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  1. #1
    Player
    whythehate's Avatar
    Join Date
    Jun 2015
    Posts
    73
    Character
    Wtbgu'cum Chepgillolz
    World
    Phoenix
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by ViDare View Post
    This comment irks me because it is completely not the same thing. No other class had the option to swap accessories like tanks did. If a DRG/BRD/Caster wore VIT accessories (outside of maybe PVP) they would be shunned or if any DPS decided to use an accessory that wasn't their jobs main stat. All classes had the option to meld crafted accessories and they still do but now tanks need to depend on their main stat just like every other class needs to.
    I think pre 3.0 pld also could meld dexterity, since it effected either paladins block rate or parry I can't remember.

    Paladin had like 3 potential builds.

    I agree though, a lot better bit actually has a use now
    (0)
    Last edited by whythehate; 03-20-2016 at 05:10 AM.

  2. #2
    Player
    Aarik's Avatar
    Join Date
    Apr 2012
    Posts
    111
    Character
    Aarik Lupeine
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Lemuria View Post
    To be fair, calling it a nerf depends entirely on your point of view. For players who equipped actual tank gear, they would've seen a marked increase on their damage. Their reasoning behind the patch actually made a lot of sense, because there were a LOT of tanks who were forgoing defense in favour of pure attack, which was upsetting over-stretched healers (myself included on occasion), and rendering actual tank equipment redundant.

    Now, I do agree that they needed to put a bit more thought behind it and perhaps make adjustments accordingly to keep things at a level, but calling it an outright nerf isn't exactly accurate.
    That part about people who equipped actual tank gear having gained damage is actually false, just fyi. I had all fending gear (exact same, at that) before and after the patch, and after I was doing less damage, though admittedly it wasn't by too much; typically 100 damage less on things like Royal Authority. But yeah....even for tanks that went full VIT, it was a damage nerf. This is because of the latent strength stat of the class itself.
    (0)

  3. #3
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SerahFarron View Post
    Stuff...
    The reason why tanks are doing less damage overall across the board is that before 3.2, they were encroaching on DPS levels of dps. A tank's job is to tank and let the DPS do the killing. Want to see big numbers? Play a DPS.
    (1)

  4. #4
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Well I'm enjoying myself so I'm happy so far
    (0)

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    the best patch was 2.1. we got 24 person raid, 3 dungeons, 5 new primal fights (all of them with loot), free company housing, 2 beast tribes, hildibrand, pvp, treasure maps, random dungeon roulettes, the party finder...
    (4)

  6. #6
    Player
    itti18's Avatar
    Join Date
    Jun 2015
    Posts
    159
    Character
    Mystogan Faust
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    + The customization option given by ability to meld every gear
    best thing happened to the game

    more customization and different builds = more fun imo
    (3)

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by itti18 View Post
    best thing happened to the game

    more customization and different builds = more fun imo
    agreed, I just wish they had re-worked stats to coincide with this. There isn't a lot of customization possibilities right now with the stat choices available
    (0)

  8. #8
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    It's good enough to keep me distracted for a while. Have to hope something new is out by the time I finish my first lorestone set.
    (0)

  9. #9
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I think the best patch was the one that revamped warrior. It showed that the people running this game have the power to rework a job and gives me hope whenever I see a job lagging behind in a few areas.

    (taken from another forum)

    Brutal Swing - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
    Overpower - Enmity generated by this skill has been increased.
    Storm's Eye - TP cost will be reduced from 70 to 60.
    Storm's Path - TP cost will be reduced from 90 to 60. - This skill will also reduce damage dealt by enemies for a period of time.
    Holmgang - Range will be increased from 3 yalms to 6, to make the skill more effective. - This skill will now pull enemies toward your character. - When using this skill, a player's HP cannot be reduced lower than 1. - The animation for this skill will be revised. (See screenshot above)
    Vengeance - This skill will also reduce damage taken by 30%.
    Mercy Stroke - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
    Thrill of Battle - Effect duration will be extended from 10 to 20 seconds.
    Warrior Changes
    Defiance - Enmity generated by this skill will be increased. - This skill will also increase HP recovery via curing magic by 20%.
    Wrath - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
    Inner Beast - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100% - Damage taken will be reduced by 20% for 6 seconds.
    Steel Cyclone - This skill will generate increased enmity.
    Unchained - Recast time will be reduced from 180 to 120 seconds, improving ease of use. The main focus of these changes—as the seasoned warriors among you have already observed— was Inner Beast and its HP absorption effect. With these changes, warriors will no longer be dependent on a single skill to recover HP, and have overall improved defense.
    To put it simply, we want to ensure the role of warriors as durable tanks. This is why we've also adjusted the effects of Wrath and Defiance. As currently implemented, warriors are forced to lose their healing bonus when using certain skills. However, these changes will allow players to use their warrior skills without sacrificing improved healing, and also maintain the critical hit bonus of Wrath.
    Although warrior will no longer recover immense amounts of HP in a single use of Inner Beast, these changes should improve the overall defensive capability of warriors and the ability to heal them using a support class or job.

    ---

    Before these changes, playing as a warrior was a pain. They didn't get the automatic healing bonus to their stance and instead had to hold onto wrath stacks for it ( I think it was 5% bonus healing per stack) and also innerbeast healed for a lot more health but didn't have the 6 second defense boost like we do today, plus using it would make you lose your healing bonus ( since it costs all your stacks.) I think overpower still had the "windup" part of the animation (like when npc's do it) too.

    I think the era before the WAR buffs are what promoted the idea that PLD= main tank and WAR= off tank, as well as the idea that wars are a great deal harder to heal than PLD which persists to this day.
    (0)
    Last edited by Ragology; 03-19-2016 at 10:13 PM.

  10. #10
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    It blows my mind that people believe the MSQ was lacking after the massive let down that was 3.1. It's almost like you don't have eyes. The Brawl, Antitower, finding Minfilia? Compared to what? 6 quests in 3.1 which only had one half decent cutscene where the Warriors of Darkness kicked your arse while you sat and gaped liked a moron.

    Ha.
    (11)

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