Quote Originally Posted by SerahFarron View Post
The whole point was to have enough HP to survive the tank buster. Any excess HP was a waste because you could be doing more damage instead of having extra HP that does nothing for you. Anyone who mains a tank role for as long as I have knows this. If the healer knows what he is doing then they would also be prepared with a pre casted heal. If as a healer you struggle to keep the tank topped off during a raid well that's your fault since you don't know the fight well enough to know when big hits are coming.
You can either blame the healers foolishly or just freely admit there was a problem, so let's not turn this into something it was never intended to be. It's supposed to be an objective look at why VIT needed to be more of a main stat than it was previously. You know that if a tank is almost dead from a single tank buster, enough that a melee or AoE will wipe them out, then there's a problem. I don't care how fast your healer is, there's a limit to what you can be reasonably expected to pull off. Some of these tank busters come without much of a warning, so while your argument about pre-casting isn't entirely without merit there are some cases these were damn near one-hit KO's.

Closing your eyes and plugging your ears doesn't make a problem go away, so while you might choose to believe there wasn't any thing wrong with the old system it was clearly failing.
Quote Originally Posted by Aarik View Post
That part about people who equipped actual tank gear having gained damage is actually false, just fyi. I had all fending gear (exact same, at that) before and after the patch, and after I was doing less damage, though admittedly it wasn't by too much; typically 100 damage less on things like Royal Authority. But yeah....even for tanks that went full VIT, it was a damage nerf. This is because of the latent strength stat of the class itself.
We're going to have to agree to disagree on this, because I've done the maths on my own VIT-build paladin. My damage has increased by roughly 10% overall, which is pretty significant in my books. Okay, it's not going to set any records for DPS but I'll take what I can get at this point.

Seems people in this thread have forgotten that the purpose of a tank is to... ya know, actually tank! People wounded over their lost DPS, while I'm just glad Flash has higher enmity gain now thanks to Shield Oath.