I don't think the word "objective" means what you think it means.Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.
There is no objective measure of what is considered "friendly".
Why would a game favour one or the other? Games to not turn people toxic nor attract one over the other, the community is toxic, you are just being biased, do I consider other mmo communities toxic, yes I do, I consider them equally as bad as this one. No one game has a worse or better community to each other.
I don't believe its addons that change people, but rather their ability to be used to put down other people. From my experiences- save for a few bad eggs, FF doesn't generally attract as much of the "arrogant, self-entitled" types as a certain other MMO+MOBA to really make this too much of a problem. I'm fine with meters being a thing, but I don't think the option to link them in chat should be available.
I can think of some pretty nice addons aside from DPS meters. An RP profile addon would be nice since the Search Info is way too short for anything. So would addons that mark Hunting Log and Aether Current locations so I don't have to go through finding them all over again on alts.
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They say "playstation" because they are talking about add-on distribution. Because sony does not allow users to modify their system and run arbitrary software on the playstation (likely to prevent running non-purchased copies of games) the only distribution of add-on sources are those which are passed through the playstation store, Because the process is not the same for distributing add-ons on PC (click this link to download and run the program!) there will be a difference between the add-ons between the systems, reason either being that the distribution process is too difficult (pretty sure sony also requires access to the source to distribute) or the lack of technical skill to even replicate the desktop application for both sony platforms.I like how they say "PlayStation". It's pretty clear it's not the PS3 in particular when it comes down to UI additions. It's consoles in general.
They couls not even add tp bars without "deleting" (party stat buffs) somethting from the UI. I wonder how they will phrase it next time.
What will really happen is with-in 3 months of add-on support, PC will have thousands of UI add-on and hundreds of utility add-ons, PS4 will have 2 UI add-on and nothing else, and nothing will be on the PS3 playstation store. Hence the widening gap between players and people will now completely shun PS players for not having access to "core required" features for high level gameplay.
Also the guy talking about the battle log... It might be worth mentioning that parsers do not read the battle log (or pretty much anything in the game). It speaks directly to Direct X (outside the game) and your PC's network traffic (also outside the game). So excluding access to the battle log is completely useless. That said, since the current software does not interact with the game, it is not possible to tell if you are using an add-on with the usage of the sanctioned API or not.
That still means the person is still either toxic or not regardless of being able to execute that, there will be other elements of the game where that attitude will still spring forth, again it doesn't change things as it currently stands. People don't just bring another person down through dps numbers, it can be a whole host of other things such as just mistakes on a boss fights, addons wouldn't change the result here at all.
Are you refering to how ACT works or how other games like WoW have implemented their dps meters?
Also the guy talking about the battle log... It might be worth mentioning that parsers do not read the battle log (or pretty much anything in the game). It speaks directly to Direct X (outside the game) and your PC's network traffic (also outside the game). So excluding access to the battle log is completely useless. That said, since the current software does not interact with the game, it is not possible to tell if you are using an add-on with the usage of the sanctioned API or not.
The one in Wow does read the battle log, that game is very very client side which is why its so responsive in its gameplay.
Also looking at http://mods.curse.com/ which holds a large amount of addons for other mmos, unless its WoW which has had over 10 years behind it, other mmos do not have thousands of addons.
Last edited by raelgun; 03-27-2016 at 07:54 AM.
We were also supposed to get personal housing in the wards that was going to be separate from FC housing plots and was advertised as affordable and accessible alternative for the majority of the playerbase.
Then we were supposed to get additional plots and wards added on an as needed basis to meet the rising demand of the playerbase.
At one point we were also supposed to get land deeds when buying a house that would allow us to resell or upgrade the estates instead we get warnings / banned for doing so.
Now those claims are being shelved in favor of us supposedly getting instanced housing in 3.3 along with new Ishgard wards and more plots / wards added to ones currently available, However the track record so far for advertised content and the Devs actually following through on what they propose has been really lackluster.
The current state of what had been advertised and hyped with the addon API is just another case in a long slew of content / feature promises the devs have made that just don't seem like they'll ever be met, that being said however I'd rather not continue to derail this into the "things the Dev team has promised us so far that they wont follow through on" subject, just know that the list is getting steadily larger at an alarming rate.
Last edited by Ryel; 03-27-2016 at 12:40 PM.
Lmao that's the best thing I've read here in awhile. You realize that the PS4 and PC version run nearly identical right? And the PS4 and Xbox are very similar hardware wise? The reason the game has had updates held back is the fact the PS3 is nearly a decade old, which is like trying to use 19th century tech in today's world when it comes to hardware. Let's also not forget the Mac version of the game would also have to have add ons configured for it as well. Or the fact the SE evidently can't hire anymore developers for this game so content gets gutted because lack of manpower. But yes, let's just blame the consoles, that's the only reason the game has issue.
ACT specifically. In FFXIV, the battle log omits important information, so it cannot be use as a reliable source. Specifically, server side information (e.g. DoT damage) is not displayed in the battle log.
That said, because the client displays DoT damage (example) on the UI, this information is still sent over the network from the server to the client and can be accessed by reading the network traffic.
Edit: Technically the historical name (parser) is actually an artifact from methods used to determine dps in older games, because "parsing" the battle log is no longer done. That said, as SE correctly specified in their post, the correct term to call these programs are DPS meters.
Last edited by UBERHAXED; 03-27-2016 at 08:06 AM.
The only reason why I didn't involve ACT because I wanted this thread to be specifically about the API and directly ingame interaction, you might right at the moment that the battle log omits however ACT API for FF14 could of been designed to function to mainly gather network traffic due to SE BS rules on that.
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