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  1. #31
    Player
    SerahFarron's Avatar
    Join Date
    Feb 2014
    Location
    LIMSA LOMINSA HAH HAH HAH!! A SIGHT FOR ME SORE EYES
    Posts
    35
    Character
    Heavy Hatchling
    World
    Midgardsormr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    No, you claimed Elysium still uses STR accessories, which I actually missed until now. Layla Bell went full VIT the moment 3.2 launched. As did all their other tanks. So that statement was flat out wrong.
    I won't bother replying to you anymore since you obviously can't read.

    Quote Originally Posted by SerahFarron View Post
    You don't see Elysium's tanks in full VIT in savage pre 3.2 for a reason.
    Quote Originally Posted by TheCurls View Post
    The reason why tanks are doing less damage overall across the board is that before 3.2, they were encroaching on DPS levels of dps. A tank's job is to tank and let the DPS do the killing. Want to see big numbers? Play a DPS.
    Nope, tanks were reaching DPS levels of BAD DPS. Good DPS still had 300-400 DPS more than WARs which is consistent with BCOB-FCOB levels of DPS. The real reason why tanks were nerfed is because Gordias Savage had the highest DPS checks of any raid so far that had been released. Bad DPS struggled to meet those high DPS checks so they lowered them in Midas and tanks got punished with a nerf because DPS are the majority in this game and most are bad. SE knew how high WARs would be able to hit with a 500 potency attack in 3.0-3.1, they aren't stupid they made the game, they can calculate all that stuff. They gave us these cool abilities that hit hard for 2 major patches and then took it away. That's why I'm pissed off. Instead of going about it some other way they took the lazy way out as usual. It's the sad truth. SSS was specifically introduced for DPS so they could git gud, which won't happen anyway cause of "it's my $15 I play how I want" attitude.

    I would rather not give my money to a team led by a liar. Yoshi seemed like a cool guy at first but now I see his true colors. Some will notice it faster than others eg. "Personal housing will be more more affordable" how did that end up turning out again? In 4.0 we will either see some major changes to the formula or the same thing. If its in the case of the latter then you can bet this game will be on its way downhill. With the PS3 being discontinued there will be no excuse left.
    Quote Originally Posted by TheCurls View Post
    A tank's job is to tank and let the DPS do the killing. Want to see big numbers? Play a DPS.
    I already said that I don't want to play as a DPS so instead I quit entirely.
    With that logic than healers should just heal right? Not the case. Healers can do more AoE damage than tanks can now.

    Quote Originally Posted by Lemuria View Post
    Sure, but it does increase HP, which gives tanks a lot more breathing room against cleaves. The problem was there were a lot of tanks going with full strength accessories (I mean belt, rings, neck, the works), and some of these tanks barely had enough HP to survive these attacks.

    Granted, it falls on the player at the end of the day, but the mechanics weren't exactly helping things along. Players needed a reason to WANT to equip vitality gear, and SE gave them one. Perhaps not the best implementation of it, but you can't blame them for at least trying.
    The whole point was to have enough HP to survive the tank buster. Any excess HP was a waste because you could be doing more damage instead of having extra HP that does nothing for you. Anyone who mains a tank role for as long as I have knows this. If the healer knows what he is doing then they would also be prepared with a pre casted heal. If as a healer you struggle to keep the tank topped off during a raid well that's your fault since you don't know the fight well enough to know when big hits are coming.
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    Last edited by SerahFarron; 03-20-2016 at 04:07 PM.