Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 83
  1. #61
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SpookyGhost View Post
    It's good that they've recognized there's a problem. Assuming it's a sweeping rework, I wouldn't expect it 'til 4.0 - but 3.4 would be nice.
    Changing tank damage calculations to scale with Vit seemed pretty sweeping, and that came in 3.2, so I'm letting myself hope for 3.4.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #62
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I would like to see it fixed, we are tanks.
    (0)

  3. #63
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    I wonder how it will change thou? more parry per minute? Parry after each enmity control skill? Parry after /mdance for longer than 3 sec?
    (0)

  4. #64
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yuni_Queen View Post
    I wonder how it will change thou? more parry per minute? Parry after each enmity control skill? Parry after /mdance for longer than 3 sec?
    I'm guessing they'll give it better scaling, give PLD more reason to care about it, and maybe also give it an offensive component. I don't think a Parry will ever affect magic damage, but it would be nice if there was a flat damage reduction to it in addition to the chance to proc higher mitigation.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #65
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Scaling? with what? In old good 2.0 there was scaling with STR. SE get rid of that for some reason. I doubt there will be more than flat 20% reduction.

    However making paladin to benefit from parry, rather than "oh no, block lost to parry again ._. shield swipe didnt proc" would be more than a good idea. Until it would simply be OP, dunno my pally is 57.

    On the other side, offensive component may be bad idea. Melding parry for this offensive aspect? why not crit or det? it would have to be better than that. and anything better would be too much.
    (0)

  6. #66
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jpec07 View Post
    I'm guessing they'll give it better scaling, give PLD more reason to care about it, and maybe also give it an offensive component. I don't think a Parry will ever affect magic damage, but it would be nice if there was a flat damage reduction to it in addition to the chance to proc higher mitigation.
    If it were me?

    Parry rate -> Block Rate when Shield Oath is active.

    Add a counter-attack with scaling potency on Parry Rate when Parries/Blocks occur.

    Change parry increase to parry strength on Defiance and have Steel Cyclone maintain the parry increase for a short duration after using it.
    (0)

  7. #67
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    I'm guessing they'll give it better scaling, give PLD more reason to care about it, and maybe also give it an offensive component. I don't think a Parry will ever affect magic damage, but it would be nice if there was a flat damage reduction to it in addition to the chance to proc higher mitigation.
    This would be nice.

    Honestly, I don't mind Parry. When it happens, it's great. Having a bit of extra passive mitigation never hurt anyone; however, the one thing that I find to be horribly frustrating is when I see parry wasting a secondary stat slot on my Pld weapons. Every new patch I wait to see what the new weapons will have, and every new patch I am disappointed to find out that Pld's are almost always slotted with Parry as a secondary on every set of weapons they get. It's bad enough that SE insists on splitting different stats across the sword and shield, but when you see one slot being consistently wasted on a stat you get almost no usage out of it's easy to get a little irritated with that stat in particular.

    I like parry as a concept. I really do, but if it meant never seeing it on a Pld weapons set again, then I would almost be willing to see it removed for that job entirely. Not literally, of course, but there are days when that kind of lunacy almost seems sane.
    (0)

  8. #68
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yuni_Queen View Post
    Scaling? with what? In old good 2.0 there was scaling with STR. SE get rid of that for some reason. I doubt there will be more than flat 20% reduction.
    Right now, it takes 35 points in Parry to go up a single percent in your parry rate, and nothing happens to your parry effectiveness. In the scheme of things, it takes a LOT of Parry to be able to really feel its presence (we're talking a build that maxed out your parry-on-gear to give you 1100 Parry for an extra +30%, or +6% physical mitigation, combat table nonwithstanding). The piddly amounts we see on the average gear set right now just don't amount to much, and they take away from stats that function to help our DPS, and thereby our self heals, and any mitigation-by-speedkill we might get. There are numerous ways they can fix this, but the easiest would be to affect the scaling rate--either by making it so Parry affects both parry strength and rate (a la Crit), or making it so Parry scales more quickly (say ~17 points to a percent).

    Quote Originally Posted by Yuni_Queen View Post
    SHowever making paladin to benefit from parry, rather than "oh no, block lost to parry again ._. shield swipe didnt proc" would be more than a good idea. Until it would simply be OP, dunno my pally is 57.
    Combat table actually works the other way - block is rolled before parry. The big problem is in that block works against parry. On a given non-critical physical attack, a 30% block rate means that's only 70% of attacks left that can be parried. So what would normally be a 25% parry rate for another tank becomes 70% of 25%, or 17.5% parry rate (which is pretty abysmal, all told).

    Quote Originally Posted by Yuni_Queen View Post
    SOn the other side, offensive component may be bad idea. Melding parry for this offensive aspect? why not crit or det? it would have to be better than that. and anything better would be too much.
    My thought with this is mostly to shut up people who complain about how parry on gear negatively affects their DPS output when they're not MT, and becomes effectively wasted. They could fix this either by having your parry rate affect another secondary stat when you're in your DPS stance, or by not counting Parry on gear towards the stat budget.

    Quote Originally Posted by Kabooa View Post
    If it were me?

    Parry rate -> Block Rate when Shield Oath is active.
    This would work--you could also make it so attacks can be simultaneously parried and blocked, so the two stats don't work against one another.

    Quote Originally Posted by Kabooa View Post
    Add a counter-attack with scaling potency on Parry Rate when Parries/Blocks occur.

    Change parry increase to parry strength on Defiance and have Steel Cyclone maintain the parry increase for a short duration after using it.
    I like both of these, two, but they don't really address the issue of Parry's being wasted on off tanks.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #69
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jpec07 View Post
    My thought with this is mostly to shut up people who complain about how parry on gear negatively affects their DPS output when they're not MT, and becomes effectively wasted.
    Now i know how parry is beeing counted i may say, that calling this changes "fix to parry" is not really necessary (besides, where do you find all those info!? I tried google. i find only complaints about shitty parry!) I am content with how it works now, at least for shieldless tanks.

    Those ideas of making parry cooperate with shield oath or block itself are good ideas, the one with changing scaling is also quite interesting, but giving it an offensive modifier would touch a little sphere of different topics. OT is still tank, and while parry is wasted, because he is not MT right now, he will be in a second (otherwise, why did you bring two tanks?), the fact, that they can deal dmg, doesnt mean, they are suppsoed to transform into dps role.
    (1)

  10. #70
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yuni_Queen View Post
    Now i know how parry is beeing counted i may say, that calling this changes "fix to parry" is not really necessary [...] I am content with how it works now, at least for shieldless tanks.
    I tend to agree. It's not the best-scaling stat, but for a passive, it really isn't bad.

    Quote Originally Posted by Yuni_Queen View Post
    Those ideas of making parry cooperate with shield oath or block itself are good ideas, the one with changing scaling is also quite interesting, but giving it an offensive modifier would touch a little sphere of different topics. OT is still tank, and while parry is wasted, because he is not MT right now, he will be in a second (otherwise, why did you bring two tanks?), the fact, that they can deal dmg, doesnt mean, they are suppsoed to transform into dps role.
    Don't get me wrong - I'm actually with you on this one. I just know a lot of people avoid it because of the lack of DPS component.

    Quote Originally Posted by Yuni_Queen View Post
    (besides, where do you find all those info!? I tried google. i find only complaints about shitty parry!)
    I spend waaaaaaaaaaaaaaaaaaaaaaay too much time on these forums. Here's a couple threads that come to mind about it:
    Parry Thread 1
    Parry Thread 2
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast