I think the problem SE is having with this issue isn't how to solve it, but rather what they want the healer role to be. On one hand you have the more casual/purist crowd who want to play a healer and just heal people. These people love cleric stance because its a clever way to solve the questing/grinding aspect of the role but that's really only for soloing. Then you have the more advanced players who like having the variety of options, and the ability to still have something to do when running dungeons with overgeared people.
SE have already stated that raids do not factor in healer dps, and make healers subject to accuracy like regular dps so its difficult for them to contribute without huge effort on their part. So I don't think they want healers to dps but don't know how to take that aspect away without leaving a void.
Personally I think this is more a problem with secondary stats being so useless and healers not having enough utility options for helping the party.

Reply With Quote







