I mean a healing burst in DIURNAL and a mp refresh aoe in NOCTURNAL or maybe more seconds
I mean a healing burst in DIURNAL and a mp refresh aoe in NOCTURNAL or maybe more seconds
I don't think it was ever intended to be anything more than a minor boost and stun.
It's free to cast and isn't on that long of a cooldown, and extends your lightspeed, aether, and any card buffs or regens you've placed, pretty sure it extends food buff and potions as well funnily enough, and is a decent to use stun in the rare occassion you need to stun something. I think it's fine, honestly.
Last edited by FoxyAreku; 08-29-2016 at 09:32 AM.
If it isn't going to increase buff duration by 6 seconds like it should, then I'd be happy with what you suggested. It looks great but the actual impact is just not where it should be.
I assume you want 6 seconds because of the 3 second server tick?
That would only really help the Lumin aether extension, though. 5 seconds is 2 GCDs on everything else, which is pretty perfect imo.
This spells needs something more played with the Noct stance.
The only thing you can actually increase is the time of a card buff when in Diurnal you increase the card buff and the HoT.
Don't misunderstand me, not complaining of the HoT (which is the point of the Diurnal one), but when you're playing in the nocturnal one this spell ain't that good...
Maybe give a little extra-shield or something ? Let's discuss
What i would see
Since sch got CritAdlo
Let us have CO Noct
If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
Plus the usual +5sec and stun
Sch still have advantage to have anytime rng based double shield
While noct got one with cooldown
That's something i would like to see !What i would see
Since sch got CritAdlo
Let us have CO Noct
If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
Plus the usual +5sec and stun
Sch still have advantage to have anytime rng based double shield
While noct got one with cooldown![]()
Hmm, let's compare the primary use of it, CO'd Aspected Helios, with a deployed Adlo..
I'll assume a 15% crit chance (and a x1.55 crit potency modifier, I hope that is correct), and a 1% heal advantage for the AST over SCH (due to passive traits giving MND to AST and INT to SCH).
CO Aspected Helios' shield would be 382 base potency.
This means a range of 382 - 592 potency, with an average of 414.
Deployed Adlo's shield is 300 base potency, but 930 potency if it crits, with an average of 395.
With conva and defiance (if WAR), it's still more powerful, even in base potency.
The advantage of CO Aspected Helios would however be range and ease of use (no need to spread from a certain target in limited range, and can be used a lot quicker, allowing for reactive use).
I like it.. might be the thing N.AST needs to be really competitive.
That bomb ass Aspected Helios + CO thoWhat i would see
Since sch got CritAdlo
Let us have CO Noct
If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
Plus the usual +5sec and stun
Sch still have advantage to have anytime rng based double shield
While noct got one with cooldown
Peach Parfait/Khulan Angura on Gilgamesh
I do agree with this actually. An extended duration on a shield is pretty pointless...this would be a great fix.What i would see
Since sch got CritAdlo
Let us have CO Noct
If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
Plus the usual +5sec and stun
Sch still have advantage to have anytime rng based double shield
While noct got one with cooldown
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