Welp. Guess SE could just add it instead of people trying to argue against it. After all, it lets me be lazy at my job. Which is a lot of work, according to you.
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I give my gils to my retainers and I use free teleportation thingies.
So, what if I forget to take my gils with me to repair after entering the dungeon? I mean, forgetting something is human, right? It's not my fault.
You might say that I'm pushing it a bit too far... but am I, really? Compared to someone who forgets so often that he/she require an NPC in every dungeon of this game, warping the lore to fits his/her needs.
I don't really think so. Both are completly absurd.
Then learn from your mistakes and take steps to avoid it from happening next time instead of relying on SE to fix it for you. If you are aware that you forget (this goes for anyone) surely you'd be more conscious of it happening? You don't get hit by a car and forget to look both ways again.
Thing is, SE is very weird with how their programming, and their spaghetti code is known to be legendary. For example, in one of the FFXI updates that had NOTHING to do with undeads or healers, an update created a bug that would cause the spell of "Cure 1" to do 99999 damage on any undead.And yes, I have programmed. But it doesn't take a programmer to realize that this would be easier to do than some of the much more unimportant things SE does already with every patch. If something this simple is a big workload for their programmers, then they may need new programmers.
...and I just couldn't help but take advantage of the fun time, I went on my scholar, and went to Gustav's tunnel, to this spot that had a lot of high leveled skeletons:
...Needless to say, they quickly ran an emergency maintenance like 30 minutes after the maintenance.
And like I said, I'd rather SE add the ability to repair other people's gears instead of adding Menders in dungeons. We used to have this in 1.0, so why can't we have this again already.
Suirieko Mizukoshi ofExcaliburLamia
If they added something like this, which would take minimal effort and hurt the game in no noticeable way, it would never be a problem for anyone again, regardless of how forgetful a person is.Then learn from your mistakes and take steps to avoid it from happening next time instead of relying on SE to fix it for you. If you are aware that you forget (this goes for anyone) surely you'd be more conscious of it happening? You don't get hit by a car and forget to look both ways again.
What's so bad about that.....?
Why, when we have so many off the wall things already in the lore, is it too much to ask that we get a way for non-crafters to independently repair their gear inside dungeons so that no one has to deal with having to bail or having to deal with bailers anymore?
Why are we defending the deprivation of directly combat related convenience for combat players as the only way to maintain crafting's benefits?
Because one makes more sense than the other. It's more logical being able to repair other people's gears, instead of Menders standing at the entrance of one of the most dangerous places in the world for your convenience.
And if they do, I REALLY hope they overcharge the hell out of you.
"Okay. I risked my life for YOU, so I'm going to make you pay 50,000 an item to repair your shites!"
Suirieko Mizukoshi ofExcaliburLamia
You have absolutely no idea how much effort this would take. There are 40+ dungeons in FFXIV and that's not counting raids, trials, and PvP. Even if we were to look past the lore argument, unless you work for SE you can't throw around "minimal effort" as a way to support your argument.
Again, not noticeable to you. I assure you a lot of people would find menders in certain dungeons very odd. Most of your posts are very opinionated in favour of your own argument or how you have memory issues instead of providing actual counter arguments.
"I want them to overcharge because of spite, not because of an actual reason."Because one makes more sense than the other. It's more logical being able to repair other people's gears, instead of Menders standing at the entrance of one of the most dangerous places in the world for your convenience.
And if they do, I REALLY hope they overcharge the hell out of you.
"Okay. I risked my life for YOU, so I'm going to make you pay 50,000 an item to repair your shites!"
I honestly can't tell how far I can respect you on this. YOu make some admirable points, but when an equally valid point appears, you are quickly shutting down.
"One makes more sense than the other" how? Right now, dungouns are programmed to prevent trading and melding. Effectively, your suggestion, which you argued would be a 'potential programming nightmare', is just as likely to be smacked down by the same logic due to the fact that you have to change the very nature in which the game works while in dungouns (ability to trade/meld/and addition to repair being removed.)
Menders, in terms of the lore, are not always non-combatants. There are plenty of cases where they are NPC's capable of combat. And as said, for some scenarios, they are very likely to be there (As I poitned out with, say, Lost city of Amdapor, having a small group dispatched would've easily been made possible.)
Heck, I'm sure if SE really wanted to, they could write up a BS hydalen crystal. Or do you expect Echo to make sense in dungouns to? Should we remove that because it doesn't make sense? Lore is writable by the writers. They just need to create it.
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