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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Enmity changes needed for PvP:

    In Log Horizon, there are moves which make taunts in PvP very effective, this type of thing can also be seen in SWTOR as well.

    If you do "not" attack the taunted target in Log Horizon, you are immediately damaged each time you do not target the tank, also it forces you to target the tank at the start.

    So for example, I think "Provoke" needs to function like this:

    Provoke:
    Forces you to target the tank for 1 second. Each attack made against targets "other then you." are retaliated dealing 150 potency in physical damage to the target. This effect lasts 40 seconds. Provoke should be "ATTACK ME, IF YOU DON'T YOUR GONNA GET HURT!"
    (note: the tank would be bright red or have a line indicating hes provoking you.)

    Bodyguard:
    A tank skill which all tanks in PvP should get, which absorbs 30% of all the damage the target takes and raises the targets damage reduction by 5%. This effect has a short range and makes a "chain" between the targets and the target being body gaurded. So you know that the tank is absorbing that targets damage.

    Enmity attacks, or attanks in tank stance:
    Enmity attacks should lower damage against targets other then you by 25% for 1.5 seconds per enmity attack, all attacks in a Tank Stance are enmity attacks. Each hit refreshes the duration back to 1.5 seconds so the tank must be constantly attacking to maintain this effect.

    This would give tanks a viable role in damage reduction for PvP and would also make use of all the defensive abilities tanks are meant to have. Tanks have had their damage cut by a big chunk and have no real role in PvP right now.


    A tanks role is to protect their group and be the "first" ones to die, however with current threat mechanics this only works in PvE and doesn't translate well at all in PvP. They are the "last" ones to die because they are the weakest of the group, healers right now forfill the Tanks role.
    (4)
    Last edited by Nektulos-Tuor; 03-02-2016 at 04:51 AM.

  2. #2
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Having someone else dictate who you can attack is always fun. God forbid you don't notice which of the dozen tanks in frontlines provoked you too, that'll be fun trying to figure out who it was.
    (11)

  3. #3
    Player
    MinhSa's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jiraiya Sama
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Yeah with the huge reduction of damage they should add some emnity type abilities for tanks, it'll add lots of depth and really define how a tank should play in PvP. If we don't get these kinds of abilities, we're just weaker but harder to kill DPS with a couple support PvP abilities.
    (0)

  4. #4
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dimitrii View Post
    Having someone else dictate who you can attack is always fun. God forbid you don't notice which of the dozen tanks in frontlines provoked you too, that'll be fun trying to figure out who it was.
    OK then, every other class needs to lose some integral part of their role in order to make it fair, such as Ninjutsu for Ninjas, Summons for Summoners and Scholars, etc.
    (2)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I think FFXI had this where provoke would make the player lock onto the tank for a few seconds.
    (1)

  6. #6
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by TheRogueX View Post
    OK then, every other class needs to lose some integral part of their role in order to make it fair, such as Ninjutsu for Ninjas, Summons for Summoners and Scholars, etc.
    Cleric Stance says hi! Some abilities are PVE-centric, some are PVP-centric. The jobs aren't terrifically well balanced against one another in every situation (or in any situation, in a few cases). That's just how it is. I play healer in PVP and I never asked to be a tank, but I guess the enemy team often has a different idea of my job's role and that's often what ends up happening.

    I'm sure we'll see more proactive balancing once The Feast gets going which might address some points, but I don't want this game's PVP to degenerate into the crowd control and rebalancing chaos that a certain other popular MMORPG's PVP arenas had right before I ended my subscription to that game.
    (4)

  7. #7
    Player
    nickx's Avatar
    Join Date
    Dec 2013
    Location
    Adder4lyfe
    Posts
    205
    Character
    Calien Nightstalker
    World
    Odin
    Main Class
    Archer Lv 70
    Quote Originally Posted by Serilda View Post
    but I don't want this game's PVP to degenerate into the crowd control and rebalancing chaos that a certain other popular MMORPG's PVP arenas had right before I ended my subscription to that game.
    Don't lie, I bet you miss the triple sheep, into triple cyclone, into blind, into kidney shot, into sap. :P
    (3)

  8. #8
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by nickx View Post
    Don't lie, I bet you miss the triple sheep, into triple cyclone, into blind, into kidney shot, into sap. :P
    How on earth did you know? Respeccing and changing my gameplay style completely every single patch was also great fun just so that I could sit in arena matches and watch my friends playing while I stood still. I was originally shadow too, so...

    I'm generally not a fan of any game design decisions which take control away from the player. It sounds as though they're addressing tank usefulness in The Feast and I still enjoy having one on my team in FL, whereas giving them (a second?) Cover, even more ways to crush jobs weak against melee already and a gigantic buff to a free ability which capitalises on the difficulties of targeting and coordinating in 72-man doesn't sound all that fun. Imagine if I use Assize after someone randomly throws a Provoke on me and runs away - I'd probably instantly die. And I know SMN is in a good place right now but imagine how awful their lives would become overnight.
    (1)
    Last edited by Serilda; 03-01-2016 at 07:44 PM.

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dimitrii View Post
    Having someone else dictate who you can attack is always fun. God forbid you don't notice which of the dozen tanks in frontlines provoked you too, that'll be fun trying to figure out who it was.
    A chain would go from the tank to you.

    or a red line, something indicating you've been provoked.
    (0)

  10. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dyvid View Post
    I think FFXI had this where provoke would make the player lock onto the tank for a few seconds.
    Then be ignored for 37 seconds?

    In EQ2 as a Berserker I could keep an entire raid attacking me every minute, and permalock a target onto me.
    (0)

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