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  1. #31
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How about a fixed hit rate for each weapon type versus a fixed evasion rate for each enemy type? Potions can increase hit rate, while enemies can do skills to increase their evasion rate. Then One Ilm Punch would be usefull again.

    Or is it more that miss hits should be removed instead of just accuracy?
    (0)

  2. #32
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post

    Skill Speed and Spell Speed are insignificant as well; it feels like it does nothing to DOTs like it originally stated it would either.

    They ALL need removed; any stat that is there just to gate out players is silly.
    Uhh...but what about the ATB gauge aspect of GCDs...and how fast we act...this has been in almost (every) FF game. What would you even replace Speed stats with? It's a core stat of every RPG game.
    (2)

  3. #33
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    If we want to talk about meaningless stats, lets talk about ELEMENTAL RESISTANCE...
    Secondaries such a as SKill speed or spell speed make DPS what they are now.

    If you give a MNK a lot of Skill speed buffs from AST and Greased lighthning...i guarantee their GCD will mostly likely land within 1.5 seconds of GCD from like...idk 2.27?
    I'm not sure what the GCD is like with 3 stacks of greased lightning.
    (0)

  4. #34
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Aaliyahrose View Post
    Uhh...but what about the ATB gauge aspect of GCDs...and how fast we act...this has been in almost (every) FF game. What would you even replace Speed stats with? It's a core stat of every RPG game.
    Haste:
    Reduces costs of skills/spells.
    Reduces the cooldown.
    Reduces the cast speed.

    Berserk:
    Increases critical chance.
    Increases critical damage by a small amount.

    Thorns:
    Reduces damage taken from all sources by a tiny amount.
    Deal damage back to the target each time your hit.
    Gives a small chance for the caster to heal for four times the amount hit with Thorns.

    Ferocity:
    Improves damage of auto-attack.
    Gives a small chance for the caster to attack twice or three times with auto-attack.
    Gives a chance for the caster to attack all targets in front of him with auto-attack.
    (0)
    Last edited by Nektulos-Tuor; 03-17-2016 at 08:36 AM.

  5. #35
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Haste =
    (Skill Speed+Spell Speed)
    (Quickens Cast times, also reduces MP/TP costs.)

    Haste:
    Reduces costs of skills/spells.
    Reduces the cooldown.
    Reduces the cast speed.
    Haste is a spell, not a stat in Final Fantasy. I do see what you mean, but this would literally be the same thing that we are dealing with right now if not similar if the 2 stats equaled out to be the same numbers all the time.
    (1)

  6. #36
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Pruning secondary stats is not a bad idea, getting rid of parry and accuracy would be a step in a good direction. WoW got rid of their equivalent of accuracy rating because the designers (correctly) believed that it didn't really add that much to gameplay. It was better to replace it with more interesting secondary stats and just give all the players the guaranteed chance to hit enemies. They also got rid of expertise which reduces an enemy chance to dodge or parry your attacks, the motivation was this, to paraphrase "the developers described the process of reaching the expertise and hit caps as a penalty rather than an augmentation, with players inevitably regarding the stats as mandatory rather than "fun". As a result, the stats were removed, with players effectively automatically capped in both expertise and hit."
    (0)
    Last edited by Khalithar; 03-17-2016 at 08:38 AM.

  7. #37
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Aaliyahrose View Post
    Haste is a spell, not a stat in Final Fantasy. I do see what you mean, but this would literally be the same thing that we are dealing with right now if not similar if the 2 stats equaled out to be the same numbers all the time.
    It can be a stat in ffxiv. Its nothing else in it. It also makes sense.
    (0)

  8. #38
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Because everyone in WoW loves that new Versatility, amirite?

    Look, in some cases I can agree that Accuracy and the like can be annoying to stat into, but if you remove those it will just be something else that becomes 'mandatory', eg. Crit. Then a year down the line people will be hammering for a baseline crit chance and so on and so forth.

    You don't HAVE to max out your Accuracy. Having a one in five thousand chance of missing an attack is exceedingly unlikely to make or break your raid fight - and if it's that close a shave I assure you RNG will screw you over much sooner.
    (0)

  9. #39
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Moonleg View Post
    Snip
    I never said I agree with the new stats they added per se, but I will say that removing hit/expertise rating from the game was a wonderful design decision and something that should have happened ages ago. Will crit be mandatory? I don't think so, I think without worrying about accuracy it opens up the possibility for more interesting options.
    (0)

  10. #40
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Khalithar View Post
    I never said I agree with the new stats they added per se, but I will say that removing hit/expertise rating from the game was a wonderful design decision and something that should have happened ages ago. Will crit be mandatory? I don't think so, I think without worrying about accuracy it opens up the possibility for more interesting options.
    Critical is fine is ALL the other stats are just as powerful.

    Expertise/hit being removed from the game, was an AMAZING change.
    (0)

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