Make more status effects to esuna, maybe use paralyze a bit more on heals/ tanks, heavy some dps before a big aoe mechanic. Make healers take care of the group to keep them at their best/alive. Maybe some more mobs which attack other players like the biast in Brayflox, just have it random aggro occasionally to keep healers on their toes. Not too bad to cause deaths so long as healer is paying attention/ tank re-grabs enmity quickly. This will have both healers healing and tanks tanking more instead of feeling the need to be so dps minded which is what it sounds like SE wants.

    Right now it's simply too easy to heal in non-progression content that we should be dpsing as healers but having to meld just to hit in casual content is frustrating.
    (2)

  4. #4
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    289
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by jmanfrw View Post
    Ex dungeons are so easy on the heals that I have to dps or fall asleep.
    The dungeons themselves can be pretty simple, so your run as a healer can go pretty well for being in Cleric Stance almost the whole time.
    That is, provided your party is on point as well. You're not always gonna get a tank that knows how/when to use their cooldowns and/or has great enough gear that you'll barely see their HP drop past half. As well as having DPS who won't constantly let themselves get smacked unnecessarily. o:
    (0)

  5. #5
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Live Letter Digest got posted, so here's the updated response regarding healer accuracy from the live letter.

    Q: Healers seem to miss their attacks quite frequently in dungeons released in Patch 3.2. Do you have plans to adjust healer accuracy?
    A: Dungeons were created with the idea that your attacks would land on monsters without having to worry about accuracy. However, the accuracy requirements for the dungeons added in Patch 3.2 were set somewhat high. We're planning to reduce these requirements in an upcoming patch. As I've mentioned in the past, our plan is to avoid adding accuracy on healer equipment wherever possible, but we're aware there are many healers who would like to do damage while playing. We'll keep this in mind as we discuss accuracy requirements in the future.
    I'm okay with this.
    (1)

  6. #6
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    My only concern is in the roles of support heals and main heals. There is really nothing to do as support heals other than DPS even during Raids.
    At least the secondary stats are garbage so outside of possibly Pie, you may as well meld accuracy at a loss of maybe 3% healing.
    (1)

  7. #7
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by technole View Post
    Once again, the only reason AST and SCH Bio DoTs always hit is because they are un-aspected DoTs that do not do initial damage. Their ticks do damage. All Aero skills are aspected, have initial damage, and therefore are subject to accuarcy.
    Erm... Malefic 1/2 and gravity is unaspected damage tooo >.> dont believe me read the tooltip xD

    I think the word is use for spells that does not have an element tied to it
    (0)

  8. #8
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yhisa View Post
    Erm... Malefic 1/2 and gravity is unaspected damage tooo >.> dont believe me read the tooltip xD

    I think the word is use for spells that does not have an element tied to it
    Offensive abilities in this game work weirdly:

    Think of it this well

    Aero has 2 components, a damage and an effect over time.

    The damage part is subject to accuracy, hence if it misses it will not apply the dot.

    The dot part itself is not subject to damage, because it is an on-going effect and in order for all abilities in this game to work easily, (we're talking virus, silences, machinist's damage downs, foes, disable), they all are bypassing the accuracy check on initial damage.

    So the important part is, without an initial damage component, an ability will not miss an enemy.
    (2)

  9. #9
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    [3.0] The accuracy required to hit enemies in the following dungeons has been reduced:
    The Antitower / The Lost City of Amdapor (Hard)
    Now I can start using my i240 accessories in there for more damage dealing instead of my penta-melded i220s.
    (1)

  10. #10
    Player
    platorepublic's Avatar
    Join Date
    Feb 2015
    Posts
    82
    Character
    Jace Snow
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Are there accuracy issues for healers dpsing in EX roulette or Alex normal in patch 3.4?
    (0)

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