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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SerahFarron View Post
    I won't bother replying to you anymore since you obviously can't read.
    Nor can you apparently. I already answered this initially. You didn't use VIT because pre 3.2 it was objectively worse, thus the change. Pointing to Elysium and claiming, "they did it! So obviously that's how it was always intended!" is both an authoritative fallacy and a strawman. Just because people utilized STR tanking does not automatically equate it to being what SE envisioned. That is your assertion, and you seem convinced of it.
    (4)
    Last edited by Bourne_Endeavor; 03-21-2016 at 05:43 AM.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    1.23 probably still my favorite patches. to kill a raven and nevermore. I really liked the way the story was going. and the level of difficulty. which sadly took a nose dive in 2.0.
    (5)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    My NIN became stronger in 3.2!

    Seems like my damage stayed the same in all the previous patches.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It has been an alright patch, some interesting changes and some meh, but thats every patch (in any game) so its ok

    nice changes to the melding animations and I really do like the fact we can add materia to tome gear, would have preferred to overmeld however. ^^
    Dungeons are fine as well as the 24 man.

    Would have liked to see uncap of red crafting scripts or a major increase in cap at least. (same for gathering cap)

    No changes to housing creativeness at all, so that's always a huge let down.

    I don't enjoy lore so was happy the msq were short and sweet
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  5. #5
    Player
    SerahFarron's Avatar
    Join Date
    Feb 2014
    Location
    LIMSA LOMINSA HAH HAH HAH!! A SIGHT FOR ME SORE EYES
    Posts
    35
    Character
    Heavy Hatchling
    World
    Midgardsormr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lemuria View Post
    You can either blame the healers foolishly or just freely admit there was a problem, so let\\'s not turn this into something it was never intended to be. It\\'s supposed to be an objective look at why VIT needed to be more of a main stat than it was previously. You know that if a tank is almost dead from a single tank buster, enough that a melee or AoE will wipe them out, then there\\'s a problem. I don\\'t care how fast your healer is, there\\'s a limit to what you can be reasonably expected to pull off. Some of these tank busters come without much of a warning, so while your argument about pre-casting isn\\'t entirely without merit there are some cases these were damn near one-hit KO\\'s.
    Sorry but to me it just sounds like you\\'re a bad player. All the fights in this game are scripted. After the tank buster hits there\\'s usually little damage going out. There\\'s no reason that a tank that uses proper mitigation for a TB to die to an auto attack or AoE damage. Everything is predictable in this game. Obviously for progression you would be a little more careful with the fight but once you get it down there is no excuse not to maximize damage.
    Quote Originally Posted by TheCurls View Post
    How many Holys do you think I'm getting off before I can't perform either function (DPS and Healing)?

    I actually do agree that healers should just heal. Not that I don't currently dps as a healer, but I'd rather we were gutted to the point where DPS is the group responsible for killing things, tanks are the ones responsible for making sure the enemy focuses them instead of the healer/dps, and the healers are responsible for making sure people stay alive.

    Proposed Changes for 3.3: Tank skills now do 0 damage in party but have increased enmity. Healer skills now do 0 damage in party. DPS kills monsters.
    Yeah great idea! Lets make the game even more boring than it already is!
    (3)
    Last edited by SerahFarron; 03-20-2016 at 09:24 PM.

  6. #6
    Player
    Frederick22's Avatar
    Join Date
    Feb 2015
    Posts
    1,353
    Character
    Frederick Blake
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SerahFarron View Post
    Sorry but to me it just sounds like you\\'re a bad player

    Yeah great idea! Lets make the game even more boring than it already is!
    Wow... Its seems you have an awfull behaviour. This is not the place to act like this. Mind you to go elsewhere?
    Also btw you are just making things worst to yourself.
    (2)
    Last edited by Frederick22; 03-21-2016 at 05:00 AM.

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