Page 20 of 35 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 345
  1. #191
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MugenMugetsu View Post
    Snip.
    From what I gleaned in this thread, the OP got valid responses as to why it wasn't a good idea yet his responses amounted to stuff like "I don't like crafting" or "it should be easy to just code it in", "they can just change the lore to however they want", which shows a refusal to respect the systems and options that the game provides but would rather have SE switch everything up just to facilitate his niche needs.
    (5)

  2. #192
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    I may have a solution.

    Make the NPC in every duty Maat, the only NPC out there badass enough to be in any duty before you get there. He can repair your gear after a 2 min, un-skippable dialogue in which he berates you for being a "bad adventurer" in his opinion, can't believe you wouldn't check your gear before you joined the queue, and charges you 5 times what a regular repair npc would.



    Added bonus, he laughs very loudly every time players die and return to the beginning of the duty, so loudly in fact that the echo can still be heard at the last boss.
    (11)
    Last edited by Iagainsti; 03-24-2016 at 03:18 AM.

  3. #193
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by MugenMugetsu View Post
    Too bad it seems that the vast majority of people in this thread are vehemently against anything other than everyone leveling all of the crafting jobs so they can repair their own gear and want to make a huge deal out of a very small, simple, request.
    The OP is getting these responses because regardless of this not being a "small and simple request," he is completely ignoring the points other people are making in attempt to validate his argument. Just because lore doesn't matter to him doesn't mean it doesn't matter to other people. Just because he doesn't want to craft doesn't mean other people don't take that time and effort. If he actually provided a good argument to these points, people would respect his request more.

    Not to mention he thought comparing being forgetful to extreme disabilities was a good idea. If he goes overboard in such a way, he will get overboard in return.

    Off topic: What's funny is all of these arguments about how lore can be changed etc etc never actually touch on the fact this isn't an easy or quick job to do. I'd rather SE use their time and resources on something less trivial.
    (6)
    Last edited by WinterLuna; 03-24-2016 at 03:12 AM.

  4. #194
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Eidolon View Post
    -Snip-
    Your opinion won't change mine. You don't think that the drawbacks of that change is a big deal, I do.
    I like that preparation process. I like having to check my equipment before going on duty. It gives me a sense of responsability and something to care about. It's small details like that which builds up immersion.

    You want to take that away and give people a free pass at being careless. I don't want that to happen.
    If you forget to do your job, which is checking your equipement before going to battle, then take your responsabilities.

    We don't need more handholding. Especially not at the cost of immersion just for a very tiny minority of people who don't give a f**k.
    (7)

  5. #195
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Adire View Post
    As far as I'm concerned, when lore is used as a reason to deprive players of harmless convenience, lore may have a problem.
    Quote Originally Posted by Eidolon View Post
    As another pointed out, Lore is maleable. Lazy writing being preventative is not a reason to me to not do something. All it is, is a cheap and lazy excuse.
    You two should be working for Blizzard.
    (7)

  6. #196
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Iagainsti View Post
    He can repair your gear after a 2 min, un-skippable dialogue in which he berates you for being a "bad adventurer" and charges you 5 times what a regular repair npc would.
    I approve of this idea. I don't recognize him, but seems like one of the best ideas this threads come up with!
    (3)

  7. #197
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I approve of this idea. I don't recognize him, but seems like one of the best ideas this threads come up with!
    Maat is a street walking cheetah with a heart full of napalm, the baddest mofo to walk the land of Vana'diel and all realms since. His name is a synonym for "Awesomeness", "Boombastic", and "Undefeated". Just his sneeze alone would put any single target LB3 to shame, last I heard his average ilvl surpass the numeral count the system recognizes.
    (3)
    Last edited by Iagainsti; 03-24-2016 at 05:13 AM.

  8. #198
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fyce View Post
    Your opinion won't change mine. You don't think that the drawbacks of that change is a big deal, I do.
    You're probably one of the few honest poster's I've seen, that instead of trying to create disingenuous "They don't care" or "They don't try to discuss it", literally just comes forward and says "I don't care what you think, I like it this way."

    There is something admirable to be said for that.

    And I respect this reasoning more than the faulty logic a lot of other posters are using to say "It goes against lore", "It'd be a lot of work", "I'd rather have this other option" and "Level crafting."
    (0)

  9. #199
    Player
    Zantitrach's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa!
    Posts
    173
    Character
    Zantitrach Aergahrsyn
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I approve of this idea. I don't recognize him, but seems like one of the best ideas this threads come up with!
    He's an FFXI reference.
    http://ffxiclopedia.wikia.com/wiki/Maat

    First of all, the quest chain to make the relic was literally creating a brand new relic. That is a poor example.
    I wasn't referring to relics. I was referring to 5 quest chains to fix an airship part, wagon wheel, etc.

    Not necessarily.
    Yes necessarily. Just because you feel differently doesn't make it less true. There was a LOT of front loaded effort for crafters to have specs high enough to craft the new items. Likewise there is a lot of effort involved for battle classes to organize enough to farm/carry for aforementioned gils.

    More like close to 1/2 or 3/4th. Crafted gear for BiS remains relevant for the entire content patch.
    Wrong entirely. You've made a fatal error and your bias is showing.

    The current crafted item patch landed 2/22 and the next patch people are giving around 3/29. That'll put the crafts as "useful" (only a few are BiS to begin with) for 1 month, 1 week of 10 months possible. That will literally be 10% (1/10th).

    Wootz Gear dropped Patch 2.4 10/28/14.
    Platinum accessories were 2.5 1/20/15.
    FCoB dropped patch 2.4.
    SCoB dropped 2.2.
    BCoB was 2.0.

    Very rarely were they BiS and even if they were, it was for 2-3 months at the longest. The game has been running 8/27/13-3/23/16. 29 months. You're looking at crafted gear BiS for 5-7 months tops. That's 17% - 24% of the game's lifespan. That's as low as 1/6 to as high as 1/4. NOWHERE near
    More like close to 1/2 or 3/4th.
    Man that'd be like... the worst possible situation, but I can't deny it'd happen to someone, sooner or later
    This is why it is NOT a slippery slope fallacy. You're arguing to protect EVERYONE. As mentioned (and you just dismiss) this is why the would have to add retainers to dungeons as well.

    Neither require a retcon of lore.
    There is already lore involved that show they are not crafters/repair smiths with the ability to fix your broke gear on the fly. So yes, yours requires a retcon of lore.

    2)You have no proof that the programming exists 'for both options',
    Completely wrong. It exists in 1.0. As has been stated time and time again.

    1) I do not think the programming is going to be a straight copy-pasta for the differences of melding a single piece of gear at percentage chances vs. repairing a gear with varying degrees of percentages and various potential grades of materia. No, the system does not, currently, in FFXIV exist, and to say "It'd be easy" without any way to substantiate it is completely personal opinion. Accept that it would take more work, however, than something that IS Available in the game.
    2-3) Again, the model of the idea is following behind the model of Materia Melding. If Square puts in a Request system for Repair, it is likely to have a system that enables someone to include a 'tip' for the work. It is an exchange between players, is what oyu need to understand. This means that it could be used in a way to move gil. Why do you not understand this?
    1)NPC repair smiths are NOT available in dungeons currently. That means it is NOT available in the game and will take JUST AS MUCH if not MORE work than the proposed counter argument.
    2) Since this would be a cross server functionality and SE doesn't want gil moved like that, they would disable it because its a simple fix since right now its an OPTION and not a requirement. Stop trying to argue it would move gil.
    There is nothing you need a MarketBoard for, a Vendor NPC (Food is optional, gear is on-hand, and crafting mats shouldn't be mid-dungoun or else it'll wind up like Diadem.)
    Food/repairs/inventory management. Covered all your arguments. Done. You're wrong. Just, flat out not an opinion this time.

    Why would someone ask for a MB in a dungoun?
    MB and retainers were already covered in the above posts as well as this post. Access to gil for your NPC repairs, access to food for buffs/exp. It is NOT a fallacy in this case but IS still a slippery slope.

    No, it is very faulty. It assumes everyone has leveled the job, thus that the failsafe is available to all.
    The failsafe IS available to all. They chose not to employ it. A Wise man said
    a common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
    Your failsafe requires a failsafe just as much as the counter argument. Repairing in dungeon is a CONVENIENCE not a NECESSITY. Right now the convenience is limited to crafters as a perk of the job.

    Yes, actually. A very fast, single, succinct line from an NPC would be more than enough to define their purpose for being there.
    No it wouldn't. Brayflox has mountains of quest text that doesn't indicate one bit he can fix your gear. You can't just suddenly place him inside the instance with "Oh yeah, I can fix your gear too, kthxbye."

    How does that not come off as Retconning to you, but having an NPC say the same thing in a dungoun that was sent to help you to the entrance would?
    It WAS a retcon and look how much info/space it took up! That was the point!

    more than the faulty logic a lot of other posters are using to say "It goes against lore", "It'd be a lot of work", "I'd rather have this other option" and "Level crafting."
    More than the faulty logic of "It doesn't need lore", "its not a lot of work", "I'd rather have this option" and "too lazy or don't care enough to level crafting".

    FTFY. Just because it is not YOUR logic doesn't make it faulty. They both have equal validity, hence why this topic has so many nay-sayers in addition to yay-sayers.
    (1)
    Last edited by Zantitrach; 03-24-2016 at 06:29 AM.

  10. #200
    Player
    Khanscott's Avatar
    Join Date
    Jun 2013
    Posts
    272
    Character
    Aevis Sylph
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Being able to repair my stuff is nice, but I still vote for an in-dungeon solution for repairs. A repair option 45 mins into Midas is still a gil sink and people wouldn't have to be interrupted by gear breaking within the the span of a 60/90/9001 minute cycle.
    (1)

Page 20 of 35 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast