Queues were already getting to the point of 30+ minutes and it just came out. Enjoy playing against the same 10 people... But like you elitists always try to tell us "just adjust your strategy like we did".
Last edited by Mandudez; 03-17-2016 at 04:18 AM.
You do realize that if this change goes in and is as OP as we expect it will be then this will negatively affect casuals more than anyone else? You thought it was bad now, just wait. These "Elitists" will have an even bigger advantage.
A good BLM will be able to get sleeps off with ease on anyone pressuring him, and then go full DPS mode and be free to burst. Sleep immune? No problem, he'll just freeze you. Oh sleep and bind immune? No problem, Heavy. Rinse, repeat, laugh.
Casual BLM's will still be wearing DPS accessories, have very little HP, and melt just like they do now.
Last edited by Koltik; 03-17-2016 at 04:17 AM.
Are you not using any CC on the BLM or what?You do realize that if this change goes in and is as OP as we expect it will be then this will negatively affect casuals more than anyone else? You thought it was bad now, just wait. These "Elitists" will have an even bigger advantage.
A good BLM will be able to get sleeps off with ease on anyone pressuring him, and then go full DPS mode and be free to burst. Sleep immune? No problem, he'll just freeze you. Oh sleep and bind immune? No problem, Heavy. Rinse, repeat, laugh.


Oh cmon... having spells interrupted EVERY ATTACK was beyond ridiculous... I'm not saying that it is completely balanced now, but I'm saying that the idea of being interrupting by every single auto attack or ability was just plain stupid.
I will tell you this, I stopped pvp'ing solely because of the interruption a LONG time ago as a healer main. I freaking hated it. It pretty much told every tank/dps to sit on healers the whole fight. Now they actually have to interrupt using a stun or some kind of cc which fosters more skillfull play imo.
This change allowed me to try pvp again and I am LOVING IT. So if their goal was to attract more people to pvp, then it was a great success for myself and likely many others.
Last edited by Mendalas; 03-23-2016 at 01:47 AM.
I don't like the idea of delegating brd and mch to a poor mans Blm if they don't even have the capacity to harass casters anymore.
This is the worry I have really. It was kinda of a brd/mch niche being able to easily harass casters and mostly keep them shut down that way. I think they should look into buffing the silence effect like giving it a longer duration or maybe some kind of lingering effect that lowers the damage threshold for cast interrupting. If that kind of effect is too much in the hands of pld and nin then they could always just tack it on to blunt arrow and head graze directly. I wouldn't mind a shift away from "keep caster/healer shut down the entire match" to "shut down the healer/caster at key points".
They could have an effect where a silence that's done as a spell is being cast would lock them out of using any spells for X seconds. As it is right now, silence really isn't any different from a standard interrupt due to the incredibly short duration (sans traited ill wind), and most PvE encounters even reflect on this, you can't use silence ahead of time for an ability that's casted on a timed interval.
On the other hand, MCH and BRD's sustained damage is rather piss poor even in consideration of having cast times that they frequently can't do much except harass the casters (excluding summoners who work mostly outside of cast times). A blm's mere presence is a danger which. Nor is it like casters are completely SoL against people interrupting their casts through damage, especially when they have equanimity (in which case, a well placed silence or knockback at specific points of a BLM's rotation can be extremely detrimental)
We're looking at dealing a minimum of 1.4k damage per ~GCD (assuming the caster in question has 9k hp, and I might even be underestimating here, especially if they are going to use vitality gear) in order to get any interrupts on a caster through damage, more if they have shields. Even for a melee those are some big numbers to reach especially in relation to just how potent a BLM can be if they get off those casts.
If you look back, Renault's wasn't directed to your original post, and it seems like you were the one that took offense to exira's comment first.
Last edited by RiceisNice; 03-17-2016 at 04:57 AM.
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I agree, our sustained damage is bad, but imo, PVP is about the Burst and not sustained. Those who can pull the combo off of course, MCH burst is amazing, complete with a silence in the middle, and outside the burst, you should be assisting on kills, or causing a debuff/enfeeble ruckus while waiting for the Burst to refresh. Again, my opinion, I don't think Split Shots and autoattacks should be the shut down they currently are for casters, in the same sense I don't think I should be able to shut down a caster with nothing more than spamming Heavy Swing xD.On the other hand, MCH and BRD's sustained damage is rather piss poor even in consideration of having cast times that they frequently can't do much except harass the casters (excluding summoners who work mostly outside of cast times). A blm's mere presence is a danger which. Nor is it like casters are completely SoL against people interrupting their casts through damage, especially when they have equanimity (in which case, a well placed silence or knockback at specific points of a BLM's rotation can be extremely detrimental).
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