Quote Originally Posted by Eidolon View Post
Not all items available on GC turn ins are available from NPC's, and those are NQ. So when you do NQ, it gives, what, 1/8th a bar instead of 1/4th (For non-bonus)? So let's say 8 months doing it that way to get your crafters up. Not a very good/effective method of expecting people to reach 60 with all crafts. People are more likely to quit before that amount of time passes in a themepark game like this.
Newsflash :3 You only need your crafters to level 50 in order to repair level 60 gear, and you don't need all crafting professions if you don't intend to actually craft stuff. Sure, if you want to be able to meld stuff yourself, you'd need to get the relevant crafts to 60, but not for repairs. The road from 1 to 50 is a lot shorter than 1 to 60, potentially even shorter than 50-60. For me personally, it took quite a long time, but then again I didn't pay attention to it every day, and if stuff was too expensive on the MB I left it alone and hoped for a better hand-in the next day.

Also, not all stuff on the MB are from crafters. Some are stuff retainers brought back. And some of them sell for a lot less than you'd pay a vendor. And don't forget the Ixali quests, which add a fair bit of exp in addition to the GC hand-ins (and again, can be done through only the hand-in quest if you don't want to gear up to actually craft the items). And you can do leves, especially if you have a crafter friend who's willing to craft the stuff for you, either for free or if you bring them the mats.

It's not a salespitch. It's just several people trying to give advice on how to level crafting classes without needing to actually craft. Time or money or effort is pretty much the cost. Since "effort" was discarded pretty much from the get-go ("I don't like crafting!"), the amount of "time" or "money" is going to have to go up.

Quote Originally Posted by Eidolon View Post
This idea would be great, but then they have to remember to take up an inventory slot with Dark Matter, AND Hope that they are going to have someone in the dungoun that can repair their gear... Instead of doing this, it'd be better to just add an NPC.
...Or, you know, remember to repair before going in. It's not really that difficult to have a slot dedicated to grade 6 Dark Matter, stocking up on it when you notice you're beginning to run low.

To be honest, this suggestion is sounding a lot like, "I can't remember the rules of the game, so we need to change the rules to make it easier for me to play the game." If you can't remember to repair before going into a dungeon, and can't be bothered to level up crafters to be able to self-repair wherever you are -- and if you have, can't remember to bring the necessary item to do so (dark matter)... I'm starting to think that maybe it's not the game's fault. (General 'you' in this paragraph, not any specific person.)