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  1. #1
    Player
    Xtilo_hp's Avatar
    Join Date
    Aug 2016
    Posts
    2
    Character
    Axel Rassler
    World
    Gilgamesh
    Main Class
    Astrologian Lv 60

    Celestial opposition needs something more

    I mean a healing burst in DIURNAL and a mp refresh aoe in NOCTURNAL or maybe more seconds
    (0)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I don't think it was ever intended to be anything more than a minor boost and stun.

    It's free to cast and isn't on that long of a cooldown, and extends your lightspeed, aether, and any card buffs or regens you've placed, pretty sure it extends food buff and potions as well funnily enough, and is a decent to use stun in the rare occassion you need to stun something. I think it's fine, honestly.
    (4)
    Last edited by FoxyAreku; 08-29-2016 at 09:32 AM.

  3. #3
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    If it isn't going to increase buff duration by 6 seconds like it should, then I'd be happy with what you suggested. It looks great but the actual impact is just not where it should be.
    (0)

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rennies View Post
    If it isn't going to increase buff duration by 6 seconds like it should, then I'd be happy with what you suggested. It looks great but the actual impact is just not where it should be.
    I assume you want 6 seconds because of the 3 second server tick?

    That would only really help the Lumin aether extension, though. 5 seconds is 2 GCDs on everything else, which is pretty perfect imo.
    (2)

  5. #5
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    This spells needs something more played with the Noct stance.
    The only thing you can actually increase is the time of a card buff when in Diurnal you increase the card buff and the HoT.
    Don't misunderstand me, not complaining of the HoT (which is the point of the Diurnal one), but when you're playing in the nocturnal one this spell ain't that good...

    Maybe give a little extra-shield or something ? Let's discuss
    (0)

  6. #6
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    What i would see

    Since sch got CritAdlo
    Let us have CO Noct

    If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
    Plus the usual +5sec and stun

    Sch still have advantage to have anytime rng based double shield
    While noct got one with cooldown
    (4)

  7. #7
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Nekotee View Post
    What i would see

    Since sch got CritAdlo
    Let us have CO Noct

    If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
    Plus the usual +5sec and stun

    Sch still have advantage to have anytime rng based double shield
    While noct got one with cooldown
    That's something i would like to see !
    (1)

  8. #8
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nekotee View Post
    (..)
    If CO used in nocturnal have all shield double in potency.(..)
    Hmm, let's compare the primary use of it, CO'd Aspected Helios, with a deployed Adlo..
    I'll assume a 15% crit chance (and a x1.55 crit potency modifier, I hope that is correct), and a 1% heal advantage for the AST over SCH (due to passive traits giving MND to AST and INT to SCH).

    CO Aspected Helios' shield would be 382 base potency.
    This means a range of 382 - 592 potency, with an average of 414.

    Deployed Adlo's shield is 300 base potency, but 930 potency if it crits, with an average of 395.
    With conva and defiance (if WAR), it's still more powerful, even in base potency.
    The advantage of CO Aspected Helios would however be range and ease of use (no need to spread from a certain target in limited range, and can be used a lot quicker, allowing for reactive use).

    I like it.. might be the thing N.AST needs to be really competitive.
    (2)

  9. #9
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Nekotee View Post
    What i would see

    Since sch got CritAdlo
    Let us have CO Noct

    If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
    Plus the usual +5sec and stun

    Sch still have advantage to have anytime rng based double shield
    While noct got one with cooldown
    That bomb ass Aspected Helios + CO tho
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #10
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nekotee View Post
    What i would see

    Since sch got CritAdlo
    Let us have CO Noct

    If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
    Plus the usual +5sec and stun

    Sch still have advantage to have anytime rng based double shield
    While noct got one with cooldown
    I do agree with this actually. An extended duration on a shield is pretty pointless...this would be a great fix.
    (1)

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