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  1. #36
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by fm_fenrir View Post
    . Maybe if enmity skills put a Disease-style debuff that lowered incoming heals by some (small) percentage, so tanks don't necessarily buff group damage by increasing their team's spike damage, but indirectly lower enemy healer contributions.

    Maybe 5-10% reduction on incoming heals, refreshed whenever any "added enmity" skill hits the target and the user is in tank stance? (Secret balance note: Some DPS classes have access to Skull Sunder...)
    Full Swing, Delerium, Glory Slash, Storm's Eye, Rage of Halone all say hi.

    Tanks have no role pfft, nothing like a DRK who applies 10% int debuff to casters, Pally's that str debuff melee dps, Warriors who drop SE on the focus target, negating 50% of all heals coming their way, and Full Swing is like having another Dps railing on the focus target. I'd also like to point out skills like Thrill of War/ Testudo and Cover do more for the Tank role, then some silly Lock on tagged to the Provoke tooltip exclusive to PVP( not to mention Cross class skill slots are limited; I'd rather take Featherfoot, Internal release, Convalescence, Second Wind, and Awareness than Provoke)
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    Last edited by Iagainsti; 03-22-2016 at 04:09 AM.