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  1. #41
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Supersun View Post
    Considering that they have made the exact opposite decisions when designing new expert dungeons by placing more gates around the map so you can't pull half the dungeon at once I'm pretty sure the current system where healers do loads of DPS is what they intend.
    If they intended that they'd be putting accuracy on healing gear, focusing on DPS as a core role of healers in all these new newbie training exercises they do (rather than mentioning as "it's nice if you can" aside), they might even be dropping the healer pretense entirely and just change the role name to "Support" or something. In addition the designers have been vocal on the state of things. While I wouldn't say their tone is alarmed or surprised, I think the healers-as-DPS-that-also-sometimes-heal thing is more of a side-effect of other decisions than a core design goal itself.
    (1)

  2. #42
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Just get rid of accuracy. It's not a "fun" stat and only exists to hit the required number and then forget about it.
    (5)

  3. #43
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Deceptus View Post
    Just get rid of accuracy. It's not a "fun" stat and only exists to hit the required number and then forget about it.
    This would make everyone's lives happier, tbh.
    (2)

  4. #44
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    I am commenting here, even though the thread is old, because of the fan fest. I wonder if this was talked about here before? I hear it in the game a LOT

    "The accuracy stat is completely useless. Just get rid of it completely and let your item level determine accuracy. There is no reason you should be able to enter say a 230 entry DF, be in 250 + and miss."

    ~~~Momo
    (1)
    Last edited by Snow_Princess; 10-28-2016 at 02:57 PM.

  5. #45
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Didn't they say at fanfest they are removing acc for healers in 4.0? Idr...but I wanna say they did...
    (0)

  6. #46
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Don't get our hopes up. As happy as any sane person would be with the removal of Accuracy, there are those who believe the illusion of "choice" is worth the frustration.
    (0)

  7. #47
    Player
    ccrocker58's Avatar
    Join Date
    Sep 2015
    Posts
    27
    Character
    Aphia Fraihen
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Zojha View Post
    ...if you simply increase the damage to the point healers have to heal regularly, the HP would be flying around like a ping-pong ball or a black mages mana, which would make the whole thing immensely stressful to deal with. If you ever healed in the Feast, you can catch a glimpse of what that would look like.

    I don't think that's a good way to go about it.
    Healers actually being forced to heal constantly? Health bars constantly fluctuating? I...fail to see how this is a bad idea...like this sounds kinda like what most healers are expecting when they pick up the role. Or maybe that was just me?
    (3)

  8. #48
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by ccrocker58 View Post
    Healers actually being forced to heal constantly? Health bars constantly fluctuating? I...fail to see how this is a bad idea...like this sounds kinda like what most healers are expecting when they pick up the role. Or maybe that was just me?
    More damage output would be nice. Enough to not allow one healer to DPS 100% of the time.

    However, the majority of healers atm can't even figure out how to stance dance. If they were to tune up damage to that point, suddenly people will not complain about healer DPS, but instead about people dying all the time. This would make the role a lot more pressurised, and in turn I could only speculate a lot of people would drop playing healers. Also, some healers do like to contribute DPS, so personally I would not want any damage output to get to that extreme.
    (0)

  9. #49
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I want more damage output, but I also want to keep my Cleric Stance. It'll increase the skill cap of the healer role very much. Right now it's painfully easy.
    (0)

  10. #50
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I can't see them increasing healer damage. They've stated before that tanks and healers have higher survivability and therefore deal less damage. As far as accuracy goes, it does seem strange that they'd design content for healers to have time to do damage, but then set the accuracy so high they mostly miss. I don't really have an opinion one way or the other for what should be done with accuracy, it's current purpose seems to be for limiting the amount of other stats you can stack and somewhat gating areas (not just end game content, but if you're leveling and trying to fight higher level mobs than you should be, maybe for challenge log, even if you "could" kill them you mostly miss and end up dying lol)
    (0)

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