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  1. #81
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Warlyx View Post
    replace acc with double attack :3 , is like Duality skill of nin but passive % chance to proc ....and let it crit FFS

    imagine if jump crit and proc double attack , doble jump crit , or double fell cleave crit ....what about deathflare double crit?

    i loved double attack (Triple attack) on FFXI , haste too sadly S.Speed is a poor replacement.
    And now you know why Double Attack ONLY affected auto-attacks... lol it is a balance nightmare otherwise.

    I think DPS/Attack Speed/Double Attack need to come back for auto attacks to make them more significant to the game. Auto Attacking is currently a joke; I wonder why they even have it in the game honestly.

    Remove autoattacks and you suddenly now have so much less lag in the game because its just an extra thing to process that the game really does not use much of; then just increase potency.



    However; reading these comments I really don't know about the community. It sounds like rather then thinking logically they think RNG+Luck suddenly adds a layer of depth to the game that suddenly makes it super fun to play when it really doesn't. The game needs meaningful secondaries that actually make you think and want to build your character around. Not just "Oh; if you don't have this you can't even hit."

    Every MMO has accuracy! Well; lets just say that WoW phased it out for a reason and I don't even like that game but they have good developers. It adds literally no depth to the game and its just an artificial ceiling you hit on the way up. It adds no fun; no variety; in fact it KILLS variety and forces people to build around it offering them no choice in anything else. Its simply an eyesore and needs to go.

    Its especially punishing in FFXIV when it ruins your combos; not many MMOs use a combo system or perfect rotations like FFXIV does.
    (1)
    Last edited by Nektulos-Tuor; 03-18-2016 at 01:00 AM.

  2. #82
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Accuracy could become useful...

    If they made a mob that your couldn't reach ACC cap on. But had lower HP.
    Say with current patch gear you could only get to 99% ACC on the mob.
    I think that would be great it would be a game changer in the usefulness of ACC.

    Right now it's I am above ACC cap for current content I get 100% hit rate.

    Sadly Parry does matter along with all other RNG stats, Just harder to tell how much.
    (0)

  3. #83
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Torunya View Post
    Coming right up!
    Can't wait to try it when I get home, the best part is everyone asks me, "Where do you get these recipes?", "A Paladin told me" xD #FFXIV
    (3)

  4. #84
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    Your contributions always make my day.
    (1)

  5. #85
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    Oops that was meant for Torunya to be quoted with. Oh well!
    (1)

  6. #86
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Ok, go ahead and remove every secondary you currently have equipped. I know you can't but just think about this: the current weights have secondaries between 10-25% the weight of primary stat. If you were to remove all your secondaries, you would be dealing in the range of at least 30% less damage, likely 40-50% less. Half your damage is a joke?
    I can't talk to Nektulos' stats, but at least in my case, using Dervy's stat weights, removing every single point of secondary stats that I have would reduce my damage by a little under 14%.

    But, as you say, you can't actually remove secondary stats. The closest approximation we have would be the difference between having all your worst possible secondaries and all your best possible secondaries.

    Let's take an i240 warrior (i245 weapon) as an example. If you select items with the worst possible secondaries in every case (i.e. prioritizing parry > accuracy > skill speed > determination > critical hit), and meld them accordingly, you end up with the following total secondaries:

    Parry: 766
    Acc: 967
    Crit: 690
    Det: 369
    SkSp: 453

    Obviously this is a ridiculous amount of accuracy (over 240 more than is necessary to hit anything that actually exists in game at the moment), but let's set that aside for the moment. Again, using Dervy's weights, this setup comes to a total of 4690.

    Now, let's take the best possible secondaries in every case (i.e. accuracy to cap only > critical hit > determination > skill speed > parry), and meld accordingly. That gives us the following total secondaries:

    Parry: 390
    Acc: 723
    Crit: 814
    Det: 718
    SkSp: 588

    The total for this setup is 4879.

    That's only a 4% swing when going from an unrealistically poor setup, with a crazy amount of excess accuracy, to the best possible setup.

    If that's not a clear indication of how irrelevant secondary stats are, I'm not sure what else would be.

    Quote Originally Posted by Aaliyahrose View Post
    Haste is a spell, not a stat in Final Fantasy. I do see what you mean, but this would literally be the same thing that we are dealing with right now if not similar if the 2 stats equaled out to be the same numbers all the time.
    Haste was (and still is) a hugely important stat in Final Fantasy XI:



    Almost every piece of equipment has some haste at level 99.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Once I realized I had no chance to miss regardless of what I did, the gameinstantly lost all sense of challenge and threat, and was shortly sold for a pittance. Getting rid of accuracy would do nothing good, except rid the game of whatever challenges it has.
    In what way is equipping enough accuracy to have a 100% hit rate either challenging or threatening?

    Quote Originally Posted by Waryax View Post
    I would be happy if they would just add some value to having more accuracy than the minimum to hit the target. I can see the value in accuracy making players have to choose their gear a bit more carefully and having a gear progression.
    This is also a potential solution when it comes to accuracy. You still have a minimum, but the value of accuracy no longer decreases all the way to zero once you're above that cap.

    Have accuracy over the cap strip away some of the target's defense, for example, which can be explained as your more accurate attacks being better at hitting the target's weak spots.

    Quote Originally Posted by Kurogaea View Post
    Actually accuracy is rather stupid. You target monsters and you hit the button to attack at point blank. There is no reason to miss a punch yet i miss it anyway. Not to mention casters. If I cast holy on 4 enemies surrounding me, how the hell do 2 of them dodge it while hitting me, not trying to avoid it in anyway?
    I think a little imagination is probably required here. In an actual swordfight, for example, the two combatants aren't just standing there, occasionally swinging their sword with no regard to what the their opponent is doing; they're reacting to what their opponents does, parrying, feinting, moving, etc.

    Displaying realistic combat is probably outside the scope of an MMO like FFXIV though.
    (3)
    Last edited by Ibi; 03-18-2016 at 01:45 AM.

  7. #87
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ibi View Post

    That's only a 4% swing when going from an unrealistically poor setup, with a crazy amount of excess accuracy, to the best possible setup.
    I was kinda curious about this, as was the case before level cap increase, the difference between "best" in slot and "worst" in slot was only around 5% difference.

    But I'm not quite sure removing all secondaries only amounts to 14% damage. I'll have to do some actual math in a bit to see what I come up with.
    (0)

  8. #88
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Iagainsti View Post
    snip
    Bwahaha, this Paladin can indeed cook. xD But just fyi I took my latest recipes from Sally's Baking Addiction, she makes a lot of dangerously delicious stuff.

    Quote Originally Posted by LordNickage View Post
    Your contributions always make my day.
    Quote Originally Posted by LordNickage View Post
    Oops that was meant for Torunya to be quoted with. Oh well!
    Hahaha, thank you kindly. I didn't start the trend, but I'll do my best not to disappoint!
    (1)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  9. #89
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Accuracy is a stat that takes no skill at all. It just means if you don't have enough you can't hit. There is no challenge involved in this process. Its called "Luck".
    No, hold on, you say this and someone else above called accuracy a 'binary stat'. If your accuracy is below cap, you will still hit, just a bit less often. Of course if your accuracy is well below the accuracy cap, you'll hit much less often and many more combos will be lost. Accuracy is exactly like every other stat in the game that either acts as a modifier on an RNG value, or directly affects a particular aspect of your character.

    But, you're saying if you don't have enough you can't hit, and that's not really true in practice. Just by having level appropriate gear and accessories a character will have some accuracy even if it's not that great. As such they can still hit things, but the might miss more often. Of course you can stack accuracy and cap it where you'll never miss, because FFXIV allows Accuracy to cap at 100% chance of hitting, where FFXI apparently capped it at 95% chance.

    Either way, there is no such thing as luck, there is just random chance and whatever happens happens.
    (2)

  10. #90
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kosmos992k View Post
    No, hold on, you say this and someone else above called accuracy a 'binary stat'. If your accuracy is below cap, you will still hit, just a bit less often. Of course if your accuracy is well below the accuracy cap, you'll hit much less often and many more combos will be lost. Accuracy is exactly like every other stat in the game that either acts as a modifier on an RNG value, or directly affects a particular aspect of your character.

    But, you're saying if you don't have enough you can't hit, and that's not really true in practice. Just by having level appropriate gear and accessories a character will have some accuracy even if it's not that great. As such they can still hit things, but the might miss more often. Of course you can stack accuracy and cap it where you'll never miss, because FFXIV allows Accuracy to cap at 100% chance of hitting, where FFXI apparently capped it at 95% chance.

    Either way, there is no such thing as luck, there is just random chance and whatever happens happens.
    luck
    lək/Submit
    noun
    1.
    success or failure apparently brought by chance rather than through one's own actions.


    So basicly; Luck.
    (0)
    Last edited by Nektulos-Tuor; 03-18-2016 at 06:42 AM.

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