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  1. #71
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    ...
    Don't even bother dude. These people are beyond reasoning. Whm dps is only necessary when situations demand it, otherwise its a luxury. They know that, but just want to increase expectations of a perfect healer trying to make anything less look like crap. If you ask me, group alive =good healer. Group dead + Healer in Cleric Stance = bad healer.
    (3)

  2. #72
    Player
    Transmigration's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    79
    Character
    Ava Alastrine
    World
    Hyperion
    Main Class
    Machinist Lv 60
    WoW got rid of hit rating which is accuracy in that game, and it's been fantastic. Unfortunately they got rid of other interesting stats and a system called reforging too.

    Can't have the best of both worlds I guess Well, you can, but the devs have to actually listen to players.

    **edit: Wait! This is about healers DPSing? No! Go away! I want to heal, not DPS!
    (0)
    Last edited by Transmigration; 03-17-2016 at 05:56 PM.

  3. #73
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post


    It seems the developers disagree with you. Its now something that teaches new people how they should play their class.
    may =/= should
    (3)

  4. #74
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    I am amazed that people think Accuracy adds skill level... Binary stats always suck in every game. Accuracy is binary... it works until it doesn't. Its the same issue Tanks had with VIT in this game until just now. You only need HP up to the point you don't die and after that it did nothing.

    Now if they where to add an extra function to accuracy that would be nice but until then it just isn't fun. Raiders get to experience the worst of it when they get a nice new sparkly piece of gear they can't use because it drops their accuracy to low. In just coil 1-5 my raid group ran into 4 different people stuck using lower ilvl gear because of accuracy.
    (3)

  5. #75
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Yes, please, let's remove them all the stats, let's have only 2, 3 tops, so we don't have to mix and match, god forbid use our brains. o/
    (4)

  6. #76
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kurogaea View Post
    Don't even bother dude. These people are beyond reasoning. Whm dps is only necessary when situations demand it, otherwise its a luxury. They know that, but just want to increase expectations of a perfect healer trying to make anything less look like crap. If you ask me, group alive =good healer. Group dead + Healer in Cleric Stance = bad healer.
    So if you need to do one heal every 30 seconds to keep the group alive because nobody is taking damage but the Tank are you a good Healer? Standing idle is good?
    (3)

  7. #77
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MXMoondoggie View Post
    So if you need to do one heal every 30 seconds to keep the group alive because nobody is taking damage but the Tank are you a good Healer? Standing idle is good?
    It comes down to the personal interpretation of "good." Is "good" to you, a player who uses all of the skills given to them to increase efficiency? Or is "good" to you, a player who does what is needed to see the dungeon completed?

    I mean the argument has so much more nuance (or nitpicking, depending on how you look at it) but good lord both sides of this argument need to stop being so passive aggressive with each other. Everyone has a different interpretation of "good." If someone has an issue with a healer who isn't DPSing: get over it. If a healer has an issue with being pressured by people to DPS in downtime: get over it. Your runs will be over in 30 minutes tops. Things won't always go the way you want them to. Just because someone doesn't play the way you want them to doesn't mean they need to be belittled or have passive-aggressive sarcasm slung at them. The horse died long ago, and yet both sides of this argument keep beating it.
    (5)
    Last edited by LadyVal; 03-17-2016 at 09:50 PM.

  8. #78
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Ok, here is my thoughts:


    Accuracy - In general it could go, but if it was replaced then something else would be needed to replace it to know if we can hit a mob or not. In general, if your in the appropriate tier of gear for the content you are doing you should have enough acc to have near a 100% hit rate (may need to choose wisely to ensure 100%) with the exception of healer acc... (which needs to be addressed for sure). not reaching the make for 100% is a HUGE impact on most classes as a miss breaks your combos. Given this, you would need to make whatever the new thing is easy to obtain 100% hit rate at item levels below the generally accepted min ilv otherwise the concept of progression raiding and world first races would go out the window (e.g., M4S will be what 135 when it hits the DF, if we needed even 130 to get 100% acc it would greatly impact the a race to world first, and start to turn into luck of the draw that the DPS/tanks get more gear then healers as they are impacted by acc much more). No matter what they do, they need something to make it so your not able to hit things that are way above your level. Once again, accuracy is important, but its mainly in the raiding areas more so then pure DF content, so to many people it is a pointless and useless content (well outside healers where 3.2 made it very important)

    Parry - Parry is a useful thing, but with the games design and how it is played, parrying an attack is simply a bonus, its never really a thing that's accounted for in planning to live through a fight. Yes again they could give each class a specific fixed parry rate and drop the skill (or make the skill effect the mitigation when you do parry) but that's kinda boring. I get they make this game simple and easy for anyone to understand, but dropping parry and accuracy is almost nearing the point of lets just drop all secondaries and make each class have set values with no user control.

    TLDR - while they can be dropped, something else (most likely fixed stat for each class) would replace them giving less user control of there setup. Most of the game these useless stats (outside healers accuracy for DPSing) is only a factor in top tier ex primals and top tier raids, so many people find them more useless then they really are.
    (0)

  9. #79
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    replace acc with double attack :3 , is like Duality skill of nin but passive % chance to proc ....and let it crit FFS

    imagine if jump crit and proc double attack , doble jump crit , or double fell cleave crit ....what about deathflare double crit?

    i loved double attack (Triple attack) on FFXI , haste too sadly S.Speed is a poor replacement.
    (0)
    Last edited by Warlyx; 03-18-2016 at 12:48 AM.

  10. #80
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    On the contrary, I think they should make certain secondaries more valuable (namely Parry and Skill Speed), and also add an additional stat of some kind for DPS, so that they have the same number of secondary stats as tanks and healers do.

    I already think the gearing paradigm in this game is too simplistic—I don't want them to remove anything at all, and enjoy the small amount of complexity introduced by Accuracy requirements.
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

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