Um the thing people keep posting from the training center says " Maybe" so.......... But seriously if a healer doesn't dps thats fine at least you'll know they wont get the " DPS sight tunnel"
Um the thing people keep posting from the training center says " Maybe" so.......... But seriously if a healer doesn't dps thats fine at least you'll know they wont get the " DPS sight tunnel"
Omg i think i got it, why dps healers dont matter in the long run" pulse starts quickening" dps healers actually makes real dps able to be less efficient at their job" graps popcorn and wait for people to get salty so he can season the popcorn "
I personally do not understand those that choose to not dps. Note choose, I understand that there are some that are learning/new and I also understand that you can't dps all the time.
Im of the belief that no matter my role when I queue for a duty I should give 100% whatever it is. As a healer that means dpsing, if I didnt dps I would be standing around for large chunks of time not doing anything at all. That isn't fair on my party that Im essentially afk for a quarter of the dungeon. There is no limit to party dps, the more I add the quicker the run goes and thats a benefit for everyone involved. I am not covering for bad dps as many like to say I am simply adding to their already existing dps.
I will never force someone to dps as a healer but if they are standing there for long periods of time or hell like i've seen some healers do literally jump around the party while they fight mobs then you can't be mad when they remove you from the instance.
To all those reposting this image as a justification for mandating healer DPS, and calling anyone who disagrees lazy. I have to wonder what happened to your reading comprehension. It says "there may be time" to do some damage. Please note the phrase 'may be' indicates a possibility, not a certainty, and in the full conrext this a suggestion, not an instruction.
If it said "you must find time" of "there will be time" to do some damage, then you might have a point. But it says "there may be time", alternately you could say "there might be time". Either way the meaning is clear, there is the possibility of having the opportunity to do something. Thats all.
Using insulting language when talking about healers who put their healing responsibilities in 1st, 2nd and 3rd place, ahead of doing damage while in a party just makes you sound like Strength tanks who became addicted to their high damage numbers and villified any who did not agree. For people who play a role charged with healing, it's ironic how little you care for those putting healing first.
Last edited by Kosmos992k; 03-18-2016 at 04:09 PM. Reason: Some spelling
Theres one small problem with what you are saying. Even though that picture says there may be time, in practice there's nearly always time due to the way the abilities you are given as you level work combined with the way combat in this game works. Every instant heal, regen and shield you use creates a period of time where you don't need to do any extra healing, and a healer that uses those and then stands there and do nothing, or even worse, keep healing when there's no need to heal, is as bad as the ice mages, the heavy-thrustless dragoons/the no ninjutsu ninjas, the turret monk, the mute bard, or the no cooldown tank and should not only not be encouraged to keep doing so, but should actively be discouraged.
I don't think anyone asks healers to be full time DPS, but just like the chat bubble says, when there is time. And usually there is plenty of time from what I see.
Simple point. Lets say I'm healing, but I'm throwing in Aero and Stone of whichever level is available. I'm using virus, and as needed even sleeping targets. Everynow and again, i get off a couple of Holy's. But, for whatever reason I don't have MP to burn, or there isn't time, and I fall back to straight healing. Who are you to decide if there is plenty of time for me to DPS? White Mage especially needs to manage their MP since they don't have aether-flow, or the ability to drain MP from a target, sure I can pop Shroud, but that's not an instant MP gain. I have to hold MP in reserve for when some happy go lucky DD can't seem to stop standing in stupid, and needs me to save their butt.
This will be a jumble of text, bear with me.
If you are opening each encounter with Stone + Aero then you are already doing plenty, what people have gripe about is when a healer keeps the tank at 100% HP and ... nothing else usually I guess. Accurate judgement isn't something that the novice hall can teach, the result of all encounters is all your and party experience, ability and situational awareness. When there is time is when there is time, it's all situational. Like many posters said, if you know the encounters like the back of your pocket and know how to manage your MP and have a safety backbuffer in case you notice that some players might not have much or any experience with the encounter I think people will be thankful. That will also just make you a better player. I think you will also feel a bit better about your contributions. I've started levelling CJN too, when I level I do it strictly through dungeons if the queues are less than 10 minutes which for healers they are. When I'm paired up with classes with stronger single-target than AoE focusing more on DPS as healer I try to burn the first add, heal the tank and then see how the tank gets chipped at, judge at your own disclosure. You come off as if I've said that there is always time to DPS, I'm merely saying that you should use your judgement to decide if you can squeeze in some DPS.
EDIT: BTW, this thread as a whole is about healers, if you are to solo heal in a raid setting then of course just ignore if someone is complaining, don't know about Savage content though.
Last edited by Geula; 03-18-2016 at 06:47 PM.
I do mainly run dungeon as whm and having around 14k MP is a lot to DPS with.Some White Mage stuff
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White mage especially needs to manage their MP since they don't have aether-flow, or the ability to drain MP from a target, sure I can pop Shroud, but that's not an instant MP gain. I have to hold MP in reserve for when some happy go lucky DD can't seem to stop standing in stupid, and needs me to save their butt.
I choose to DPS most of the time because "there is no need for the team be 100% HP 100% of the time" i don't care if the tank, DPS or me are hurt... As long as it doesn't reach 0 why would i burn MP to heal ?
At 60 you only need 3k mana in order to keep the tank alive without problem (not counting bene and tetra which are awesome skill)
I always stay around 5k mana dpsing and healing enough, and never had a struggle.
...
Oh and of course this is not a way to run 8man content where you have to manage your mana depending of your co-heal
But i do follow the fact that a healer dpsing is not mandatory
Just frustrating to see them standing near you acting as heal bot XD
...
Good advice : a DPS who go crazy eat aoe/cleave or stay far away from you, must die as painfully as possible. I have enough mana to heal the tank and unavoidable aoe on the group, not one idiot player playing around xP
Last edited by Nekotee; 03-18-2016 at 08:01 PM.
Here's the issue with that logic... Your DPS goes down (yes, for their own silly antics), that means the PARTY's DPS is lowered overall. This means it will take longer regardless to get through a dungeon/raid. A healer or SMN must then swiftcast raise, which then uses up a good chunk of MP. Probably 2 or 3 cure's worth. Those 2 or 3 cures probably could of kept that DPS up in the first place. I'd hardly call that productive. It's one thing to learn a lesson, it's another for the whole group to suffer for that lesson to be learned.
Don't worry. I'll spam cure the crap out of you with my Paladin.
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