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  1. #31
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    With the changes to PvP I feel this topic needs to be brought back again. Tanks really do not have a role; they don't. Now that they can't harass they are pretty much just 50% DPS.
    This Tank says this is incorrect, have you played a tank class in PVP since the hotfix?

    Quote Originally Posted by Slappah View Post
    Lol

    /10char



    /highfive
    (1)
    Last edited by Iagainsti; 03-19-2016 at 02:59 AM.

  2. #32
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    With the changes to PvP I feel this topic needs to be brought back again. Tanks really do not have a role; they don't. Now that they can't harass they are pretty much just 50% DPS.
    Lol

    /10char
    (2)

  3. #33
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Nektulos-Tuor View Post
    With the changes to PvP I feel this topic needs to be brought back again. Tanks really do not have a role; they don't. Now that they can't harass they are pretty much just 50% DPS.
    Tell the truth, do you even PvP? Literally have never met you ingame, yet you complain about everything..
    (2)

  4. #34
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Houston009 View Post
    Tell the truth, do you even PvP? Literally have never met you ingame, yet you complain about everything..
    I believe someone in the general forums pointed out that this person is an alt account he uses to post so that his main isn't exposed (which it was for a brief time when he complained about DRK)
    (1)

  5. #35
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Oh, so he uses an alias because he knows he'd get s- on for all the bs he talks about, aight.
    (2)

  6. #36
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    With the changes to PvP I feel this topic needs to be brought back again. Tanks really do not have a role; they don't. Now that they can't harass they are pretty much just 50% DPS.
    Are you kidding me right now? My warrior that we roll with does more dmg than half of the other team does if we get our burst in and drop a target. We run Smn/Nin/Ast/War smn and nin pressure the target then we'll swap and burst to the healer with who else? Our friggen War who's pumping out 4-5k fell cleaves, you can choose to play a "bunker" tank to harass and it works sometimes, depending on the situation.

    I mean have you played a war tank in PvP? a paladin? or a Drk? Please tell me your play style or are you gonna lump them all in together?
    (1)

  7. #37
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I thought about making enmity skills decrease damage output for a second or so, but the problem I've found in the Feast is largely that healers who aren't stunlocked into oblivion can overpower pretty much anything you'd want to do to dps. Maybe if enmity skills put a Disease-style debuff that lowered incoming heals by some (small) percentage, so tanks don't necessarily buff group damage by increasing their team's spike damage, but indirectly lower enemy healer contributions.

    Maybe 5-10% reduction on incoming heals, refreshed whenever any "added enmity" skill hits the target and the user is in tank stance? (Secret balance note: Some DPS classes have access to Skull Sunder...)
    (0)

  8. #38
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by fm_fenrir View Post
    . Maybe if enmity skills put a Disease-style debuff that lowered incoming heals by some (small) percentage, so tanks don't necessarily buff group damage by increasing their team's spike damage, but indirectly lower enemy healer contributions.

    Maybe 5-10% reduction on incoming heals, refreshed whenever any "added enmity" skill hits the target and the user is in tank stance? (Secret balance note: Some DPS classes have access to Skull Sunder...)
    Full Swing, Delerium, Glory Slash, Storm's Eye, Rage of Halone all say hi.

    Tanks have no role pfft, nothing like a DRK who applies 10% int debuff to casters, Pally's that str debuff melee dps, Warriors who drop SE on the focus target, negating 50% of all heals coming their way, and Full Swing is like having another Dps railing on the focus target. I'd also like to point out skills like Thrill of War/ Testudo and Cover do more for the Tank role, then some silly Lock on tagged to the Provoke tooltip exclusive to PVP( not to mention Cross class skill slots are limited; I'd rather take Featherfoot, Internal release, Convalescence, Second Wind, and Awareness than Provoke)
    (0)
    Last edited by Iagainsti; 03-22-2016 at 04:09 AM.

  9. #39
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Iagainsti View Post
    negating 50% of all heals coming their way
    I was gonna complain about that a little while ago because 50% was way too much, but it's actually been changed to 20% for WAR too, when however, I don't know.
    (0)

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