
Originally Posted by
Syzygian
Haha, yeah I'll bite.
Remarkably little actually. The most infuriating thing about tank balance is how little they'd have to do to fix it.
This factors in 3.2 changes -
PLD:
1. Make RoH's modifier 5.5 like PS and BB.
2. Make Sheltron blocks restore 60 TP.
3. Remove Clemency's cast time, keep its MP cost, make it an ability with a 45 second recast.
4. Move ShO and SwO off the GCD, keep their MP cost..
5. Increase Cover's range to 15y, have it cover magical and physical damage, shorten the duration to 10s and shorten the recast to 90s.
6. Tempered Will restores 100 TP in SwO.
WAR:
1. Increase Equilibrium's recast to 90s. Leave TP restore as is. Buff cure potency to 1600.
2. Reduce BB potency to 270, SP to 240, buff SE potency to 280, Maim potency to 200. No tank's enmity combo should be their top DPS.
3. Overpower no longer interrupts combos. A tank's most basic enmity AoE (Flash, Unleash) should not interrupt combos.
4. Steel Cyclone/Decimate interrupt combos.
5. Defiance now heals for the percentage of HP increased (such that you're at the same percentage of your max HP whenever you change stances), to balance with Oaths/Grit being oGCD.
DRK:
1. Add a physical Shadeshift/Stoneskin effect to non-DA DD for 20% of max HP.
2. Adjust DASE's self-heal in Grit to ignore the Grit damage penalty and cost no TP (DA only, Grit only).
3. Add a 30s slashing debuff to Scourge, separate from the DoT. Does not stack with and is overwritten by SE/DE. Would not change DRK's rotation, and would not change DRK/WAR comps but would make PLD/DRK comps much easier.
4. Move Grit off the GCD, keep the MP cost.
ALL:
1. Awareness now lasts 25 seconds for all tanks. Enhanced Awareness reduces recast time to 90s for PLD.
2. Bloodbath now lasts 30 seconds for all tanks. Enhanced Bloodbath reduces recast time to 70s for WAR.