




I was more referring to you categorically calling our community toxic. Certainly there's some toxic individuals, but the community as a whole is actually pretty friendly. There's far worse out there, mostly on games with a heavier emphasis on PvP aspects.


Why would a game favour one or the other? Games to not turn people toxic nor attract one over the other, the community is toxic, you are just being biased, do I consider other mmo communities toxic, yes I do, I consider them equally as bad as this one. No one game has a worse or better community to each other.

I don't believe its addons that change people, but rather their ability to be used to put down other people. From my experiences- save for a few bad eggs, FF doesn't generally attract as much of the "arrogant, self-entitled" types as a certain other MMO+MOBA to really make this too much of a problem. I'm fine with meters being a thing, but I don't think the option to link them in chat should be available.
I can think of some pretty nice addons aside from DPS meters. An RP profile addon would be nice since the Search Info is way too short for anything. So would addons that mark Hunting Log and Aether Current locations so I don't have to go through finding them all over again on alts.
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That still means the person is still either toxic or not regardless of being able to execute that, there will be other elements of the game where that attitude will still spring forth, again it doesn't change things as it currently stands. People don't just bring another person down through dps numbers, it can be a whole host of other things such as just mistakes on a boss fights, addons wouldn't change the result here at all.
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