Quote Originally Posted by Yuni_Queen View Post
Scaling? with what? In old good 2.0 there was scaling with STR. SE get rid of that for some reason. I doubt there will be more than flat 20% reduction.
Right now, it takes 35 points in Parry to go up a single percent in your parry rate, and nothing happens to your parry effectiveness. In the scheme of things, it takes a LOT of Parry to be able to really feel its presence (we're talking a build that maxed out your parry-on-gear to give you 1100 Parry for an extra +30%, or +6% physical mitigation, combat table nonwithstanding). The piddly amounts we see on the average gear set right now just don't amount to much, and they take away from stats that function to help our DPS, and thereby our self heals, and any mitigation-by-speedkill we might get. There are numerous ways they can fix this, but the easiest would be to affect the scaling rate--either by making it so Parry affects both parry strength and rate (a la Crit), or making it so Parry scales more quickly (say ~17 points to a percent).

Quote Originally Posted by Yuni_Queen View Post
SHowever making paladin to benefit from parry, rather than "oh no, block lost to parry again ._. shield swipe didnt proc" would be more than a good idea. Until it would simply be OP, dunno my pally is 57.
Combat table actually works the other way - block is rolled before parry. The big problem is in that block works against parry. On a given non-critical physical attack, a 30% block rate means that's only 70% of attacks left that can be parried. So what would normally be a 25% parry rate for another tank becomes 70% of 25%, or 17.5% parry rate (which is pretty abysmal, all told).

Quote Originally Posted by Yuni_Queen View Post
SOn the other side, offensive component may be bad idea. Melding parry for this offensive aspect? why not crit or det? it would have to be better than that. and anything better would be too much.
My thought with this is mostly to shut up people who complain about how parry on gear negatively affects their DPS output when they're not MT, and becomes effectively wasted. They could fix this either by having your parry rate affect another secondary stat when you're in your DPS stance, or by not counting Parry on gear towards the stat budget.

Quote Originally Posted by Kabooa View Post
If it were me?

Parry rate -> Block Rate when Shield Oath is active.
This would work--you could also make it so attacks can be simultaneously parried and blocked, so the two stats don't work against one another.

Quote Originally Posted by Kabooa View Post
Add a counter-attack with scaling potency on Parry Rate when Parries/Blocks occur.

Change parry increase to parry strength on Defiance and have Steel Cyclone maintain the parry increase for a short duration after using it.
I like both of these, two, but they don't really address the issue of Parry's being wasted on off tanks.