Changing tank damage calculations to scale with Vit seemed pretty sweeping, and that came in 3.2, so I'm letting myself hope for 3.4.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
I would like to see it fixed, we are tanks.
I wonder how it will change thou? more parry per minute? Parry after each enmity control skill? Parry after /mdance for longer than 3 sec?
I'm guessing they'll give it better scaling, give PLD more reason to care about it, and maybe also give it an offensive component. I don't think a Parry will ever affect magic damage, but it would be nice if there was a flat damage reduction to it in addition to the chance to proc higher mitigation.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
Scaling? with what? In old good 2.0 there was scaling with STR. SE get rid of that for some reason. I doubt there will be more than flat 20% reduction.
However making paladin to benefit from parry, rather than "oh no, block lost to parry again ._. shield swipe didnt proc" would be more than a good idea. Until it would simply be OP, dunno my pally is 57.
On the other side, offensive component may be bad idea. Melding parry for this offensive aspect? why not crit or det? it would have to be better than that. and anything better would be too much.
If it were me?I'm guessing they'll give it better scaling, give PLD more reason to care about it, and maybe also give it an offensive component. I don't think a Parry will ever affect magic damage, but it would be nice if there was a flat damage reduction to it in addition to the chance to proc higher mitigation.
Parry rate -> Block Rate when Shield Oath is active.
Add a counter-attack with scaling potency on Parry Rate when Parries/Blocks occur.
Change parry increase to parry strength on Defiance and have Steel Cyclone maintain the parry increase for a short duration after using it.
This would be nice.I'm guessing they'll give it better scaling, give PLD more reason to care about it, and maybe also give it an offensive component. I don't think a Parry will ever affect magic damage, but it would be nice if there was a flat damage reduction to it in addition to the chance to proc higher mitigation.
Honestly, I don't mind Parry. When it happens, it's great. Having a bit of extra passive mitigation never hurt anyone; however, the one thing that I find to be horribly frustrating is when I see parry wasting a secondary stat slot on my Pld weapons. Every new patch I wait to see what the new weapons will have, and every new patch I am disappointed to find out that Pld's are almost always slotted with Parry as a secondary on every set of weapons they get. It's bad enough that SE insists on splitting different stats across the sword and shield, but when you see one slot being consistently wasted on a stat you get almost no usage out of it's easy to get a little irritated with that stat in particular.
I like parry as a concept. I really do, but if it meant never seeing it on a Pld weapons set again, then I would almost be willing to see it removed for that job entirely. Not literally, of course, but there are days when that kind of lunacy almost seems sane.
Right now, it takes 35 points in Parry to go up a single percent in your parry rate, and nothing happens to your parry effectiveness. In the scheme of things, it takes a LOT of Parry to be able to really feel its presence (we're talking a build that maxed out your parry-on-gear to give you 1100 Parry for an extra +30%, or +6% physical mitigation, combat table nonwithstanding). The piddly amounts we see on the average gear set right now just don't amount to much, and they take away from stats that function to help our DPS, and thereby our self heals, and any mitigation-by-speedkill we might get. There are numerous ways they can fix this, but the easiest would be to affect the scaling rate--either by making it so Parry affects both parry strength and rate (a la Crit), or making it so Parry scales more quickly (say ~17 points to a percent).
Combat table actually works the other way - block is rolled before parry. The big problem is in that block works against parry. On a given non-critical physical attack, a 30% block rate means that's only 70% of attacks left that can be parried. So what would normally be a 25% parry rate for another tank becomes 70% of 25%, or 17.5% parry rate (which is pretty abysmal, all told).
My thought with this is mostly to shut up people who complain about how parry on gear negatively affects their DPS output when they're not MT, and becomes effectively wasted. They could fix this either by having your parry rate affect another secondary stat when you're in your DPS stance, or by not counting Parry on gear towards the stat budget.
This would work--you could also make it so attacks can be simultaneously parried and blocked, so the two stats don't work against one another.
I like both of these, two, but they don't really address the issue of Parry's being wasted on off tanks.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
Now i know how parry is beeing counted i may say, that calling this changes "fix to parry" is not really necessary (besides, where do you find all those info!? I tried google. i find only complaints about shitty parry!) I am content with how it works now, at least for shieldless tanks.
Those ideas of making parry cooperate with shield oath or block itself are good ideas, the one with changing scaling is also quite interesting, but giving it an offensive modifier would touch a little sphere of different topics. OT is still tank, and while parry is wasted, because he is not MT right now, he will be in a second (otherwise, why did you bring two tanks?), the fact, that they can deal dmg, doesnt mean, they are suppsoed to transform into dps role.
I tend to agree. It's not the best-scaling stat, but for a passive, it really isn't bad.
Don't get me wrong - I'm actually with you on this one.Those ideas of making parry cooperate with shield oath or block itself are good ideas, the one with changing scaling is also quite interesting, but giving it an offensive modifier would touch a little sphere of different topics. OT is still tank, and while parry is wasted, because he is not MT right now, he will be in a second (otherwise, why did you bring two tanks?), the fact, that they can deal dmg, doesnt mean, they are suppsoed to transform into dps role.I just know a lot of people avoid it because of the lack of DPS component.
I spend waaaaaaaaaaaaaaaaaaaaaaay too much time on these forums. Here's a couple threads that come to mind about it:
Parry Thread 1
Parry Thread 2
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
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