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  1. #61
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    I don't see how people think it is ok to interrupt a caster by just hitting them, it is truly obnoxious and in my opinion takes no skill on the part of the dps doing the interrupting, most interrupts should be done by using abilities designed to interrupt.

    Another thing I see from a lot of people is that they are complaining about how whm will be more op, they arguably might, but saying that the current system needs to stay to stop white mages is frankly stupid. People also say "good" whm right now are the best healer, that is objectively wrong, it is only true if somehow you have a inept opposing team that literally lets the healer do whatever they want. If a whm gets a repose off without a swiftcast then the other team is doing something wrong.
    (6)

  2. #62
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kyani View Post
    erm.

    Warrior: Brutal Swing (3s) -> Mythril Tempest (1.5s) = 4.5s
    Paladin: Shield Bash (4s) -> Shield Bash (2s) -> Silence (1s) -> Shield Bash (1s) = 9s

    It's close in the sense that it's "only" 4.5 seconds difference. But that's not really close.
    He is counting the 6 seconds from Holmgang I believe.
    (1)

  3. #63
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aviars View Post
    I don't see how people think it is ok to interrupt a caster by just hitting them, it is truly obnoxious and in my opinion takes no skill on the part of the dps doing the interrupting, most interrupts should be done by using abilities designed to interrupt.
    It's a two-way problem when you notice just how potent some of those spells can be when it actually does go off. Cure II's restoration is nearly half of someone's hp, fire IV is (280+10% + 87.5%) in one GCD, and BLM's sleep hits in an AoE and is on an entirely different DR than Bind and stun. Not to mention you alreayd have means to alleviate interrupts through surecast, swift cast and equanmniy. It'd be a far better alternative to adjust those rather than making a blanket change that downplays the presence of a non-caster ranged.

    Quote Originally Posted by Aviars View Post

    Another thing I see from a lot of people is that they are complaining about how whm will be more op, they arguably might, but saying that the current system needs to stay to stop white mages is frankly stupid. People also say "good" whm right now are the best healer, that is objectively wrong, it is only true if somehow you have a inept opposing team that literally lets the healer do whatever they want. If a whm gets a repose off without a swiftcast then the other team is doing something wrong.
    WHM has instant heals some form of CCs that the other healers lack. They're better than astro in some areas, while having their own weaknesses. Conversely the same for AST and SCH (though scholar requires having a specific composition to even take advantage of it, and can countered rather hard by specific jobs)
    (0)
    Last edited by RiceisNice; 03-17-2016 at 10:43 AM.

  4. #64
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Aviars View Post
    I don't see how people think it is ok to interrupt a caster by just hitting them, it is truly obnoxious and in my opinion takes no skill on the part of the dps doing the interrupting, most interrupts should be done by using abilities designed to interrupt.
    Abilities designed to interrupt are typically on a fairly hefty cooldown, with spells typically being very powerful to compensate for the interrupt... Remove the interrupt, and you just have extremely powerful Jobs running around unchecked...

    Slap Silence on Power Slash and maybe I can accept this kind of change, but Yoshida going "You'll have to change your approach to interrupt spells!" is just stupid... How? Dark Knight is out right dead with this change, Warrior fairs slightly better (nice Thrill of War buff for casters, too...), and Paladin just continues being the mammoth it is... One assumes this will apply to Clemency, too... Jesus Christ... I'm going to be so damn pissed if I don't see Dark Knight adjustments in these patch notes... How does one change their approach here though? The only option is to double down on healers to take them out asap, which is exactly what they wanted to avoid... This adjustment is just stupid, they're making things easier for people who don't know how to play, but the end result is that people who do know how to play are just going to be completely unstoppable, which will likely have a similar impact to the old Morale system; New players get utterly crushed and quit as a result.

    This adjustment needs to come with a plethora of new Stun/Silence/Knock-Back options for it to be remotely viable, but he makes no mention of that, instead he just says;

    As previously stated, our aim is to make battles faster and more dynamic. And so, in addition to making supply boxes more useful, we want to reduce the burden currently placed on healers and shift strategies away from, “KO the healer to stop healing” and more towards, “Focus on dealing damage through heals and KO opponents.”
    Proving once and for all, that Yoshida doesn't PvP in this game at all... Deal damage through heals? What the f*ck am I even reading... Faster and more dynamic? If we're meant to be ignoring healers and damaging through heals... That's a flat slowdown in battle... Unless heals are getting nerfed, or DPS is getting boosted (though as a Dark Knight, the last adjustment I saw was a double hit to my DPS with the VIT change and removal of my PvP damage buff...), fights will either be "Melt the healer" or "Wait for the healer to run out of mana"...
    (0)
    Last edited by Nalien; 03-17-2016 at 11:28 AM.

  5. #65
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    It is kind of funny that you are listing interrupt immunity with very long cooldowns as ways classes like BLM can handle pvp, if that was true they wouldn't be having a problem. You should also note that surecast fails half of the time. Making it so a BLM only has certain viability during a certain timeframe of a 3 minute cooldown is stupid. Also I realize that the mages can be op, Square can always change class abilities to work a different way in PVP similar to how you can't stack multiple WHM regens on one person. There is nothing you can say to justify promoting skilless gameplay on the part of dps being able to interrupt people like they do now.
    (1)

  6. #66
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Nalien View Post
    How? Dark Knight is out right dead with this change,... ...I'm going to be so damn pissed if I don't see Dark Knight adjustments in these patch notes...
    You are going to be pissed then since the Dark Knight adjustments are coming in 3.25.

    Quote Originally Posted by Naoki_Yoshida View Post
    I should also mention that we have received a great deal of feedback regarding dark knight and ninja, and at the moment we are testing adjustments intended to improve their performance in PvP. These changes are currently planned for patch 3.25, and we ask that you please wait a little longer.
    (0)

  7. #67
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by RiceisNice View Post
    Not to mention you alreayd have means to alleviate interrupts through surecast, swift cast and equanmniy. It'd be a far better alternative to adjust those rather than making a blanket change that downplays the presence of a non-caster ranged.
    Swiftcast is already nerfed to half potency for attacks in PvP, it wouldn't be unreasonable to extend that to crowd control and healing (I'm not sure if it includes heals already or not).

    Fire IV is also not "(280+10% + 87.5%) in one GCD." Fire IV cast by itself is 1.2 GCD, and to get that 80% damage boost from AF3 requires a 60 second CD and 1 GCD, a full 1.4 GCD cast, or 3 full GCD casts.

    Surecast and Equanimity look nice on paper, until you realize that they are used up when you start (not finish) casting a spell, have a pretty short duration/long recast, and only prevent interruptions from taking damage. I'm not sure how you could adjust those skills to remove the horrific imbalance of a fairy sneeze interrupting a spell, without making those skills insanely overpowered.

    A reasonable alternative to this would be to reduce all cast times by 60% in PvP. At this point BLM is just annoy and run, annoy and run, they gave up, boom, BOOM, BOO-oh crap they remembered me, annoy and run, anno-oh crap they are immune, die.
    (0)

  8. #68
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ultimatecalibur View Post
    You are going to be pissed then since the Dark Knight adjustments are coming in 3.25.
    Well at least they're planning something, I guess... I look forward to Tar Pits drain being doubled in potency and that's it...

    FFS SE, this is stupid... Dark Knight absolutely needs something in 3.22... That casting change only makes Paladin and Warrior better (albeit slightly), while completely shitting on Dark Knight... Same for the increased damage from Heavy Medal...

    Dark Knight has absolutely no place in Feast with this, guess I'll be skipping a week or so of PvP then... I didn't mind the lack of utility that much, I enjoyed the chase potential and just keeping healers panics, this change just completely shuts down the only thing Dark Knight had... I'd say they should put it in 3.25, but I'd rather get used to it pre-season... Though with no mention of an adjustment to the current stupid rating system, I'm not sure this coming season will be remotely successful... Is this a sadder display than 2.1? Seems like it to me, but I'm probably just putting the 'salt' in Salted Earth...
    (0)
    Last edited by Nalien; 03-17-2016 at 12:00 PM.

  9. #69
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nalien View Post
    Abilities designed to interrupt are typically on a fairly hefty cooldown, with spells typically being very powerful to compensate for the interrupt... Remove the interrupt, and you just have extremely powerful Jobs running around unchecked...
    The cooldown isn't that hefty when you can crank out a guaranteed interrupt 2-3 times in under 30 seconds, on top of an interrupt for heavy damage. If receiving GCD spell damage caused pacification for 2 seconds, and had no immunity, that would balance things out a little.
    (0)

  10. #70
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nalien View Post

    This adjustment needs to come with a plethora of new Stun/Silence/Knock-Back options for it to be remotely viable, but he makes no mention of that, instead he just says;



    Proving once and for all, that Yoshida doesn't PvP in this game at all... Deal damage through heals? What the f*ck am I even reading... Faster and more dynamic? If we're meant to be ignoring healers and damaging through heals... That's a flat slowdown in battle... Unless heals are getting nerfed, or DPS is getting boosted (though as a Dark Knight, the last adjustment I saw was a double hit to my DPS with the VIT change and removal of my PvP damage buff...), fights will either be "Melt the healer" or "Wait for the healer to run out of mana"...
    Please enjoy the new meta.

    Thank you.
    (0)

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