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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sainya View Post
    I actually think a repair npc right inside the dungeon would be fabulous. What reason is there not to be one.
    Might be weird lore to have a unique npc at each dungeon entrance, that said I could think of two ideas I wouldn't mind at least. A. traveling merchant that perchance is near when you need, like in FFX and loads of RPGs that cute "omg its you again, I know I'm right outside the pits of the underworld but LOL buy something?" and you develop that relationship. Could be a cute side like content. It's still a little weird, but I feel its an acceptable trope now heh.

    B. In my search for SE to bring my helpful moogle back ala FFIX/FFXI - we could earn a kupo whistle that we can upgrade with services including repairing.

    While I think its a bit silly to go into a dungeon with broken gear and people should feel a bit goofy doing that but, I don't really agree with people with the like "welp you're screwed, suffer now" since that includes the entire party having to suffer through it too. Besides, I reaaallly want a kupo buddy. An ofc add other features like being able to summon basic merchant, or perhaps even send him on a short item grab/deposit mission.

    Like, Kupo?
    (0)
    Last edited by Shougun; 01-31-2017 at 02:19 PM.

  2. #2
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Sainya View Post
    I actually think a repair npc right inside the dungeon would be fabulous. What reason is there not to be one.
    Crafters lose another unique aspect of their work. Also, you might as well at that point remove repair npc's outside of dungeons, since you can just queue for one anywhere due to unsynced.
    (1)

  3. #3
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sainya View Post
    I actually think a repair npc right inside the dungeon would be fabulous. What reason is there not to be one.
    Also, dungeons are dangerous. That's why they usually have NPCs outside of them keeping others out. If you haven't noticed, most menders look like merchants with having never lifted a weapon in their life save to sell it.

    Immersion, please keep it.
    (1)

  4. #4
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by JunseiKei View Post
    Also, dungeons are dangerous. That's why they usually have NPCs outside of them keeping others out. If you haven't noticed, most menders look like merchants with having never lifted a weapon in their life save to sell it.

    Immersion, please keep it.
    Two words disprove your argument: Yokai Watch.

    It's entirely possible for the merchant to sit at the entrance where it's perfectly safe, or even to have a couple of guard NPCs with him. There are far more "immersion breaking" things to worry about in the game.
    (0)

  5. #5
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    I'm all for convenience additions, especially if it irritates people who don't really have a concrete reason against it.
    (2)

  6. #6
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Here's a fun idea. If this actually happens, I want gear durability to mean something.


    Broken gear needs to actually be destroyed. for good. gone. It's like permadeath with gear!

    I wonder how many people will forget after that. Oh who am I kidding, the only people this -actually- helps are people that never open their character menu until their gear is already 0% anyway. they gon' be all naked.
    (1)

  7. #7
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Even playing since 1.0 I have never had this issue, it's not needed at all.
    (1)

  8. #8
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    The comments on this thread continue to amuse me. Thanks whoever necro'd it :P

    Quote Originally Posted by Rongway View Post
    If you make this choice several times in a row, and your gear breaks in the middle of a dungeon, there is a more than adequate system in place to handle it: you leave the dungeon and take the well-deserved thirty minute penalty for making the wrong choice too many times.
    Not gonna bother debating the things you said since I've debated them over and over and people keep just repeating everything, but I will respond to this part.

    If my gear breaks, the group can either deal with it or kick me. Not going to eat a penalty because I made an honest, non-conscious mistake and because the game lacks any defense against this short of forcing crafting into combat scenarios. Since I usually tank in DF, everyone suffers either way if this happens because of how the game is. And that's how it will have to stay I guess. Can't repair in the dungeon, if I leave/get kicked they get to wait forever on a replacement. But tough, right? Have to preserve muh standards!

    Wish people were more open to QoL suggestions like this. The Secret World had this feature and it was universally loved. But ah well.
    (2)
    Last edited by Adire; 01-31-2017 at 06:24 PM.

  9. #9
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Never met someone with broken gear since 2.0 beta. I always have dark matters to repair. Always repair when I see these bar going down in my stat window. I mean, do you never check your gear or stat and see these blue/green/red bar depending the %?
    At worst I always have sub ilvl gear on me too for my 2 jobs I use the most.
    yeah ... it's definitly impossible to have 0%. Especially with that message saying you are below 10% now. Enough to finish a dungeon.

    Edit: I remember that thread. Didn't know someone would 'necro' it. Decide to post too \o/
    (1)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  10. #10
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I don't think this is necessary at all. So many Mender NPC's around. You can also self repair your gear in dungeons if you have lvl'ed up crafters. It's also easy to check if your gear needs repair soon. You also get a warning message at 10%. Putting NPC's in dungeon is also silly thing to look at. Like what a guy waiting inside a dark wet cave with creeps to fix your stuff? No thanks. Just fix your gear regularly and do not wait for it to go too low.
    (3)

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