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  1. #1
    Player
    Oohlalaheals's Avatar
    Join Date
    Mar 2016
    Posts
    63
    Character
    Omega Anathema
    World
    Goblin
    Main Class
    White Mage Lv 70
    I do agree with some of the other comments that it is already getting a little bit overloaded with abilities. A couple of things I would like to see

    AST- More cards, the ones we have now are fantastic, but I would love a little more variety, maybe 2 more. I also like the idea of having cards that debuff, but I wouldn't want those mixed in with what we already have, it would have to be a separate draw.

    SCH- I would love something instant cast, something equivalent to what Aspected Benefic does in Noct sect on Ast. The only thing SCH has that's instant is Lustrate, and sometimes I don't want to throw something quite that big, but I'm on the move and need to cast something. I would even be willing to sacrifice and have a longer cool down on Lustrate to have something smaller that's instant. Or instead of this perhaps something like lightspeed so an Adlo could be tossed out quickly.

    WHM- I'm only 56 with WHM so I don't get the feel for the full range of abilities yet.
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  2. #2
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Oohlalaheals View Post
    AST- More cards, the ones we have now are fantastic, but I would love a little more variety, maybe 2 more. I also like the idea of having cards that debuff, but I wouldn't want those mixed in with what we already have, it would have to be a separate draw.
    I actually think the debuff thing would be really cool - not as new cards or as a special effect of one sect, but as a different ability. You'd Draw a card and then either tap Draw again to cast it, or tap some other skill to invert the card's effects and use it as a debuff, instead, kind of like Salve-Maker/Chemists with Poison Potion.

    Balance would decrease damage dealt by 5%
    Bole would increase damage taken by 5%
    Arrow would decrease attack speed by 5%
    Spear could just be a direct attack spell with 100 potency or so.
    Spire could increase physical damage taken by 10%
    Ewer could increase magical damage taken by 10%
    And then you'd also be able to Royal Road these effects and do an Enhanced Inverse Bole for a pretty sweet opening party burst, for instance.

    The inverse skill would have a longer cooldown than Draw, obviously, to balance it a bit (like 150-180s), but I actually think that would be a really neat addition to AST's kit.
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  3. #3
    Player
    samkitwood's Avatar
    Join Date
    Oct 2015
    Posts
    41
    Character
    Atlantis Yueqiu
    World
    Moogle
    Main Class
    Monk Lv 70
    AST- More cards, the ones we have now are fantastic, but I would love a little more variety, maybe 2 more. I also like the idea of having cards that debuff, but I wouldn't want those mixed in with what we already have, it would have to be a separate draw.



    having diurnal provide buffs as it currently does , a change to nocturnal so the cards debilitate enemies (royal road still the same) so for example you could royal road a ewer then play arrow to cast a slow like ability on multiple enemies. as for more cards im not so sure , what did you have in mind?
    (messed up the quote bit , sry ^^)
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