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  1. #41
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    Like I said in another thread, we should do away with accuracy entirely. The duties are already gated by item level, and raids/trials have DPS checks anyway, right? So, really, what's the point in having accuracy in the mix too? I don't know anything about how parry is calculated, but even that has to more useful than accuracy. Of course, nothing beats the still present elemental resistance stat(s) and entire character page allocated to their usefulness, or lack thereof.
    (1)

  2. #42
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    How is accuracy actually hurting the game or your ability to play it? Many games have mitigating hoops that you have to jump through or limitations to how many goodies you can have and the game is scaled with this in mind. Accuracy serves to limit a quota or requirement. You have to have x amount off accuracy before you can have the fun stuff.

    This is an incredibly common facet of game design, implemented to keep things from being broken. You may not realize it but its satisfying to work within a requirement and then satisfy it. Thats what a challenge is. Think how many games of any kind, from poker to Call of Duty, that require you to have x of y before you can z. A lot, right?

    Hell lets just remove all gates from the game. No weekly caps, clearing normal modes drops savage gear, melds succeed every time, and relic weapons with 9999 crit/det/adjustable sks and no parry/acc are sold by vendors for 100 gil. GG.
    (8)
    Last edited by Syzygian; 03-17-2016 at 09:13 AM.

  3. #43
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    how removing accuracy as a stat can work:

    characters ilevel at the content's minimum ilevel = 80% chance to hit
    characters ilevel at the ilevel of the gears from the content = 90% chance to hit
    characters ilevel +30 ilevel over the ilevel of the gears from the content = 100% chance to hit
    (1)

  4. #44
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I once played a game with no accuracy requirement. Once I realized I had no chance to miss regardless of what I did, the gameinstantly lost all sense of challenge and threat, and was shortly sold for a pittance. Getting rid of accuracy would do nothing good, except rid the game of whatever challenges it has.
    (2)

  5. #45
    Player
    hellmach's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah :>
    Posts
    194
    Character
    Ori Lannister
    World
    Cactuar
    Main Class
    Ninja Lv 70
    Let's just have no planning, thought or trade off for stat allocations and just make the biggest numbers work. Accuracy is a gate and I'm fine with it. We need more gates like for certain people to be allowed to log in...
    (0)
    Hail Nanamo. Glory to Lalafell kind.


  6. #46
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    "Skill Speed, and Spell Speed are kind of worthless too. After all the Skill/Spell speed on my gear it barely raises it to anything. Its NOT even 5%. Why even have the stats if they don't feel significant?"

    As a Blm main you could not be more wrong when it comes to that statement. 150% wrong.
    (10)

  7. #47
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I once played a game with no accuracy requirement. Once I realized I had no chance to miss regardless of what I did, the gameinstantly lost all sense of challenge and threat, and was shortly sold for a pittance. Getting rid of accuracy would do nothing good, except rid the game of whatever challenges it has.
    Straw man! Woohooo! I like these too.

    Lets berate people that acknowledge game mechanics for what they are with rhetorical counterarguments to blow their points entirely out of proportion...

    Oh wait...
    (2)

  8. #48
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Syzygian View Post
    Straw man! Woohooo! I like these too.

    Lets berate people that acknowledge game mechanics for what they are with rhetorical counterarguments to blow their points entirely out of proportion...

    Oh wait...
    It's Nektulos. No further effort required from either side.
    (7)

  9. #49
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Binary stats like Accuracy should not be in the game... they are not fun at all.
    (2)

  10. #50
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I once played a game with no accuracy requirement. Once I realized I had no chance to miss regardless of what I did, the gameinstantly lost all sense of challenge and threat, and was shortly sold for a pittance. Getting rid of accuracy would do nothing good, except rid the game of whatever challenges it has.
    So ..

    RNG = Skill to you, GOTCHA

    No, it would change nothing except make the game funner. Removing accuracy and adding secondaries that actually matter and make you have a choice in how you build your character customization and actual skill in knowing what your character needs sounds much funner to me.

    Accuracy is a stat that takes no skill at all. It just means if you don't have enough you can't hit. There is no challenge involved in this process. Its called "Luck".
    (0)
    Last edited by Nektulos-Tuor; 03-17-2016 at 10:24 AM.

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