Results -9 to 0 of 190

Threaded View

  1. #10
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Syzygian View Post
    Felt like bumping this since this thread has picked up steam.
    Currently, there are some offensive advantages to defiance. Your suggested changes make it completely inferior to grit/ShO (although I'm glad you now realized the HP would need to be reduced when disabled). Also, part of what makes WAR interesting is that you need to manage stacks prior to the stance change if you want mitigation after the stance change. Your suggestion takes the away, makes stack management less important, and ultimately the job a bit more stale.

    What benefit are you trying to get by moving WAR's dps combo to the utility combo? It's not needed and also makes WAR's rotation more stale.

    Why change existing combo break mechanics on WAR? Is there a reason other than homogenization?

    Clemency as suggested is too powerful. Insta-heals are weighted more on cast time than potency. If you want it instant, consider lowering the initial heal by making it a HoT or remove it's ability to target party members.
    (0)
    Last edited by winsock; 03-24-2016 at 02:33 PM.