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  1. #21
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Syzygian View Post
    5000 parry at current scaling would be well over 100% Parry rate. You'd feel it.

    Also can you please stop making trite comparisons to other mmos? Do us all a favor and go play them instead if your (frankly casual) take on secondaries is better suited elsewhere.
    Its very much to bad that we don't even get close to that amount. We also don't know if their are diminishing returns because nobody stacks it high enough to see. For all you know - it could go down in value over time.

    Quote Originally Posted by Ashkendor View Post
    You've been quite adamant in other threads that you don't raid or do EX primals. Face it, you're casual.
    For a 'casual' i'm far more concerned about the state of the game it seems then you are. Unlike you I don't bend over and accept old archaic things and notions. I kind of want a 'reason' to do more content; I saw that in +2.0x because a lot of the secondaries and such were far more meaningful then they are now. I used to actually do tons of raiding content and I enjoyed the crap out of it when the game's cap was 50.

    The end game for awhile - lets face it has just been repeat after repeat of the same thing. There is really no choice in gearing your character; there is no 'cool looking gear' now either - the current bis armor looks terrible.

    So, yeah; call me names; but secondary stats are in all types of games too; and if you can't see the problem with them then I guess you are blind?

    Then again; I don't care. I am trying to make suggestions to improve the game based off what I know - see - hear - read.

    I see 10x10=100. Then 20x10=200; and I tell you one is far better then the other and you go: "NAH UH YOU GOT NO XPERNCE WIT CURRNT CNT RIHT NW BRO! CASUL!"

    Well, I play Dark Souls. I've also played games with far far FAR more stats; with stats that don't even tell you what they did or do: Aka: Starwars Galaxies and other older MMOs. I'm getting way too old for this it seems.

    Quote Originally Posted by Dajinn View Post
    The real problem with this game is the actual lack of progression you get from anything besides from the current content patch and with the Savage implementation.

    Literally every patch is a reset with uncapped tomestones, a new primal, and 4 new normal/savage bosses. And useless 4 mans.
    So the first thing is all of the content before the current patch is basically useless to the point where no one runs it for progression or for gear, only for vain mount drops(which is fine if you care about that stuff, just calling it what it is). So it leaves out any sense of progression you -could- be getting from "mid-core" content by actually having to do it by gearing up and going through content that would be relevant if it weren't for "content resets" every major patch.

    We actually kind of saw this "fail" with Bismarck Ex being pretty much nothing but a block for Ravana Ex, since 180 gear was already in the game, why bother running it?

    The next problem is the implementation of the "Savage" difficult for the special try-hard snowflakes this game seems to attract. Some will get mad at that statement but that's pretty much why we got Savage at all for SCoB.

    The 3 binding coils of bahamut were already challenging enough in normal mode for most players that it actually required coordination, statics, and practice. Unlike the faceroll 24 mans and 8 man "normal"(pfft, aka, "Story")mode Alexander "raids"(aka super casual version of LFR).

    The "Savage" mode should go back from being the only sensible means of progression this game offers(at this point in Heavensward) to being the mode that the special try-hard snowflakes do once they've already cleared everything and want a ridiculous challenge(if they have nothing else to do and want special titles and world firsts) for only the absolute top-tier teams.

    After that, the normal versions of Alexander Gordias and Midas should be buffed up to 1st and 2nd coil difficulty standards, with the last wing of Alexander being on par with final coil standards. The whole thing of them being faceroll-tier for "story" and "casual" purposes just needs to be dropped, if players want to see the Alexander story, which isn't even the actual main-scenario and is technically a side quest, they should be willing to put in the time to clear the raids.

    Next, there should be a major revision to vendor gear and the tomestone system(not a revision to the gear itself just the means of attainment) that actually forces players to progress through 'older' but still relevant content to be able to meet gear checks for newer raids. This is similar to the raid progression in the original WoW, where, aside from garbage itemization in the game's early state, you raided up from tiers 1 to 3, progressing through MC and becoming adequately geared for BWL, then becoming adequately geared for new 20 mans and AQ40, and so on. Say what you will about how extremely casual the raid process has become these days for both FFXIV and WoW but there's no doubt it kept content relevant.

    So for example, to even think about stepping into Alexander Midas you would need a raid team adequately geared from doing Gordias which isn't out of the question at ALL considering how long Gordias was available before Midas launched. And to do Sephirot Ex comfortably to get the 220 weapon to progress easier through Midas you should have had to have done Gordias multiple times with a consistent static to gear up and gotten the 210 weapon from A4S.

    Unfortunately the "natural" progression of PvE content is butchered with gear vendors and the tomestone system. I'm not saying they should be removed but they're a huge part of why each launch of an expansion and patch this game has huge chunks of content that literally just become "glamour runs". At this time I don't have any suggestions on how to revamp gear vendors and tomestones but again I feel like they contribute to the problem and maybe crafted gear to some extent.

    Lastly, dungeons also need a gear revamp to make them relevant for purposes besides daily roulettes. And if Savage stopped dropping loot obviously some gear shuffling would need to take place.

    Anyway, that's just my two cents.
    This pretty much sums up my feelings for the current state of the game.
    (0)
    Last edited by Nektulos-Tuor; 03-17-2016 at 04:41 AM.

  2. #22
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Should go back to the old XI days where block/parry reduced damage to 0 when executed.
    (2)

  3. #23
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Instead of remove them, give them more weight. And I will suggest also the Elemetal and the Status Resistance. Make it more relevant.

    But remove them not. Really not. These days RPG are becoming more and more simple, even there are games with only have "HP", "Attack" and "Defense". No more things. I still find FFXIV too lack on stats that make all the DRK alsmost the same DRK, all the BLM, almost the same BLM. Does not exist customization. YOu can customize secondary stats, true, but all people will say "Go critical on ninja" People will go critical on ninja because is the best stat for him. So all ninjas will get critical.

    I will agree, you can have 900 SS, that of the 2.50 seconds, you reduce to 2.35. That's not much impact, and 900 SS is a very high SS.

    The game need to offer more ways of customization based on playstyle. More choices on stats.
    (5)
    Last edited by Xlantaa; 03-17-2016 at 04:44 AM.

  4. #24
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    stuff
    Because people succeed in content by playing the system, not demanding it turn into something else. If you don't want to operate within the bounds and rules of the game then why are you playing it? Yes things sometimes need to be changed or tweaked but never has excess parry or accuracy made or broken anyone in a relevant situation, and at worst has only ever served to agitate pet peaves on gear optimization. It doesn't matter in casual content and if you think prog groups clear content b/c they're decked out in their jobs' BiS you're woefully mistaken.
    (14)
    Last edited by Syzygian; 03-17-2016 at 04:49 AM.

  5. #25
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    Quote Originally Posted by FallenArisen0990 View Post
    Should go back to the old XI days where block/parry reduced damage to 0 when executed.
    A bit off topic, but your sig describes how threads like this make me feel.
    (2)

  6. #26
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    For a 'casual' i'm far more concerned about the state of the game it seems then you are.
    Right. Because Parry is totally threatening the state of the game. It's annoying that it's useless, but that's about it.

    Stop being such a drama queen. xD

    Unlike you I don't bend over and accept old archaic things and notions. I kind of want a 'reason' to do more content; I saw that in +2.0x because a lot of the secondaries and such were far more meaningful then they are now. I used to actually do tons of raiding content and I enjoyed the crap out of it when the game's cap was 50.
    See my post where I said I'd like secondaries to do more. This thread is advocating their removal, though.

    But seriously, when was the last time you raided? What was the stumbling block that made you quit? T5? T9? You don't have a Louisoix minion so you haven't cleared T13 unless you did it on some other hidden character or something.

    The end game for awhile - lets face it has just been repeat after repeat of the same thing. There is really no choice in gearing your character; there is no 'cool looking gear' now either - the current bis armor looks terrible.
    What does the look of the armor have to do with anything? That's what glamour prisms are for.

    So, yeah; call me names; but secondary stats are in all types of games too; and if you can't see the problem with them then I guess you are blind?
    I have a problem with people that don't even do the content asking to change or remove parts of the game that are really only pertinent when you play past a certain level. Honestly, this thread feels like just another one of your clickbait attention grabs.

    Well, I play Dark Souls. I've also played games with far far FAR more stats; with stats that don't even tell you what they did or do: Aka: Starwars Galaxies and other older MMOs. I'm getting way too old for this it seems.
    Oh well if you play Dark Souls and Star Wars Galaxies, clearly that tells you all you need to know about FFXIV endgame.
    (15)

  7. #27
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    <3 what they did with the materia now I get to stack grade V acc in most all my slots so that I can actually hit worth a dam as whm successfully. Its not like I would of like to be able to boost other aspects of my job besides acc that wouldn't be useful at all /rolleyes that my two cents on the subject /shrug.
    (3)

  8. #28
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    If you don't have accuracy; you can't even hit the monster which is simply artificial gating. T
    First off, you can have loads of accuracy if you want it. Accuracy isn't gating you from anything. The trick is getting just the right amount to be able to dump everything else in meaningful secondaries.

    Quote Originally Posted by Nektulos-Tuor View Post
    Accuracy is significant in a game that uses mostly autoattacks, accuracy is a good stat if its 'only for autoattacks' however 'autoattacks' play a very small role in the game,
    Actually, if accuracy only affected autos in this game it would be a horrendous stat. Autos are 20-25% of melee damage, by far most of your attacks in an encounter are actually autos. This is not a "very small role" to discount. At least now accuracy affects all of your attacks instead of just 1/4 of them.

    Also, go talk to healers and ask how much they need accuracy that isn't given to them.

    Quote Originally Posted by Nektulos-Tuor View Post
    Skill Speed, and Spell Speed are kind of worthless too. After all the Skill/Spell speed on my gear it barely raises it to anything. Its NOT even 5%. Why even have the stats if they don't feel significant?
    See drg, war and blm that all require a certain amount of speed to execute efficiently. Granted you are smn I guess and being mainly a dot class speed doesn't have too much effect for you in particular. That doesn't make it meaningless or insignificant for other class.

    Quote Originally Posted by Nektulos-Tuor View Post
    Parry is the same, the statistics for it are so low right now it doesn't really matter. You can have 5000 parry and it would still feel like a pointless stat.
    Parry may be the only relatively meaningless stat. I agree with some others that it should either be eliminated or since it's only a tank stat put it on every piece of gear. We know that given the choice dps secondaries will always be picked over parry so why even bother.

    Quote Originally Posted by Nektulos-Tuor View Post
    However, secondaries in this game are kind and have been kind of a running joke for quite awhile now.
    Ok, go ahead and remove every secondary you currently have equipped. I know you can't but just think about this: the current weights have secondaries between 10-25% the weight of primary stat. If you were to remove all your secondaries, you would be dealing in the range of at least 30% less damage, likely 40-50% less. Half your damage is a joke?

    Quote Originally Posted by Nektulos-Tuor View Post
    Unlike you I don't bend over and accept old archaic things and notions.
    What is old and archaic about this game? It came out in 2014. FF games have always had these sort of secondaries and they have never been more important that weapon upgrades or main stat upgrades.

    And I just feel like quoting the most logical and sensible post so far:

    Quote Originally Posted by Syzygian View Post
    Yes things sometimes need to be changed or tweaked but never has excess parry or accuracy made or broken anyone in a relevant situation, and at worst has only ever served to agitate pet peaves on gear optimization.
    (3)

  9. #29
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FallenArisen0990 View Post
    Should go back to the old XI days where block/parry reduced damage to 0 when executed.
    block reduced dmg to 0 ? dont think so , block negated dmg based on the shield (shield skill too), large shield blocked less but for more dmg and little shield blocked more often and less dmg.

    the outlier was the relic shield Aegis that blocked like smaller but for the large shield amount
    (0)

  10. #30
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    I just wish elemental resistance was more meaningful. As useless of a stat it is, I was a little disappointed the primal gear didn't come with any like the weapons did. A part of me was curious to see if 70+ element res per piece of gear would actually change something in regards to elemental damage. If more pieces of gear came with natural element res, it'd probably be far more meaningful for main tanks then parry. But that's just my opinion personally. I'd like to see some math on how much res it would take to be beneficial, if it ever could be.
    (1)

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