Yeah, I'm really really loving 3.2definitely like it a lot more than 3.1. And it really feels like they put a lot of care when making it.
Can't say anything about specific 2.X patches since I joined the game pretty late (I think it was around 2.3 - 2.4) and when I got to lvl 50 the content from different patches was pretty much scrambled together to recognize what was from which patch, and I did some of them after Heavensward. And there's still some 2.X stuff I haven't done yet. But comparing it to 3.1 it's a huge improvement.
I only wish the 2 dungeons were a bit more exciting to run and that the arena where you do A8 was less dull visually, but besides that I'm loving everything.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
It's... okay. Not great, nothing particularly special, but its okay. MSQ wise, it's a bit light, and Hildy is over before it even starts (guess I have to look forward to the next major patch), though I did like the other quest involving the scholasticate which I felt was a bit more fleshed out. Tank changes leave me with some mixed feelings. I always used tank gear, so it was a big DPS increase for me on Paladin, but it raised the gap between Warrior and Paladin DPS significantly which isn't so good.
Tier 4 recipe books for crafting I should have expected, but I would have preferred them to reduce the costs for the older books or raise the number of scrips gained. Crafting collectibles for scrips is already an expensive endeavor and it just got worse. No real opinion on the PvP stuff, because I don't care about PvP.
All in all, an adequate patch but I couldn't honestly call it one of the best.
Having played since 1.0, alpha, beta, pre-release launch and having legacy status, this has been the worst patch yet imo. I started end game tanking in SCOB as a PLD till 3.0 when I switched to WAR since PLD was broken when 3.0 came out. The tank nerf has put me off from tanking and this game entirely because tanking is the only thing I like doing. No one likes their favorite class to nerfed. This nerf was absolutely unnecessary.
SE took the lazy way as always and instead of buffing PLD they nerfed all tanks to be more in line with PLD's damage. Why not let people have options instead of forcing VIT on us? Ppl say that VIT was supposed to be a tanks main stat but that is not true when you look at WAR's stats. WARs natively have more STR than VIT and PLD's have more VIT than STR. Obviously WARs benefited more from STR than VIT due to STR scaling with equilibrium, inner beast, blood bath, etc...
Yoshi kept saying that WAR was in a good spot and that it wouldn't be nerfed, obviously he was lying since instead of nerfing WAR he nerfed all the tanks. What was the point of giving WAR a 500 potency attack when it would just be cut by 20% anyway? Now tanking is has become less attractive to me since I have to rely on DPS in the DF to actually do their job to their full potential, which lets be honest most DPS in the DF are pretty bad.
WAR was fun because I could do a lot of damage without having to rely on bad DPS to do their job correctly. Yoshi thinks that by introducing SSS that it'll fix the problem of DPS being bad but if you actually cared about your main job you would do your research and memorize your job's best rotation. For the first time since this game came out I will be taking a long break.
I could deal with Heavensward being the same formula as ARR, I could deal with with the fact that my server died after 10pm and not having a data center wide PF, I could deal with relics being useless after 2 patches, I could deal with the boring stat system and crappy gear progression, but I will not deal with unnecessary nerfs to the only role I like playing. This was the last straw that broke the camel's back for me. I'm gonna go back to Vana'Diel for awhile and finish up the story missions that I never got to finish. For now it's good bye FFXIV.
Last edited by SerahFarron; 03-19-2016 at 04:44 PM.
To be fair, calling it a nerf depends entirely on your point of view. For players who equipped actual tank gear, they would've seen a marked increase on their damage. Their reasoning behind the patch actually made a lot of sense, because there were a LOT of tanks who were forgoing defense in favour of pure attack, which was upsetting over-stretched healers (myself included on occasion), and rendering actual tank equipment redundant.
Now, I do agree that they needed to put a bit more thought behind it and perhaps make adjustments accordingly to keep things at a level, but calling it an outright nerf isn't exactly accurate.
That falls on the players hands not on the class. I'm sure you know this but VIT doesn't increase defense. A mix of STR/VIT was the best option for progression raiding. Having enough HP for tank busters but also being able to put out high damage is necessary for progression clears. Once you are over geared for the content you go full STR. You don't see Elysium's tanks in full VIT in savage pre 3.2 for a reason.For players who equipped actual tank gear, they would've seen a marked increase on their damage. Their reasoning behind the patch actually made a lot of sense, because there were a LOT of tanks who were forgoing defense in favour of pure attack, which was upsetting over-stretched healers (myself included on occasion), and rendering actual tank equipment redundant.
Now for tank gear being redundant, maybe if they did something with parry you would have an argument but "tank gear" was useless in pre 3.2. SE needs to stop being lazy and do something with parry.
Sure, but it does increase HP, which gives tanks a lot more breathing room against cleaves. The problem was there were a lot of tanks going with full strength accessories (I mean belt, rings, neck, the works), and some of these tanks barely had enough HP to survive these attacks.
Granted, it falls on the player at the end of the day, but the mechanics weren't exactly helping things along. Players needed a reason to WANT to equip vitality gear, and SE gave them one. Perhaps not the best implementation of it, but you can't blame them for at least trying.
Except that is markedly untrue. Prior to 3.2, Fending gear was objectively inferior to progression raiding. This meant not only was gear specifically designed for tanks being left on the floor, it put three whole jobs at odds with melee DPS. Sure, they could (and should) fix Parry, but that doesn't change the fact STR tanking was never intended to be a thing. It would again mean having a whole stat (VIT) be ignored by a large portion of the community. In progression content, many VIT tanks were looked down on because STR was simply better. What you're demanding is, ironically, SE be lazy and ignore all the aforementioned because you're unwilling to adjust to slightly lower DPS.That falls on the players hands not on the class. I'm sure you know this but VIT doesn't increase defense. A mix of STR/VIT was the best option for progression raiding. Having enough HP for tank busters but also being able to put out high damage is necessary for progression clears. Once you are over geared for the content you go full STR. You don't see Elysium's tanks in full VIT in savage pre 3.2 for a reason.
Now for tank gear being redundant, maybe if they did something with parry you would have an argument but "tank gear" was useless in pre 3.2. SE needs to stop being lazy and do something with parry.
No matter what, it's still a nerf because players lost the option to choose from.. It's kinda like if the developer decides to opt out selene but giving eos a buff.. For those who only use eos, it might be giving them a plus side, but having selene is much more important than eos itself being buffed..
This comment irks me because it is completely not the same thing. No other class had the option to swap accessories like tanks did. If a DRG/BRD/Caster wore VIT accessories (outside of maybe PVP) they would be shunned or if any DPS decided to use an accessory that wasn't their jobs main stat. All classes had the option to meld crafted accessories and they still do but now tanks need to depend on their main stat just like every other class needs to.No matter what, it's still a nerf because players lost the option to choose from.. It's kinda like if the developer decides to opt out selene but giving eos a buff.. For those who only use eos, it might be giving them a plus side, but having selene is much more important than eos itself being buffed..
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