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  1. #10
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kosmos992k View Post
    1) Accuracy is a measure of how well you place your weapon when striking something, if you are accurate enough you hit. So...Accuracy should affect Parry.
    Actually accuracy is rather stupid. You target monsters and you hit the button to attack at point blank. There is no reason to miss a punch yet i miss it anyway. Not to mention casters. If I cast holy on 4 enemies surrounding me, how the hell do 2 of them dodge it while hitting me, not trying to avoid it in anyway?

    Quote Originally Posted by Kosmos992k View Post
    SkillSpeed and SpellSpeed being separate stats is a bit nonsensical to me, I will agree since they both measure speed and you never have both stacked, so DoW always stack SkillSpeed and DoM always stack Spell Speed. Would be better to simply have Speed which works for both, and doesn't need two types of materia.
    Makes perfect sense actually. As spell casting goes, players use speech to cast spells (hence silence stops us from spell casting). So if my player speaks faster, spell cast is increased. Skill Speed is like the equivalent of flexibility. The player only moves faster since their more agile that way, specially rogues/ninjas. If they just added speed then my pugilist (without the job stone), they could cast cures like rapid fire and that'd be pretty broken if misused, specially with the materia for our new gear.
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    Last edited by Kurogaea; 03-17-2016 at 05:28 PM.