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  1. #1
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by raelgun View Post
    The community was already toxic to begin with, its human nature, feature set of a game never changes the human trait.
    Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.
    (10)

  2. #2
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Velox View Post
    Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.
    I will be honest and say that before the internet became more mainstream then yes, things were more friendly but once more households got access to the internet, thats when games became more toxic, the feature set of a game didn't change the human mind set.
    (8)

  3. #3
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Velox View Post
    Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.
    I don't think the word "objective" means what you think it means.
    There is no objective measure of what is considered "friendly".
    (4)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Velox View Post
    Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.
    Not really. Rather than arguments because the numbers told you so, you had arguments based on myths and any confirmation bias the hive mind was subject to. Shame shit, different cause. It's an extension of human nature, is inevitable and as such a poor argument against addons.

    Hell, I could argue that addons, specially the ones along the lines of Big Wigs and DBM would open up raiding to those who have trouble memorizing every step of a boss fight. Not to mention the people looking for hard numbers to improve their performance and measure themselves against the best in the world.

    To me, this is probably somewhere between PS limitations and some degree of control. I'm sure some devs are adverse to having players figure out everything about the game (which would explain why we don't have accuracy percentages, crit percentages and so on available to us). Parsers in particular would make it easier to gauge stat weights and other useful information.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)