aetheric focus would be awesome and another aether stack for sch too , that would be awesome
increased potency broil and an AOE ruin (like the ruinga spell from the 13 trilogy) would help keep scholar as the dps healer
aetheric focus would be awesome and another aether stack for sch too , that would be awesome
increased potency broil and an AOE ruin (like the ruinga spell from the 13 trilogy) would help keep scholar as the dps healer
Last edited by samkitwood; 03-21-2016 at 06:15 PM.

Players don't even utilize the skills they have now, or even read what they do. Traits ftw


If we had to get new skills then I would probably prefer more support based skills as we have enough healing spells atm I feel.
Though I would like them to focus around traits rather than skills
I was just discussing what we will get 60-70 my firend and I have a feeling we will be getting traits that upgrade our current abilities rather than new abilities. Reason being is that we have not received any new traits since ARR and some jobs are already loaded with abilities..adding new ones would be hell for people with gamepads.
That being said here is a couple of new traits I would love to see.
SCH- An extra atherflow stack; increased potency Succor; AoE Virus
WHM- Reduced Recast Time for Bendiction; Increased potency Regen; Extra Piety (like the Mind Traits)
Just a few I think would be good traits. Especially with more HP and stronger enemies going from 60-70.
I just want to get a little more dps love on sch. We've had the same dps kit since arr.
I do agree with some of the other comments that it is already getting a little bit overloaded with abilities. A couple of things I would like to see
AST- More cards, the ones we have now are fantastic, but I would love a little more variety, maybe 2 more. I also like the idea of having cards that debuff, but I wouldn't want those mixed in with what we already have, it would have to be a separate draw.
SCH- I would love something instant cast, something equivalent to what Aspected Benefic does in Noct sect on Ast. The only thing SCH has that's instant is Lustrate, and sometimes I don't want to throw something quite that big, but I'm on the move and need to cast something. I would even be willing to sacrifice and have a longer cool down on Lustrate to have something smaller that's instant. Or instead of this perhaps something like lightspeed so an Adlo could be tossed out quickly.
WHM- I'm only 56 with WHM so I don't get the feel for the full range of abilities yet.
I actually think the debuff thing would be really cool - not as new cards or as a special effect of one sect, but as a different ability. You'd Draw a card and then either tap Draw again to cast it, or tap some other skill to invert the card's effects and use it as a debuff, instead, kind of like Salve-Maker/Chemists with Poison Potion.
Balance would decrease damage dealt by 5%
Bole would increase damage taken by 5%
Arrow would decrease attack speed by 5%
Spear could just be a direct attack spell with 100 potency or so.
Spire could increase physical damage taken by 10%
Ewer could increase magical damage taken by 10%
And then you'd also be able to Royal Road these effects and do an Enhanced Inverse Bole for a pretty sweet opening party burst, for instance.
The inverse skill would have a longer cooldown than Draw, obviously, to balance it a bit (like 150-180s), but I actually think that would be a really neat addition to AST's kit.
AST- More cards, the ones we have now are fantastic, but I would love a little more variety, maybe 2 more. I also like the idea of having cards that debuff, but I wouldn't want those mixed in with what we already have, it would have to be a separate draw.
having diurnal provide buffs as it currently does , a change to nocturnal so the cards debilitate enemies (royal road still the same) so for example you could royal road a ewer then play arrow to cast a slow like ability on multiple enemies. as for more cards im not so sure , what did you have in mind?
(messed up the quote bit , sry ^^)



In my opinion, new abilities will only work if they replace old ones. Like the way stone 3 replaced stone 2. There's simply too much bloat already, like other have said.
Hmm. Maybe a chance on casting Ruin or similar damage spells out of CS gives your hard hitters CS-like damage? I dunno.
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