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  1. #1
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Some White Mage stuff
    ...
    White mage especially needs to manage their MP since they don't have aether-flow, or the ability to drain MP from a target, sure I can pop Shroud, but that's not an instant MP gain. I have to hold MP in reserve for when some happy go lucky DD can't seem to stop standing in stupid, and needs me to save their butt.
    I do mainly run dungeon as whm and having around 14k MP is a lot to DPS with.
    I choose to DPS most of the time because "there is no need for the team be 100% HP 100% of the time" i don't care if the tank, DPS or me are hurt... As long as it doesn't reach 0 why would i burn MP to heal ?

    At 60 you only need 3k mana in order to keep the tank alive without problem (not counting bene and tetra which are awesome skill)
    I always stay around 5k mana dpsing and healing enough, and never had a struggle.
    ...
    Oh and of course this is not a way to run 8man content where you have to manage your mana depending of your co-heal

    But i do follow the fact that a healer dpsing is not mandatory
    Just frustrating to see them standing near you acting as heal bot XD

    ...

    Good advice : a DPS who go crazy eat aoe/cleave or stay far away from you, must die as painfully as possible. I have enough mana to heal the tank and unavoidable aoe on the group, not one idiot player playing around xP
    (0)
    Last edited by Nekotee; 03-18-2016 at 08:01 PM.

  2. #2
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nekotee View Post
    Good advice : a DPS who go crazy eat aoe/cleave or stay far away from you, must die as painfully as possible. I have enough mana to heal the tank and unavoidable aoe on the group, not one idiot player playing around xP
    Here's the issue with that logic... Your DPS goes down (yes, for their own silly antics), that means the PARTY's DPS is lowered overall. This means it will take longer regardless to get through a dungeon/raid. A healer or SMN must then swiftcast raise, which then uses up a good chunk of MP. Probably 2 or 3 cure's worth. Those 2 or 3 cures probably could of kept that DPS up in the first place. I'd hardly call that productive. It's one thing to learn a lesson, it's another for the whole group to suffer for that lesson to be learned.
    (1)
    Don't worry. I'll spam cure the crap out of you with my Paladin.

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