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  1. #1
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    WHMs in FF (FFXIV) are considered very offensive healer, due to their connection to white magic. Which is actually very destructive, holy is a spell that can potentially destroy a planet.. So I'm sure they get cool damaging spell and some direct heal. AST will definitely get new buffing abilitites. Maybe double draw? combine bole + balance for new buff etc. Or new cosmo buff. SCH is all about the nature balance, coming from their history, I can see them getting new AoE DoT.. but honestly. SE likes to find a connection between skills and make a new one that is easily accessible. So we just need to bring all the Sch, whm, ast spells on the table and think.. what new spells would be that don't let other skills down.
    (0)

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    PLD: Enhanced Clemency Trait: Additional effect: Inherits 50% of target's current enmity from nearby opponents if target is a current party member.
    (0)

  3. #3
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Duuude007 View Post
    PLD: Enhanced Clemency Trait: Additional effect: Inherits 50% of target's current enmity from nearby opponents if target is a current party member.
    I feel like this would be more applicable to Cover actually, also sidenote. Cover definitely needs a larger range
    (2)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LilLemay View Post
    I feel like this would be more applicable to Cover actually, also sidenote. Cover definitely needs a larger range
    yes yes! cept i just realized covering the mt is a strat now, so maybe just make cover add magic damage too?
    (0)

  5. #5
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    WHM - Random off the top of my head.

    62 - Flood Aura (Instant Spell 45-60s CD) - Deals water damage with a potency of 400 - Additional Effect: Lowers target's evasion by 15-20% Duration: 20s
    64 - Graniteskin (Trait) - Increases Stoneskin protection from 10% to 18% of targets total HP
    66 - Divine Blessing (Trait) - Allows WHM to give Divine Seal to self or party member (that or) Increases spell and action-based HP restoration by 30%
    68 - Enhanced Aero III (Trait) - 20% chance that casting Aero III will place or refresh Aero II and Aero duration.
    70 - Maim and Mend III (Trait) - Increases base action damage and HP restoration by 50% (changes Stone III, Aero III spell animations)


    Maim and Mend III - This should increase WHM spells to acceptable levels at 70 without the addition of more healing spells.
    Graniteskin - Because really it made no sense to remove this other then because of ASTs design, Heavensward monsters hit harder on par with or higher then HP gain of tanks.
    Divine Blessing - WHM is kind of selfish when it comes to buffs, pretty much all their buffs are only used on themselves so I figured that allowing them to buff other healers in specific situations would make it more interesting. That or being able to effect WHM healing abilities to make the 50-60 spells stronger.
    Enhanced Aero III - Having to do all three dots is annoying, just saying. Also SE likes RNG procs for WHM a lot so it'll satisfy them.
    Flood Aura - Our last water damage spell was at level 15, we need another one. The 15-20% evasion down will help with the increasing accuracy problems for attack spells. 400 damage should be close to an acceptable damage considering the long CD.
    (0)

  6. #6
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Niroken View Post
    Enhanced Aero III - Having to do all three dots is annoying, just saying. Also SE likes RNG procs for WHM a lot so it'll satisfy them.
    Scholar has 4 dots to apply, White Mage and Astrologian have 2. Aero I is only used when you need an instant-cast spell (like to weave Fluid Aura or Assize in) since it's flat weaker than Stone III.

    Plus if you start your dots and neeeed to heal, you can do A3>A2>A>Cleric>Tetra, like I generally do on Scholar with B2>M>B>A>Cleric>Lustrate>Adlo

    What I would personally want to see for WHM would be stuff like:
    - Fluid aura gaining Silence and being 100% accuracy.
    - AoE mitigation skill, since WHM is the only healer lacking anything of this sort. To keep with the flavor, maybe something like:
    Reflect - Casts a protective shield on self and nearby party members that mitigates damage up to 15% of caster's max health, while reflecting 25% of damage mitigated in this way back to the attacker. Duration: 30s. 150s cooldown. (This would be ~4500 damage if the WHM has 15000 health and all 8 shields break)
    - More traditional healer buff skills, like maybe Bubble (heal for x potency while buffing target's health the same amount, put it on a cooldown, probably) / Bravery/Faith/Might/Something of the sort. Just one skill on a long cooldown that boosts offensive potential of a target or the party.

    And for SCH:
    - More uses for Aetherflow on the offensive side. Energy Drain is great, Bane is fun, but I'd really like to see them go outside the box and give us interesting ways to spend Aetherflow outside of Lustrate/Indom and Energy Drain/Bane. Hell, I'd even take a skill that burns an Aetherflow stack for just a quick burst Mana+TP heal on a target (including self) that's percentage based and doesn't require leaving Cleric. Put it on that /loathesome/ 30s cooldown and I don't think it'd be too strong.
    - More Fairy skills. They got nothing new this patch - I want more stuff for them to do to give them a bit more... fun? Rather than just being the static little heal slaves that they are now.
    - AoE Broil (new skill) with like 70-80 potency. I understand we can't have Holy or Gravity, but I'd really like to not be sitting there casting Blizzard 2 as a Scholar. Like 99.9% personal preference rather than a legit thing we need.
    - I dunno, SCH has no holes that I really feel outside of the above, an even those aren't really holes and are just QoL sorts of improvements.
    - But pls. Don't give SCH HoTs. We don't need or want them. D: And when we do, we just use Eos.
    (0)
    Last edited by JackFross; 03-27-2016 at 01:47 AM.

  7. #7
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JackFross View Post
    Scholar has 4 dots to apply, White Mage and Astrologian have 2. Aero I is only used when you need an instant-cast spell (like to weave Fluid Aura or Assize in) since it's flat weaker than Stone III.

    Plus if you start your dots and neeeed to heal, you can do A3>A2>A>Cleric>Tetra, like I generally do on Scholar with B2>M>B>A>Cleric>Lustrate>Adlo
    Not sure why you assumed I had no clue about how to put on DoTs after suggesting a QoL trait. If SCH wants a Tri-Disaster then suggest it, I'm not stopping you.
    (3)

  8. #8
    Player
    Lady_Malice's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Melon Soda
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I'd like to see AST's Shuffle come back. Don't get me wrong, I like redraw but sometimes I wish I could try to draw another card, especially after getting ewer redrawn to spire, even if I get the same card again.
    (0)

  9. #9
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    After fighting Kuribu in Amdapor HM, I'd love for WHM to have a "reverse" spell, thus making all healing spells into attack spell.

    To make it so it won't be too OP the potency could be reduce to make it more in line with stones,aeros, holy, etc.

    I'd love to make Asylum into a placeable aoe or like Shadow Flare and maybe madica 2 be another aoe dot that deals damage to enemies. We won't need new offensive spells if that's the case.
    (0)

  10. #10
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Lady_Malice View Post
    I'd like to see AST's Shuffle come back.
    So basically 2 attempts to get your card, that's a little greedy. ;p

    Quote Originally Posted by myahele View Post
    -Snip-
    I doubt Reverse would ever happen on WHM, the confusion with Assize would be too real. Also as you've explained it, you would essentially be getting 2x Aero III/Stone III, with Asylum being the only actual spell that adds to the WHM toolkit. What would be interesting is if it could somehow be a stance, sort of like Dreadwyrm so it's like a short DPS burst period or something. But I'd rather Scholars get that as it seems sort of Arcanist related. ;p
    (0)

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