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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Serilda View Post
    About Provoke
    Provoke would have a range, if the tank isn't near you he can't hurt you with it.
    (0)

  2. #12
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Then be ignored for 37 seconds?
    Yep

    Quote Originally Posted by Nektulos-Tuor View Post
    In EQ2 as a Berserker I could keep an entire raid attacking me every minute, and permalock a target onto me.
    Okay, many game do different things. I don't think we need tanks to become raid bosses simply because it's pvp.
    (4)

  3. #13
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dyvid View Post
    Yep

    Okay, many game do different things. I don't think we need tanks to become raid bosses simply because it's pvp.
    Not really what i'm saying, i'm saying that tanks need to do their role like "EVERY OTHER class" can.
    (1)

  4. #14
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    I REALLY liked the way Voke worked in FFXI.

    It could miss.

    If it lands then you cannot do anything that requires targeting anyone other than the voker.

    That means you can't cure or attack anyone else.

    I don't remember exactly how long it lasted, but maybe 5 seconds is fair?
    (0)

  5. #15
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    The only reasonable suggestion here is that bodyguard ability. It probably should be a standard pvp ability for tanks. The last suggestion, the Enmity stance thing, is really bad as is cause you can potentially lock a target onto you or have the poor fool deal nerfed dmg the whole match. For an ability that powerful the tank has to be hit with a giant drawback. If your target doesn't attack you he deals 25% less dmg to his target but will deal 25% more dmg to the tank or 100% crit rate on tank for as long as tank has him locked up like that. Cause as is its just an indirect melee dps nerf since melee dps are the only ones you are gonna be able to use this on with any consistency.
    (0)

  6. #16
    Player
    AshenStar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Ashen Starlight
    World
    Zodiark
    Main Class
    Fisher Lv 51
    Quote Originally Posted by Nova_Rox View Post
    I REALLY liked the way Voke worked in FFXI.

    It could miss.

    If it lands then you cannot do anything that requires targeting anyone other than the voker.

    That means you can't cure or attack anyone else.

    I don't remember exactly how long it lasted, but maybe 5 seconds is fair?
    I suppose that would break the balance in the Feast...
    (0)

  7. #17
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I wont comment on everything , I'll just say this.

    40 seconds is an absurdly long time with no drawback. None of your ideas are balanced because they have no drawback. You just have a tank walling a DPS or multiple DPS for a ludicrous amount of time.

    Also if tanks pick up medals they'll have to be focused in the feast. As for frontlines... Well it's frontlines.
    (0)

  8. #18
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    What are you talking about. If the provoke is 3 to 4 secs it would just be like a stun. And it would have dimishing returns. I don't see why it would break dps classes.

    You wanted tanks to tank and someone suggested a change to do that. Stop being do dps Centric cuz that's the only class u play.
    (0)

  9. #19
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Make it 3 to 5 secs on a 40 to 60 sec cooldown.
    (0)

  10. #20
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    No it wouldnt... why would it?
    (0)

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