Quote Originally Posted by Eidolon View Post
This is an interesting way to look at it, to refer to it as 'handholding', but I'm afraid I must stress the fact that having a contingency for a situation in which someone may wind up in a duty without repairs is only beneficial to everyone. Meanwhile, having it so that only crafters can repair in dungouns is only beneficial to the crafter and may actually also prove disadvantagous to the crafter themselves should the wind up with a tank who has a broken chest, legs, hand, etc. and is unable to repair. But I suppose some people lack the ability to empathise with such situations until they themselves have been subjected to it.
I played most of 2.0 without having my crafting classes leveled up never found it hard to go to a NPC to mend my gear before going into dungeons "oh look my gear at 40% I should repair before I forget", also it not hard to carry other gear with you if person really that forgetful. Even after leveling crafts if I found myself ran out of dark matter I still had back up gear. Oh this i200 piece broke and don't have the matter to repair it I'll just switch to this i185 piece I have.