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  1. #1
    Player
    Rosalynd's Avatar
    Join Date
    Oct 2014
    Posts
    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    I agree, increase the effectiveness of the parry stat by approx 2000% or just kill it. By the time you stack parry high enough to be of any difference in content, you will be about 3 expansions ahead of that content.

    Or better yet, give tanks a riposte trait or build it in to their tank stances. Whenever you parry an attack you counter-attack for 100 potency. (Still requires the parry stat to be adjusted into actually being of use)
    (1)

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    In phantasy star universe, attacking immediately after a parry would make your attack do more damage. I guess in FFxiv, they could make a parry guarantee your next ability/weaponskill/spell be a crit? Not sure if that'd be overpowered or not.
    (0)

  3. #3
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Parry is like cockroaches. No matter how much you hate them it can either save your life or fall down on your bumb. please note that its kinda loved but it sucks
    (1)

  4. #4
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Yo. I like the idea of fixing parry...

    ...But first let them make something as a backup for DRK then. I don't want to wait 2 patches before my reprisal will proc...
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Looks like they might be changing Parry in 3.4 or 4.0.
    (1)

  6. #6
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Live Letter says hai.
    (0)

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    It's good that they've recognized there's a problem. Assuming it's a sweeping rework, I wouldn't expect it 'til 4.0 - but 3.4 would be nice.
    (0)

  8. #8
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SpookyGhost View Post
    It's good that they've recognized there's a problem. Assuming it's a sweeping rework, I wouldn't expect it 'til 4.0 - but 3.4 would be nice.
    Changing tank damage calculations to scale with Vit seemed pretty sweeping, and that came in 3.2, so I'm letting myself hope for 3.4.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. 03-27-2016 08:03 PM

  10. #10
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I would like to see it fixed, we are tanks.
    (0)

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